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  1. #1

    Balances Fixes and Overhauls, a better For Honor

    I love the game and most people can see its potential, but some development choices have obviously hindered what could have been.

    Orders:

    I am still pre-patch on console so I am not sure how the new orders work out, but I really hope you removed the "allied" and dominion minion killer ones out.

    Mechanics:

    Unblockable Spam: This is where some classes, mainly the Warden, Valkyrie, and Lawbringer, can keep you locked in a spot until you die with an ublockable attack. My fix for this is simple. Add in an increased stamina debuff. Lets say a Warden/Valk are doing a shoulder spam or leg sweep combo, If their stamina use doubles for every unblockable attack used within 5 seconds and keeps doubling they can no longer spam. This forces them to play with skill and strategy. I even tested a Lawbringer's "The Long Arm" You can do this attack (pancake flip) 10 times in a row (with no gear) until out of stam.. I would advise not putting harsher stamina costs on each move themselves because I dont want the moves to become useless. This solves the spam for all characters as long as its applied to ALL UNBLOCKABLES within a timed period. Each use of an unblockable resets the timer.

    Flicker: I am surprised that this has not even been mentioned by the devs and it needs to be fixed. A flicker is when a player starts attacking from one side and does a zone attack instead (can happen with raiders jump "blind" attack) This causes the indicator to say an attack is coming from a side and then at the last second it changes to the top (or whatever direction the attack is actually coming from) A lot of people abuse this because it baits the block for a free hit.

    Shugoki's super armor: While I do see why they have it, it should not break core mechanics of the game. They should not be allowed to GB someone who is mid swing just because they have this.

    Revenge: Same as the super armor for shugoki. I also am glad to see that revenge has been nerfed, but I disagree with the dev team that it "will make other builds viable". In my opinion there wont be a proper replacement to this build until gear with different stats is released. Currently no other build via the stats available are worth your time. Unless you only want to throw people..

    Feats and Boosts:

    Feats are a neat idea but used poorly, same with boosts. Feats should be all passives (except dominion) and you shouldnt have to level up in a match to get them. If each character had 4 sets of possible passives and started the game with them all, it would add much more diversity and playstyle in the game. By doing this you can also do a much needed change to boosts that are on the map.

    The only boost I feel that should stay is the health. All the others should be replaced with the feats you took from the characters. So instead of fighting for a defense or attack boost, you actually fight for catapult or a bow. This makes fights more balanced and skill based instead of having to deal with another stat increasing number that makes fights unfair. Dominion is the only mode the current setup works and can stay.

    Game Modes:

    Elimination: Honestly this should be called skirmish, and take skirmish out completely. Then you can add a real Elimination game mode. One where each player is put in a "locked" or blocked off area with an enemy. One wins and goes to the next room/enemy. No revives, no respawns. A true elimination.

    Skirmish: Since you probably wont get rid of the game mode, get rid of the bots.. They have no place in a team deathmatch scenario. Especially the captains. They make team fights in this game mode unbearable. All they do is show up on your block indicator even if they are out of range, or they interrupt and stagger you when trying to fight a real person.

    Faction War: Ive said it in another thread and il say it again. Add a real game mode for this. Instead of having all game modes generate assets for an overall passive faction war, add a game mode. The game mode would lock players into playing a character from their faction and this mode is the ONLY one that generates assets. At the end of the game they can place those assets on any territory they choose (that their faction is currently fighting for).

    Customization

    This is a big category that went to waste, and the following suggestions would bring this element back into the game.

    Outfits: Mythic and Reputation outfits should be a completely appearance altering option. A change of color is not a change of an outfit. What is the point of having an outfit unlocked if you can go into your options and put that icon and color scheme on any way you want. It also doesnt help that the colors for these outfits are only visible in duels. Redo the whole system and make real costumes/skins. Battle and Elite are fine the way they are.

    Wardrobe: Ive seen this suggested a couple of times and I completely agree with it. Every armor style that has been in your inventory should be added to a catalog. I should be allowed to customize the look of my character completely from the styles ive already unlocked. This, with an outfit change, would bring a whole new level of customization options and make each game that much more fun. Right now everyone looks the same with slight changes and it gets old. Bring some flair into the game.

    I know that the focus of the team at the moment is stability and connection, but this shouldnt be dismissed completely. You have a wonderful game that has passionate players, but you need to keep them around somehow. I am looking down the road not at the now. Keep your minds open and think about it.
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  2. #2

    I completely agree

    I have played PK as my main, I am rep 5 108 gear score, I used to be able to go 25-0 and now with the recent patch it is definitely more balanced, but they didn't nerf her light attack two hit spam. There is talk of nerfing this as well and if they nerf this the character will be utterly useless, even though rn she is weak compared to warden, Valkyrie, and especially lawbringer. My PK cannot do anything against these characters and other defensive characters I just try to avoid such as conqueror bc Ik I will get wrecked. Lawbringers shove is so OP and Shugoki's super armor leads me to getting hit by hit heavy half the time. I believe that PK also needs more things added to her kit, especially more unbreakables, bc rn her only undbreakable is deflect->riposte-stab, her kit is so weak that compared to the other assassins she is useless. I completely with everything you stated, but felt like I had to add this on. Probably going to take tons of hate from talking ab how PK needs more stuff, but oh well!!!
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  3. #3
    What exacly is this Lawbringer unblockable spam that puts him at the Wardens level?
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  4. #4
    I never said he was, but he is one of the three most unblockable spam characters. My solutions stops them all.
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  5. #5
    UbiNoty's Avatar Community Manager
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    Hi Kaotic - thanks! We really appreciate you putting your time and effort to provide us with your feedback and I'll make sure to pass this over to the devs.
    Woo, so you've brought up a lot of different points over a wide range of topics, so I can't say we can address them all right away - but we will most definitely be reading over the concerns and suggestions you've made and take them into consideration.
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  6. #6

    LB isn't at the level of warden (and other stuff)

    Originally Posted by secrecy274 Go to original post
    What exacly is this Lawbringer unblockable spam that puts him at the Wardens level?
    But LB is a close second, he def is Op compared to other characters bc of his combo abilities and disabling moves. Don't even get me started on warden his/her two hit light attack combo is worse than PK combo and everyone complains ab her and not warden.

