🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Originally Posted by Capoupacap Go to original post
    The way you see PC player parrying all attack is just a joke for console player. The game is way much more difficult

    Basically any light spam attack is very difficult to block on console, you have to guess. If you wait for the indicator, you need like God reflex to be able to block it

    May be it's latency of controller for console that is the more problematic ??? What do you think ? I set my controller to have almost no dead zone but if it kinda help, it doesn't change how tricky it is to block light spam
    For me, it's definitely the controller deadzones. So many times I thought I've blocked an attack, but because I didn't push the stick to the very edge it doesn't register and I get hit. It's insanely frustrating. 30 fps isn't too much of an issue as the difference between the attack indicator showing up on PC compared to console is only a single frame. Although of course, a higher framerate would be better.

    Unless you're willing to spend $150 on a controller to adjust the deadzones there's nothing you can do. I'm pretty confident I could parry the crap out of a light attack spamming PK with my Lawbringer if the deadzones weren't so big.
    Share this post

  2. #12
    Hard to say to be honest.
    I have it on PC but also played it with a friend on his PS4 (not pro)

    Game runs far better on PC, where consoles must give all they have to barely maintain 30 fps, no contest.
    But it's also far easier to cheat and mess with the game on PC (even if it's possible on consoles too), even more since the host can actually view all other players IP in a game and a lot of things seems to be on client trust mode.

    So .... choose your pain : plague or cholera ?
    Share this post

  3. #13
    The 60 FPS vs 30 FPS says PC all day to me.

    However, consoles have the higher population numbers by a good bit I believe, and if you're a hyper-aggressive player, the framerate drop works in your favor on console, whereas you have to play with some mind to defense on PC.

    Some assumptions being made, as I've only played on PC, but based on what I've heard people say who I know have played on console, and on these forums.
    Share this post

  4. #14
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    Light spam just f**kd you on console.

    I just got beaten to pulp by a perfectly playing level two bot. Guess what it did? It spammed light chains exclusively and added a bit of cc. No chance on console to beat that. And of course they have perfect guard and perfect counter guard breaks. Since they read your controller I put, they perfectly counter you if they want - and since the last server sided update, they want blood.

    But only the bots on the other team. The bots on my beam are not only borderline ******ed.


    The game is on sale on xbox right now and I feel robbed.
    Share this post

  5. #15
    Console is more technically balanced because offense is actually viable and getting within a certain distance is rewarded with unreactable guessing situations. (ie good fighting game design).

    PC feels better because its much more responsive, but that results in defensive players who are extremely empowered.

    It's a joke of a situation. You can have a well balanced game that runs kinda poorly, or a super responsive game with the worst kind of meta.


    Assuming of course we're taking PK out of the equation for consoles. She's banned off MLG for a reason lol
    Share this post

  6. #16
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    Originally Posted by Rikuto-san Go to original post
    Console is more technically balanced because offense is actually viable and getting within a certain distance is rewarded with unreactable guessing situations. (ie good fighting game design).

    PC feels better because its much more responsive, but that results in defensive players who are extremely empowered.

    It's a joke of a situation. You can have a well balanced game that runs kinda poorly, or a super responsive game with the worst kind of meta.


    Assuming of course we're taking PK out of the equation for consoles. She's banned off MLG for a reason lol
    Its not balanced, if the fastest move wins. You don't need to faint on console, because spamming light attacks is easier and less risky.

    Offense is stronger - sure. But at what price?
    Share this post

  7. #17
    Originally Posted by DrExtrem Go to original post
    Its not balanced, if the fastest move wins. You don't need to faint on console, because spamming light attacks is easier and less risky.
    There are a lot people who can feint on a console, also many who can parry. Do not say that its less difficult because of that, it is more difficult than on PC, that's for sure. But still, playing on console has its merits, far more people who play and less defensive gameplay? I, for me, am glad to play on PS4.
    Share this post

  8. #18
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    Sure.

    But light spam is far more effective and easy to pull off. I fought a nobushi not long ago and this fight was this games equivalent to cancer. Only light spam - he could kill everybody by using one guard direction only, while spamming one f****g button. The guard us nit back up fast enough, so he got three successive hits every time. He ran and spammed again. Off course, the player was ganging up on others as well, while spamming the other I-win button - zone attack.

    One button - highest possible effect. The nuclear bomb of this game.

    Why faint a heavy attack? Its risky and every same opponent would use a light attack to break your attack.
    Share this post

  9. #19
    On PC parry is a real problem. There are so few moves you can make that are safe that making no moves is usually the best tactic... unless you have a move that i unpunishable like Vortex moves.
    Share this post

  10. #20
    This dispute is eternal, and I've read a lot of information, weigh all the pros and cons. That’s true – some wonderful games are console exclusives, and you just can’t play them on PC. However, there are actually many more PC-only games than console exclusives; they’re just not marketed as something exclusive to the PC.
    I would like to share some infographics I've recently found on https://dmarket.com/blog/pc-vs-conso...hoose-in-2018/. It helps you to choose a right platform.


    Share this post