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  1. #41
    Force58's Avatar Senior Member
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    Originally Posted by UbiVertigo Go to original post
    Please keep personal attacks and insults out of the forums.
    Why is it none of the Mods, Admins, Devs can respond to any questions on this forum???????
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  2. #42
    Twigs_Dee's Avatar Senior Member
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    Originally Posted by Force58 Go to original post
    Why is it none of the Mods, Admins, Devs can respond to any questions on this forum???????
    That would take them away from playing the game crappy, on or off stream. They can't do patch notes or known issues "correctly" (as in big deal information included), so not a surprise that they can't get the communication with customers correct.
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  3. #43
    V.M.R_JaRuTo's Avatar Senior Member
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    To save this new multiplayer and force people to go into teamwork Ubisoft needs to completely remove kill/death ratio from PvP game modes and focus on rewards to complete objectives and some side activities who can be done only by playing cooperatively and build rankings upon that. This way the player base who just wants to play individually (the lone wolf type) would simply get bored quickly and players who are starving for tactical playstyle will stay and play with each other as long as PvP will evolve with new content, including map editor and other activities that supports teamwork, first of all.

    Another thing that is important is to allow the host to customize the server with lots of options to satisfy their needs. This is one of the way to keep PvP alive after release for a really long term.
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  4. #44
    Originally Posted by UbiVertigo Go to original post
    Please keep personal attacks and insults out of the forums.
    Not gonna lie, thats a tall order my friend.
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  5. #45
    Sadly I agree. Shame since I really find The Division a very fun game to play. Wish they player base was bigger on X1.
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  6. #46
    R4NK_S1's Avatar Senior Member
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    Originally Posted by V.M.R_JaRuTo Go to original post
    To save this new multiplayer and force people to go into teamwork Ubisoft needs to completely remove kill/death ratio from PvP game modes and focus on rewards to complete objectives and some side activities who can be done only by playing cooperatively and build rankings upon that. This way the player base who just wants to play individually (the lone wolf type) would simply get bored quickly and players who are starving for tactical playstyle will stay and play with each other as long as PvP will evolve with new content, including map editor and other activities that supports teamwork, first of all.

    Another thing that is important is to allow the host to customize the server with lots of options to satisfy their needs. This is one of the way to keep PvP alive after release for a really long term.
    Thumbs up mate! Excactly what I was thinking about a possible PvP-Mode.

    But I think there should be game modes addressing both kind of players: Those who just like to run and gun in an unrealistic way and such guys who like to play in a realistic scenario (special op's style).

    Realistic scenario: Completing objectives, gathering useful informations which are giving you the needed locations of an objective. On those tasks PvP has to focus on. And for sure no respawn and one or two hits can be already lethal. Kills shouldn't be mainly the top notch points you can gather in this kind of game mode. Maybe with AI enemies as well to make a scenario more challenging for the participants.

    Run and gun scenario: Kills are the points you have to go for broke plus assists and so on. Respawn abiltiy and better health conditions. (Usual PvP game mode like Teamdeath Match and so on...)

    But we will see what the thoughts of Ubisoft are going to be. I am curious about it.

    Cheers
    R4NK 01
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