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  1. #11
    Originally Posted by UbiNoty Go to original post
    Hi Kaotic - thanks! We really appreciate you putting your time and effort to provide us with your feedback and I'll make sure to pass this over to the devs.
    Woo, so you've brought up a lot of different points over a wide range of topics, so I can't say we can address them all right away - but we will most definitely be reading over the concerns and suggestions you've made and take them into consideration.
    I appreciate you taking the time to reply. I understand that the problems and suggestions I listed would not be instant or even within the next month. I like to look towards the future and what can become of the game.

    The problems being worked on now are certainly more important.
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  2. #12
    1.Unblockable Spam: Most of the cited examples aren't issues. Lawbringer's unblockables can all easily be reacted to and dodged. Valkyrie's is more difficult, but certainly manageable. It's also predictable, and easily prevented by simply blocking or parrying her basic attacks. Additionally, if dodged, the sweep is highly punishable. As is, it is her primary move and it makes her a strong contender among the competition, while not being imbalanced. It should not be changed. Warden, however, is a different story. I fully agree that his 50/50 vortex combo is imbalanced because it is in fact unpredictable and if you guess wrong it is unavoidable. But this is a fairly unique case.

    2. Block Indicator: This is just simply a misunderstanding of gameplay mechanics. When targeting one enemy, if an additional enemy is attacking you from your right hand side, the indicator will always flash on the right because you only have to block to the right to block that enemy's attack regardless of which direction they swing in. If they are to your right, it doesn't make any difference whether they swing up, left or right, you only have to block/parry right and you will block the attack.

    3.Flicker: This is an intentional mechanic for a lot of zone attacks. It's not an accident, and it doesn't happen because a player starts attacking in one direction and then zones. It just happens when they zone with heroes like warden, PK, and orochi, for example. Raider's overhead stun is the result of a unique move in which he can feint a side heavy into a quick overhead stun. This is not a zone, and is different from the rest of the examples cited. There's nothing wrong here either. Especially considering Raider already has a severely limited moveset and is widely considered to be the least competitive hero in the game. No point even bringing him up unless it's to buff him.

    The rest of your points are to some degree subjective and I agree with a lot of them, including the customization bit. But as far as game mechanics, you seem inexperienced.
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  3. #13
    Its not about my "experience" in the matter, or if something is working as intended. Most aspects of the game works as intended. We the community speak up and point out why it doesnt work for the game. The unblockable spam may be manageable, but it doesnt mean they shouldnt be punished for it.

    I couldve sworn when the game released external attacks had their own indicators.

    Even if flicker is an intended mechanic (which i couldnt find anywhere) how can you say that is a good idea? If my top indicator goes red it shouldnt switch before hit unless the move is cancelled.

    But my OP still remains true on all points besides the indicator. And yes these were my opinions on the game, naturally someone will disagree to some extent.
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  4. #14
    Originally Posted by FrankRocco3 Go to original post
    One thing that really bugs me as I have tried LB, his parries need to be fixed

    if attributed were instituted it would be great bc the ability level between players could be decreased, like the starting character could have just a balanced setup and the more experienced players have an entire customized setup, but since the only difference would be gear and the gift of customization, ppl with no gear would no longer be destroyed by 108s!!!
    You said previously, that a PK has speed, and that's her concept so she should be safe from nerfing. By your logic the LB should be safe from a parry nerf because that's his concept.
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  5. #15
    Originally Posted by FrankRocco3 Go to original post
    Rn PK is so weak in my opinion and with no real kit abilities she can't be nerfed again, her main aspect ab the character is speed, her character description I guess you would call it is fast, counter-attacker. I totally agree her two hit spam needs to have a delay of some sort, but that shouldn't but that shouldn't be nerfed until two things happen. the first being she has more combos with more unblockables and the second warden receives a nerf on his two hit spam.

