Originally Posted by
metalgearso1971
Go to original post
Just my five cents, and not meant as a personal attack on anyone, but...
\Why on Earth would you want to play this game in a PvP setting? Let me tell you what I think you will get, considering how Ubisoft has made PvP in the past. Rather small areas to have DM, TDM and all sorts of similar crap game modes that don't have anything to do with the scope of this game, which is supposed to be a game about special operatives who normally don't run and gun as most Ubisoft PvP game modes have proven to be.
PvP is why people keep coming back to games? I don't think so. Because honestly, Ubisoft's MP game modes are nothting special. They choose to implement the easy game modes that involve no proper teamwork despite the fact they claim them to be focusing on that, because of one thing - focus on kills only. Having people on the same side running everywhere just to be on top of the score board is not teamwork, or an example of team play. I wonder if Ubisoft would actually be able to create a real TvT game mode because if Wildlands would need something if PvP was created it's that.
So yeah, PvP in Wildlands? No, just no, Why? Because in the past all MP game modes Ubisoft made were nice to a small group of people while most people were like: what on Earth did you just create? Game modes got nerfed because for some reason a lot of people playing Ubisoft's game modes were downright *****s and trolls. We've seen it in Assassin's Creed, saw it in The Division and will continue to see it. Ubisoft's vision on MP game modes is only focusing on individualism, and that is something a game like Wildlands does not need in my opinion. They should also fix the damn bugs first, starting with the dumbest AI ever that don't even give proper cover when you're clearly attacked and just sit there. The uber vision of the enemy AI where they detect you from miles away and find you in like an instant is also ridiculous. But back to the subject.
What I think this game could use is to use the approach Arma 3 uses. There is a server running the whole of Bolivia. I also believe PvP players should be separated from those who wish to play PvE only. The PvP server runs in a setting where you can have large scale missions, or several large scale missions spread all over the map, and you start at a point of your own choice and travel to the area you wish to participate with the ongoing PvP action. And then I'm speaking about realistic PvP action, or at least tactical action - not the type of action kids on a high sugar level are looking for. Kills should also not be the main focus for rewards, as Ubisoft always tends to do. Instead rewards should be given for performing actions that support proper teamwork and tactical game play. I doubt Ubisoft will go that way though, as they never have and probably never will. I guess their staff is also so much into having the most kills they don't care about players who wish to experience an other type of PvP / TvT. So I am afraid, no I actually know, if they would create PvP it would die another not so glorious end because nice game modes in the end will be nerfed or removed completely, and crap game modes remain.
I never understood Ubisoft's view on PvP, and I never will. It only promotes individualism which makes the MP game modes totally not enjoyable for people who wish to experience something else. They always assume people want to play it competitive for the individiualistic factor while there is so much more than being a kill seeking experience. Just my opinion, and maybe I am sort of spoiled after playing real tactical games for quite some time but with some work this game can be quite a nice in-between.