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  1. #21
    DrinkinMyStella's Avatar Senior Member
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    im a console player and a lot of defence against light spam and GB is not about reaction but about prediction, my brain can't react to CGB quick enough and like orochi light spam at least 2 lights will hit before I see the third one in enough time. Also on console when you parry you have to start the parry at least 200-300ms before you should have to, so let alone parrying lights thats normally by accident. I want to go PC but have too much dedication and games and content on my ps4.
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  2. #22
    Alustar.exe's Avatar Banned
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    Pc is more difficult, in that the competitive crowd is higher in skill. I have an easier time snagging kills and mixing up on console.
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  3. #23
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by alustar24 Go to original post
    Pc is more difficult, in that the competitive crowd is higher in skill. I have an easier time snagging kills and mixing up on console.
    maybe its because who's left on pc is just high skill level where as on console your more likely face new players or lower skill players as the population is higher? that seems more the case.
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  4. #24
    30fps vs. 60fps is WAY more than just a "one frame difference" in terms of reaction time. What it is, is at least TWICE as much information for your brain to process for each attack, which is a HUGE difference! You might not be able to tell consciously, but your brain is doing SO MUCH stuff in the background without even telling you. Trust me, if you processed everything consciously, time would seem to move in super slow-mo.

    Add input lag from both and TV and you have yourself a whole other universe balancing-wise... unfortunately none of the devs ever seem to realize, let alone consider it.
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  5. #25
    Vakris_One's Avatar Senior Member
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    Originally Posted by DuhSavagePickle Go to original post
    Which is an easier platform to play on?

    PC or Console?

    For example which is easier to have faster reaction times on, which is easier for attack inputs etc...

    What do you think is easier(if you played both), if you don't have both then what do you feel would be easier and why?

    And what do you play on?

    I'm just curious is all.

    I'm on Xbox One only.
    Mobile is easiest followed by the Wii NoU
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  6. #26
    DrinkinMyStella's Avatar Senior Member
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    I might just have to get one of these instead, I heard there is next to nothing better.
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  7. #27
    Originally Posted by Camemberto Go to original post
    30fps vs. 60fps is WAY more than just a "one frame difference" in terms of reaction time. What it is, is at least TWICE as much information for your brain to process for each attack, which is a HUGE difference! You might not be able to tell consciously, but your brain is doing SO MUCH stuff in the background without even telling you. Trust me, if you processed everything consciously, time would seem to move in super slow-mo.

    Add input lag from both and TV and you have yourself a whole other universe balancing-wise... unfortunately none of the devs ever seem to realize, let alone consider it.
    30fps compared to 60fps is at most a difference of 33ms and not even always 33ms as it depends on when the last frame passed. The rest of any difference is in the hands of the player.

    Wireless controller or router, each 50ms and as you said tv can be up to 150ms. Here is the thing though, people are under the illusion that the console is a fair competitive gaming utopia, we all pay the same and we all have the same chance. It isn't, like PC it is an arms race to who has the best setup.

    Here is the thing people arguing that the devs should balance for some people not having otpimal setups don't get, any changes made would also affect those who currently have the advantage of having an optimal setup, you will still be losing to the people you are losing to now because they will go from being good players to pretty much godly as they already have a setup that allows them to handle the current balancing well. At most there should be that 33ms difference, but the devs cannot and should not balance for some people have poor televisions for gaming.
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  8. #28
    Alustar.exe's Avatar Banned
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    As someone who plays on PC now and hard to play on console, FPS is not the issue. It has everything to do with your network. What kind of hardware you run to link up to the internet and interface with your machine is what's killing most players on console. Everything from your controller, to television, to your internet network are all going to make the difference. More or less fps is not going to make you suddenly better.
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  9. #29
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by alustar24 Go to original post
    As someone who plays on PC now and hard to play on console, FPS is not the issue. It has everything to do with your network. What kind of hardware you run to link up to the internet and interface with your machine is what's killing most players on console. Everything from your controller, to television, to your internet network are all going to make the difference. More or less fps is not going to make you suddenly better.
    but saying that I read an article about 'does FPS affect input lag' and 30fps over 60fps nearly doubles the input lag, most games running at 60fps have an input lag of around 30ms-60ms depending on the game and a game running 30fps was around 110ms so from what I read playing a game on console at 30fps will make the input lag higher and in turn causing a delay from the game to ubi servers to my opponents game, i'm not super computer literate but I know what I need to know about console and how to make the most from my experience.
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  10. #30
    Originally Posted by CandleInTheDark Go to original post
    30Here is the thing people arguing that the devs should balance for some people not having otpimal setups don't get, any changes made would also affect those who currently have the advantage of having an optimal setup, you will still be losing to the people you are losing to now because they will go from being good players to pretty much godly as they already have a setup that allows them to handle the current balancing well. At most there should be that 33ms difference, but the devs cannot and should not balance for some people have poor televisions for gaming.
    I disagree.

    There is a difference between hard and impossible to react to. For those who already have the perfect setup that allows them to have a "flawless" experience, the game won't change that much. People with suboptimal setups that are now completely locked out of defense simply because of the speed of some attacks would see a huge difference if things were slowed down.

    And YES, you can indeed balance the game for people with suboptimal setups, without breaking it for the rest of the community. The key is NOT balancing the game based on attack TIMING, which is a very sensitive topic in terms of setup. If your setup is "too slow", you are just out of luck. What they could/should have done is find other means to achieve balance across the platforms. I actually made a thread a little while ago about how they could have achieved it. In essence: Slow down fast attacks + nerf defense. You should definitely give it a read!

    https://forums.ubi.com/showthread.ph...fense-Overhaul
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