Balances Fixes and Overhauls, a better For Honor
I love the game and most people can see its potential, but some development choices have obviously hindered what could have been.
Orders:
I am still pre-patch on console so I am not sure how the new orders work out, but I really hope you removed the "allied" and dominion minion killer ones out.
Mechanics:
Unblockable Spam: This is where some classes, mainly the Warden, Valkyrie, and Lawbringer, can keep you locked in a spot until you die with an ublockable attack. My fix for this is simple. Add in an increased stamina debuff. Lets say a Warden/Valk are doing a shoulder spam or leg sweep combo, If their stamina use doubles for every unblockable attack used within 5 seconds and keeps doubling they can no longer spam. This forces them to play with skill and strategy. I even tested a Lawbringer's "The Long Arm" You can do this attack (pancake flip) 10 times in a row (with no gear) until out of stam.. I would advise not putting harsher stamina costs on each move themselves because I dont want the moves to become useless. This solves the spam for all characters as long as its applied to ALL UNBLOCKABLES within a timed period. Each use of an unblockable resets the timer.
Flicker: I am surprised that this has not even been mentioned by the devs and it needs to be fixed. A flicker is when a player starts attacking from one side and does a zone attack instead (can happen with raiders jump "blind" attack) This causes the indicator to say an attack is coming from a side and then at the last second it changes to the top (or whatever direction the attack is actually coming from) A lot of people abuse this because it baits the block for a free hit.
Shugoki's super armor: While I do see why they have it, it should not break core mechanics of the game. They should not be allowed to GB someone who is mid swing just because they have this.
Revenge: Same as the super armor for shugoki. I also am glad to see that revenge has been nerfed, but I disagree with the dev team that it "will make other builds viable". In my opinion there wont be a proper replacement to this build until gear with different stats is released. Currently no other build via the stats available are worth your time. Unless you only want to throw people..
Feats and Boosts:
Feats are a neat idea but used poorly, same with boosts. Feats should be all passives (except dominion) and you shouldnt have to level up in a match to get them. If each character had 4 sets of possible passives and started the game with them all, it would add much more diversity and playstyle in the game. By doing this you can also do a much needed change to boosts that are on the map.
The only boost I feel that should stay is the health. All the others should be replaced with the feats you took from the characters. So instead of fighting for a defense or attack boost, you actually fight for catapult or a bow. This makes fights more balanced and skill based instead of having to deal with another stat increasing number that makes fights unfair. Dominion is the only mode the current setup works and can stay.
Game Modes:
Elimination: Honestly this should be called skirmish, and take skirmish out completely. Then you can add a real Elimination game mode. One where each player is put in a "locked" or blocked off area with an enemy. One wins and goes to the next room/enemy. No revives, no respawns. A true elimination.
Skirmish: Since you probably wont get rid of the game mode, get rid of the bots.. They have no place in a team deathmatch scenario. Especially the captains. They make team fights in this game mode unbearable. All they do is show up on your block indicator even if they are out of range, or they interrupt and stagger you when trying to fight a real person.
Faction War: Ive said it in another thread and il say it again. Add a real game mode for this. Instead of having all game modes generate assets for an overall passive faction war, add a game mode. The game mode would lock players into playing a character from their faction and this mode is the ONLY one that generates assets. At the end of the game they can place those assets on any territory they choose (that their faction is currently fighting for).
Customization
This is a big category that went to waste, and the following suggestions would bring this element back into the game.
Outfits: Mythic and Reputation outfits should be a completely appearance altering option. A change of color is not a change of an outfit. What is the point of having an outfit unlocked if you can go into your options and put that icon and color scheme on any way you want. It also doesnt help that the colors for these outfits are only visible in duels. Redo the whole system and make real costumes/skins. Battle and Elite are fine the way they are.
Wardrobe: Ive seen this suggested a couple of times and I completely agree with it. Every armor style that has been in your inventory should be added to a catalog. I should be allowed to customize the look of my character completely from the styles ive already unlocked. This, with an outfit change, would bring a whole new level of customization options and make each game that much more fun. Right now everyone looks the same with slight changes and it gets old. Bring some flair into the game.
I know that the focus of the team at the moment is stability and connection, but this shouldnt be dismissed completely. You have a wonderful game that has passionate players, but you need to keep them around somehow. I am looking down the road not at the now. Keep your minds open and think about it.
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