1. #1
    Devils_Demon's Avatar Member
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    Aug 2015
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    Making an OPE turn an object multiple times?

    I'm currently building a track that has a train riding parallel to the driving line. Up until about the halfway mark the train will reset to checkpoint if the player faults. However for the second half of the track I want the train to no longer reset so that it becomes a race with the train for the last few checkpoints. During this 'race' i want the rider to jump over the train and cutting the train off at certain parts so i need the train to turn a few times throughout the last few sections. My method of switching secretly off screen to a different train won't work in this instance.

    The train is made up of over 20 train sections. The logic for each is fairly simple. An OPE with the X axis set to a Curve Data Source and the yaw also set to a CDS. There's a dummy object glued to the front of each carriage and then there's a dummy object on the driving line at the point where I want it to turn. A filter checks the X axis of the carriage and if it's greater than the dummy object on the track then it turns on the CDS for turning the carriage. So I have each carriage turn right at a certain point. Now i want it to turn left, then right and left again. How do I animate the same OPE with different turns?

    Thanks in advance.
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  2. #2
    If something is Emitting an following OPE while animating it, it work but it's very clucky, Better the created state switches off & on with . seconds timer & delays to have a better translation between it's instances, So Long story short animation a train with multiple moving compartments with following ope's & turning & positions possible but alot of work !
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  3. #3
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