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  1. #1

    Parry problem, "drying" the game. Suggestion+simple analytic.

    Hello guys, today i wana talk about parry problem in this game. (sorry for bad english sometimes, im not native language user. But try to catch the idea pls)
    All already know about some problems of parry, what it is to strong, that its providing defencive style of game ect.
    Also such a hard punish of every your move - make this game almost disable for "casual", ust for fun players. Also parry didnt works in game, like it work in real life... wich make a game process dont "feels" like real life fight action. I can looks like it is, but dont feels like those fight, something going and feels frong. And dat "something" is - that u just can throw any kind of punch, with any str, with any distance to the target ect - cuz every of thos will be parryed. And it shouldnt be that.

    Im wonder if devellopers looking for some resolving of this problem... Mb we ca help them with our ideas about it !

    So my suggestion about parry is that havy and slow swings - must be unable to parry. Wich reason for that suggestion ? All we know, that in for honor every move - should be enalde to counter, or should have opposition, nothing must be unpunishable. And the punish for all Super slow power swings already exist(exept parry) - is just light attack ! Think about this situation, if anyone just spam with alot of super slow(and unparryeble) swings - u can simply block 1 attack, and throw a light attack and kick him from balance/interupt attack, and start your own combo. But this innovation can bring more colors and ways of gameplay !!! Now some casual players can try to spam with havy attacks, mb even from the distance, go into a aggresive style of playing, not only defencive, and not affaiding of just do anyhing !
    With such innovation, that i suggest - game will feels super another way ! It will feels more like real life sword action.
    Defensive players steel can do the same, just block the havy, and goes into meele, then use light to counter-punish/start their own attacks. This gameplay will be more relie on timings of starting the attack. Anyway u can dodge thos swing at any time, and ONLY assasins will have immidiate punish from the opponent swing with their deflect.

    And this suggestion is also supported by real life figts. When enemy land super strong power swing with all his weight, u just cant catch their attack with your weapon and throw back ! In real life u can do this only with medium/light swings, vs wich u can easy resist. But thos light swings ofcource are more hardly to parry, cuz of their speed, and got more benefits in using. To get alot of free damage, but got chance to be parryed. And havy swings - are super unlikly to be landed clean - but definittely unable to parry.
    With nowadays mechanic in the game - havy swings is only instrument of feint or mindgames, or can be landed only when target is out of ballance.
    Hope that developers will read this, and think about the gampleay. And that fact, that the new/medium player, in nowadays, just cant do ANYHING, to not get immediat punish for it, so what the point of playing at all ?!
    In nowadays state of the game - its ALL about parry. U event dont need to attack ur opponet, dont need to deflect, anyway u can make a parry, so wich is the difference. Parry, parry, parry... cant do anything, ur parry - u win. Parry just removes the border from the classes, their weapons, gamestyles ect, all what u need to know, and how can u be god at every class - is just how to parry and wich punish u can make from parry, GG.
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  2. #2
    One more example... Now on the Warlord, he got such a beautiful mechanic like a guard whyle attacking. With this option properly used he just cant be pressured, whyle someone spams to him, he jsut goes with it into the counter attack. And with this Parry options, what even sence to use such ability ? More easy way - is just w8 few more miliseconds, and catch the attack on the shield and use parry, and dont even try to counterthrow ur opponent. Do u understand what it means, and where all going on ? Parry option is making all moves are just usless, game is same on all characters.
    Its just vanish borders between the classes.
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