    LB like not listed combos, but when he opens up a character and then just constantly pushes them since it is unbreakable until the other person dodges and his chain attacks result in way too much damage output(this is just bc I play a low health person). maybe if chains like the unbreakable didn't do a guaranteed amount of damage, but a percentage. a percentage would allow a balance of the playing field
    As I said earlier, his shove is slow enough to be reacted to. The free damage bug needs to be fixed, he doesn't need that on a shove
    As I also said earlier, from footage I have seen(I play on console) His heavies still look pretty slow, so chain damage from the LB shouldn't be a large issue if he is afraid to even attack you.
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  6. #16
    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    As I said earlier, his shove is slow enough to be reacted to. The free damage bug needs to be fixed, he doesn't need that on a shove
    As I also said earlier, from footage I have seen(I play on console) His heavies still look pretty slow, so chain damage from the LB shouldn't be a large issue if he is afraid to even attack you.
    Im on a mission to get all characters to rep 1 atleast and LB was one I just finished. It was the most stressful character (pre-patch). His attacks are waaaay too slow. His playstyle revolves around the sad defense meta. I just hate players that use him stamina sapper and ledge thrower. I refuse to play cheap and I hated playing this character. Curious to revisit him after the patch to see if he is any better at killing. Playing the parry/block shove game is boring.
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  7. #17
    Originally Posted by KaoticUprising Go to original post
    Im on a mission to get all characters to rep 1 atleast and LB was one I just finished. It was the most stressful character (pre-patch). His attacks are waaaay too slow. His playstyle revolves around the sad defense meta. I just hate players that use him stamina sapper and ledge thrower. I refuse to play cheap and I hated playing this character. Curious to revisit him after the patch to see if he is any better at killing. Playing the parry/block shove game is boring.
    Meh, his entire concept is to parry someone, he may be better now, but if you don't like that playstyle he may not be your type of character in general.
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  8. #18
    Originally Posted by kweassa1917 Go to original post

    TL;DR -- nobody makes a quick activating, relatively safe and easy to use attack into an "unblockable". You won't find any 3D fighting games in 20 years of the genre's history every having 'unblockable quick powers.' It's simply bad design.




    .
    So I disagree with you on the unblockable(but not the flicker mind you)
    But what I like about this quote is that my main character in Blazblue has a very high damage unblockable
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  9. #19
    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    Meh, his entire concept is to parry someone, he may be better now, but if you don't like that playstyle he may not be your type of character in general.
    He most definitely is not lol. I also hate all heavy playstyles but I will get everyone to rep 1 ! Only conq and warlord left then I can go back to my samurais.

    @kweassa, Thanks for the informative reply! I was half expecting a lot of hate when making this write up. Theres still things I forgot to put in this, but youve created a good conversation, so thank you.

    It was also confirmed today that flicker was not intended and they are working to fix it.

    Also on the unblockable: Each game obviously is going to be different in terms of design, but the devs have acknowledged that the spam is an issue they are looking to resolve. They had mentioned ideas of just flat out stamina increases but I dont think that would be a good way to solve this. Thats why I proposed my unblockables in general fix that would keep doubling the amount of stam within a time frame to force players into playing with more tactics.
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  10. #20
    Originally Posted by KaoticUprising Go to original post
    He most definitely is not lol. I also hate all heavy playstyles but I will get everyone to rep 1 ! Only conq and warlord left then I can go back to my samurais.

    @kweassa, Thanks for the informative reply! I was half expecting a lot of hate when making this write up. Theres still things I forgot to put in this, but youve created a good conversation, so thank you.

    It was also confirmed today that flicker was not intended and they are working to fix it.

    Also on the unblockable: Each game obviously is going to be different in terms of design, but the devs have acknowledged that the spam is an issue they are looking to resolve. They had mentioned ideas of just flat out stamina increases but I dont think that would be a good way to solve this. Thats why I proposed my unblockables in general fix that would keep doubling the amount of stam within a time frame to force players into playing with more tactics.
    His moveset has the most parry options, and is classed as a counter attacker. I can't think of any other ways he can counter attack, so it would go to say parries are his concept.
    I don't really think unblockables as a concept are a bad idea, however certain unblockables had a poor execution.
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