Seriously, was this just poorly thought-out. It doesn't matter how the factions do all round. All that matters is how they do in the very last tiny bit of the round. And then when you also take into account that the faction in the lead switches multiple times every day including the last day with no real consistency to it, winning the round is more dependent on luck than anything else.
Am I the only one who has noticed this or have others noticed it as well?...
Wait.......what!? You have to be joking. So it is pretty pointless.Originally Posted by secrecy274 Go to original post
Sadly not, why do you think a Stronghold never been taken?Originally Posted by XImohtephXX Go to original post
Both Vikings and Samurais have been on the brink of getting defeated, only to use said boost to re-conquer all their territory and then some, and proceed to win the round.
If I'm not completely wrong, I think the Samurai won their first round like that.
No one really knows. The answer however is the same as it is for most other problems in this game...Originally Posted by BigBadDogIV Go to original post
MOAR AX HUMP!!!!
https://m.youtube.com/watch?v=0p83F7NU6mI
Well in that case we should probably start trying to think of alternative systems to recommend to Ubisoft. I can't think of any off the top of my head (i'm exhausted and mentally worn out right now) but I'm sure many people on these forums will be able to think of some far better systems than the one we currently have.
Just needs to count all of the turns throughout the 14 days and award the win to the faction that won the most turns. Instantly every single turn matters, all 14 days matter, and the winner is the faction that performed the best throughout the round. All problems solved in one easy step.Originally Posted by BigBadDogIV Go to original post
^^ this dudes a SamuraiOriginally Posted by BigBadDogIV Go to original post