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  1. #11
    Meh, I definately dont think it needs to be removed. MAYBE it could be a little more telegraphed, or a tad easier to dodge. But honestly I dont know if I would change it, I dont want to go breaking other peoples heroes if it can be learnt and avoided.

    Sorta off topic (Sorry OP), but some other balance changes that I feel this game desperately needs are;

    --Warden in totally helpless when fighting nobushi. I think it pretty far past what could be considered rock, paper, scissors balancing. She dosent need a nerf at all, but Wardens just need some way to open her up for attack atm. Parries count for nothing, cant even get a light attack in. Shoulder bash is never going to happen when youre starting from outside spear range, you need to chage a bash, and nobodys getting hit by that. GB is impossible due to being held at range. So you just get left with 2 moves (zone attavk, and landing a crushing counterstrike). Fight a semi vompetent nobushi, and they will hold a left guard so zone attack never gets them, and they wont feed you any top attavks, especially if you land one or two on them. I think a parry should at least allow a light attack, or even a GB. I dunno, just something to attack her.

    --Shogoki and Valks. When fighting any of these in a pair, is just bash to floor spam, or grab spam.... But there is no counter to this, and no way to punish them if they fail. Especially when in revenge mode. Dont have any solutions to fix it, but please dont make any more heroes like this moving forward. I think thet are fine heroes in 1v1's, but in a pair its just a giant cheeze stack of ez singles.
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  2. #12
    Sure screw more the warlord no problem after all its fair to do this cuz some people can't adapt and learn to counter warlord who has no other opener move and now after update is so freaking easy to dodge the HB but people dont want this they only want to have an easy fast and clean win. So go on Ubisoft "fix" warlord more I am sure all of those people complaining now will continue to do and will do it for all champions except the one they play with ... Thanks in advance I am playing a warlord and I look forward to "fix" him once again.
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  3. #13
    Aarpian's Avatar Senior Member
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    Originally Posted by UbiJurassic Go to original post
    Thanks for the feedback, SirRegisKeg! What are everyone else's thoughts on future changes to Warlord?
    His kit is massively overloaded:

    Armour on heavies
    Super block on lights
    Special parry on lights
    High damage
    Fast lights
    Headbutt (very hard to avoid, drains enemy stamina, combos into free damage)
    2 sprint attacks (large range high damage lunge that combos into free damage unless dodged or parried and an unblockable guard break)
    Massive throw distance
    Tiny recovery frames on dodge
    Omniblock that gives guaranteed damage if he blocks anything, and a lot, too
    Active block frames during dodge
    Fast, high damage, huge tracking zone attack

    Why the hell does he have all of this? The only things he doesn't have are deflect and high range. You need to tone it down massively.


    A thought experiment for you; if you gave conqueror super armour on heavies, light parries, increased shield bash speed, Warlord's throw, reduced his dodge recovery frames and put guaranteed damage off omniblock, you would almost definitely call him OP - But he would still be weaker than warlord
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  4. #14
    Pope138's Avatar Member
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    They've already talked about how they'll be nerfing the headbutt (already done on pc). It won't start as quickly, there will be more recovery frames and it will cost stamina.
    As a warlord main, I think a stamina cost is all that is needed to keep it from being spammed, but whatever.
    Also, that free light attack does hardly any damage.
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  5. #15
    Originally Posted by Aarpian Go to original post
    His kit is massively overloaded:

    Armour on heavies
    Super block on lights
    Special parry on lights
    High damage
    Fast lights
    Headbutt (very hard to avoid, drains enemy stamina, combos into free damage)
    2 sprint attacks (large range high damage lunge that combos into free damage unless dodged or parried and an unblockable guard break)
    Massive throw distance
    Tiny recovery frames on dodge
    Omniblock that gives guaranteed damage if he blocks anything, and a lot, too
    Active block frames during dodge
    Fast, high damage, huge tracking zone attack

    Why the hell does he have all of this? The only things he doesn't have are deflect and high range. You need to tone it down massively.


    A thought experiment for you; if you gave conqueror super armour on heavies, light parries, increased shield bash speed, Warlord's throw, reduced his dodge recovery frames and put guaranteed damage off omniblock, you would almost definitely call him OP - But he would still be weaker than warlord
    And then Orochi has 3 things in his kit and 1 of them (deflects) doesnt do anything. HAHAHHAAH

    Balanced videogame xD Super balanced videogame lolol
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  6. #16
    Originally Posted by Bob__Gnarly Go to original post
    Is this thread for real?

    Headbutt just got nerfed in the last patch. It now uses more stam and is more reactable and punishable. It's fine the way it is now. People have adapted and counter it all the time.

    Are you seriously suggesting removing it from his moveset? We need to expand movesets, not make them smaller.
    Maybe I'm just getting old, but it's still way too fast for me to react to.
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  7. #17
    Im not an expert on the Warlord, in fact im just R5 with him by now but i have notice a few things:

    1. He is a very solid character: Good defence but his atacks are very slow and can be easily countered. There is only one thing that disengages with his mechanics: The Headbut in all its variances.

    2. The only way to counter the headbut is predicting it because (at least on ps4 with its 30fps) once you see the flames, 90% of times is allready to late to dodge.

