Well, you cannot blame the dev team for making this casual game. Large portion of gamers today are casual players. I still remember a player compared Wildlands to BF4, saying "Wildlands does not feel like a hyper-realistic game like BF4 does." BF4, hyper-realistic game, ok, I lol-ed. Given this situation, the dev team simply designed a game that meets most gamers' preferences so Ubi can make the most revenue out of it.
I love the map design, and a lot of new features, but it does not feel like Ghost Recon anymore. Sure, you can utilize tactics, but a lot of aspects of the game limits your choices, hinders your ability, resulting in some embarrassing and uncomfortable situations. Fence that cannot be cut, a small gap that cannot be leaped, a small elevation that suddenly cannot be scaled, shoot an enemy in the face then spend minutes hoping no one will see the body, character suddenly cannot lean over a corner, AI teammates turn everything in their sight to dust when walking and used about a year to kill someone when in vehicle, and let alone the single most ridiculous bullet speed and trajectory I have ever seen in my life, etc. None of those are really game-breaking for me, as I can come up with some work-arounds, but they indeed seriously affect the gaming experience, making me feel uncomfortable.
A lot of players nowadays simply are not old enough to experience the original ghost recon, thus they probably do not know how specifically you can give order to team. Dividing teams, planning routes, adjust loadout, manually control every soldier so AI do not f**k up the mission, actually study the map to plan an attack, etc. So, OP, they basically do not know what you are talking about. Just imagine, in 2017, Ubisoft published a third-person-shooting game in which enemies detected you from 100 meters away, players got no health regen, players have to give specific orders to their AI teammates, players cannot run&gun and rambo the mission. Yeah, I can already see that "Overwhelmingly Negative" coming.
This is generally a good game, not amazing, as it should have been if the dev team could put more effort into it, but everyone knows that the publisher is Ubisoft, so no surprise. Basically, the best Ghost Recon for me is the original one, the best for the franchise, however, should be Advanced Warfighter 2. In AW2, it is a great mix of hardcore and casual, you need to play it tactically to win, but in the mean time you do not need to worry about always needing to manually place your teammates, and the interface in AW2 is less complicated as it was in the original Ghost Recon.
Geez, if only the dev team could put more effort into the actual game beside map design.
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