    I feel as if the characters that are considered "Easy" to play should have the least kit moves and combos, while the harder characters should have more. I fell as if depending on the type of character (like light, medium, and heavy) should get certain general moves.

    Another quick thing, if I put say attack on my armor it should give me attack abilities or an attack pathway and if I build more of a defensive character I should be able to have more defensive abilities, making upgradable attributes. Allow the gear to change stats, but not as much, like half attributes and half gear. this would give leveling up a character more of a purpose and rep more of a purpose with attribute points. Ik ppl would say "but what if I want to change my character's attributes?", the response would be either reset at the next rep or have the attribute points allow the 3 different loadouts to be used. people could make each loadout its own setup. (Ik this was off topic, but this could level the playing field and make character customization better!!)
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  7. #7
    Originally Posted by FrankRocco3 Go to original post
    I have played PK as my main, I am rep 5 108 gear score, I used to be able to go 25-0 and now with the recent patch it is definitely more balanced, but they didn't nerf her light attack two hit spam. There is talk of nerfing this as well and if they nerf this the character will be utterly useless, even though rn she is weak compared to warden, Valkyrie, and especially lawbringer. My PK cannot do anything against these characters and other defensive characters I just try to avoid such as conqueror bc Ik I will get wrecked. Lawbringers shove is so OP and Shugoki's super armor leads me to getting hit by hit heavy half the time. I believe that PK also needs more things added to her kit, especially more unbreakables, bc rn her only undbreakable is deflect->riposte-stab, her kit is so weak that compared to the other assassins she is useless. I completely with everything you stated, but felt like I had to add this on. Probably going to take tons of hate from talking ab how PK needs more stuff, but oh well!!!
    Now I agree with the OP, but how is the slow uncancellable shove on the LB OP? On console PK is OP because of the zone flicker faster than human reaction time zone. She needs to be slowed down, and as consequence will need things such as a higher deflect buff to keep her viabe.
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  8. #8
    Originally Posted by FrankRocco3 Go to original post
    But LB is a close second, he def is Op compared to other characters bc of his combo abilities and disabling moves. Don't even get me started on warden his/her two hit light attack combo is worse than PK combo and everyone complains ab her and not warden.

    I feel as if the characters that are considered "Easy" to play should have the least kit moves and combos, while the harder characters should have more. I fell as if depending on the type of character (like light, medium, and heavy) should get certain general moves.

    Another quick thing, if I put say attack on my armor it should give me attack abilities or an attack pathway and if I build more of a defensive character I should be able to have more defensive abilities, making upgradable attributes. Allow the gear to change stats, but not as much, like half attributes and half gear. this would give leveling up a character more of a purpose and rep more of a purpose with attribute points. Ik ppl would say "but what if I want to change my character's attributes?", the response would be either reset at the next rep or have the attribute points allow the 3 different loadouts to be used. people could make each loadout its own setup. (Ik this was off topic, but this could level the playing field and make character customization better!!)
    The LB pancake is too strong in team fights currently, and that could be fixed by putting a delay until you could use it again. But in 1v1 it's an incredibly weak move because if it is dodged, it nets a free GB.
    What combo ability does he have? everything he has can be reacted to, and his heavies are still slow.
    The Warden's 2 hit combo isn't borderline unreactable on consoles, like the PK is.

    With all that said I do like your idea on the gear giving different attributes.
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  9. #9

    The shove (LB) and speed (PK)

    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    Now I agree with the OP, but how is the slow uncancellable shove on the LB OP? On console PK is OP because of the zone flicker faster than human reaction time zone. She needs to be slowed down, and as consequence will need things such as a higher deflect buff to keep her viabe.
    Rn PK is so weak in my opinion and with no real kit abilities she can't be nerfed again, her main aspect ab the character is speed, her character description I guess you would call it is fast, counter-attacker. I totally agree her two hit spam needs to have a delay of some sort, but that shouldn't but that shouldn't be nerfed until two things happen. the first being she has more combos with more unblockables and the second warden receives a nerf on his two hit spam.

    LB like not listed combos, but when he opens up a character and then just constantly pushes them since it is unbreakable until the other person dodges and his chain attacks result in way too much damage output(this is just bc I play a low health person). maybe if chains like the unbreakable didn't do a guaranteed amount of damage, but a percentage. a percentage would allow a balance of the playing field
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  10. #10

    Attributes

    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    The LB pancake is too strong in team fights currently, and that could be fixed by putting a delay until you could use it again. But in 1v1 it's an incredibly weak move because if it is dodged, it nets a free GB.
    What combo ability does he have? everything he has can be reacted to, and his heavies are still slow.
    The Warden's 2 hit combo isn't borderline unreactable on consoles, like the PK is.

    With all that said I do like your idea on the gear giving different attributes.
    One thing that really bugs me as I have tried LB, his parries need to be fixed

    if attributed were instituted it would be great bc the ability level between players could be decreased, like the starting character could have just a balanced setup and the more experienced players have an entire customized setup, but since the only difference would be gear and the gift of customization, ppl with no gear would no longer be destroyed by 108s!!!
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