    3. Never the less, the granted amount of dmg that Warlord can deal after a Headbut is VERY VERY LOW (less dmg than a normal light would do because the rest of atacks that can follow the light atack can be easily blocked, dodged and countered) so is not really a big thing. It is more anoying and confusing for your oponent than anything else (just like some LB combos before the patch). But i understand it can be a real problem when players start spaming it, so i propose the following:

    My solution:

    1. Increase the stamina cost and let the headbut at a similar level as the conquerors SB so he can do it only 3 or 4 times.
    2. If that still not solve the problem, the time to get it charged could also be increased until the lv of conquerors SB so now it can be easily dodged and punishable.

    With those changes, and the ones you allready made on him on the last patch i think Warlord might work better in the game.

    Edit to add: IF UBI NERF WL TOO MUCH, AFTER WHAT THEY HAVE DONE TO THE CONQUEROR, THE SHUGOKI WILL EAT US ALL.
    Please, fix the shugoki before touching the WL. I think that is more urgent in deed.
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  8. #18
    Originally Posted by SerArthur-Dayne Go to original post
    Meh, I definately dont think it needs to be removed. MAYBE it could be a little more telegraphed, or a tad easier to dodge. But honestly I dont know if I would change it, I dont want to go breaking other peoples heroes if it can be learnt and avoided.

    Sorta off topic (Sorry OP), but some other balance changes that I feel this game desperately needs are;

    --Warden in totally helpless when fighting nobushi. I think it pretty far past what could be considered rock, paper, scissors balancing. She dosent need a nerf at all, but Wardens just need some way to open her up for attack atm. Parries count for nothing, cant even get a light attack in. Shoulder bash is never going to happen when youre starting from outside spear range, you need to chage a bash, and nobodys getting hit by that. GB is impossible due to being held at range. So you just get left with 2 moves (zone attavk, and landing a crushing counterstrike). Fight a semi vompetent nobushi, and they will hold a left guard so zone attack never gets them, and they wont feed you any top attavks, especially if you land one or two on them. I think a parry should at least allow a light attack, or even a GB. I dunno, just something to attack her.

    --Shogoki and Valks. When fighting any of these in a pair, is just bash to floor spam, or grab spam.... But there is no counter to this, and no way to punish them if they fail. Especially when in revenge mode. Dont have any solutions to fix it, but please dont make any more heroes like this moving forward. I think thet are fine heroes in 1v1's, but in a pair its just a giant cheeze stack of ez singles.
    Haha atleast you apologiezed before jacking my thread, my advice because it sounds like you haven't tried this. (Warden is my second main) dodge sideways after Nobushi flashes the red attack icon
    You will notice she becomes Royaly effed , because she has a big gap in her defense from the side. You can attack, start the Vortex or GB. Almost all her attacks, are a straight line. That's why they keep so much distance. Once you get close also don't stop attacking

    Edit: nothing you can do about valks, shugoki and lawbringer, as of yet in a 2v1 their abilities in jumping people are, crazy. So be the first to uncover a strategy to counter being dropped on your back and stomped to death
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  9. #19
    Originally Posted by TheLastPandaa Go to original post
    Im not an expert on the Warlord, in fact im just R5 with him by now but i have notice a few things:

    1. He is a very solid character: Good defence but his atacks are very slow and can be easily countered. There is only one thing that disengages with his mechanics: The Headbut in all its variances.

    2. The only way to counter the headbut is predicting it because (at least on ps4 with its 30fps) once you see the flames, 90% of times is allready to late to dodge.

    3. Never the less, the granted amount of dmg that Warlord can deal after a Headbut is VERY VERY LOW (less dmg than a normal light would do because the rest of atacks that can follow the light atack can be easily blocked, dodged and countered) so is not really a big thing. It is more anoying and confusing for your oponent than anything else (just like some LB combos before the patch). But i understand it can be a real problem when players start spaming it, so i propose the following:

    My solution:

    1. Increase the stamina cost and let the headbut at a similar level as the conquerors SB so he can do it only 3 or 4 times.
    2. If that still not solve the problem, the time to get it charged could also be increased until the lv of conquerors SB so now it can be easily dodged and punishable.

    With those changes, and the ones you allready made on him on the last patch i think Warlord might work better in the game.

    [B][COLOR="#FF0000"]
    Couldn't agree more very solid character, like raider at the "dotted line" so to speak, in terms of ability and skill it should take to use him. What pushes him over that line is the headbutt. The mix-up is way too safe and cheese rewarding. And like I've said before I can clutch games without using it. Because he has way more tools. How many people can say they use his stamina punch after a successful parry. Not many.

    After losing headbutt playing with him would get slightly more difficult. But he would not be broken after losing it.
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  10. #20
    I really don't get all the hate on the WL headbutt when in all honestly the push attacks of the warden, conqueror and lawbringer are all spammed way more than most WL's use their headbutt(at least from what I've seen in the PC population). It's not even that good of a move, it let's you land a quick light stab that does minimal damage IF you follow up fast enough, often i end up swinging the normal light attack instead of the stab. Part of the reason some have trouble dodging it is you have to be pretty close for it to land, much closer than the warden or conqueror. Most WLs use it more as a gap closer or to counter one of the previous mentioned classes pushes than anything else. If any more changes are made to it, I feel it needs to be done across board to all push attacks instead of just targeting a specific class. How about eliminating free attacks off pushes in general? Make it where you're just dazed like after the raider ax butt strike, where you're able to react still but you don't get the indicator. While you're at it give some of the pushless classes(like the berzerker) a move that has comparative results. It just makes more sense since what's bothering people the most apparently is the free attack(though lots of classes get them).
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