First off, let me just say I honestly appreciate the way you answered my question without insulting and or "Orochi sucks, that's why."Originally Posted by Solkoss Go to original post
I'm referring to Brawl mode, I actually have some clips of me fighting a warden I would say is high tier and beating him with maybe a bar left of health.
He would unlock and run towards me and either zone/heavy, vortex, feint, all the works.
I find that the developers actually gave the Orochi an answer for all of those "Broken" mechanics.
Oh hi. Orochi main. Rep 29.. hopefully 30 tonight. I have come to accept that Orochi is not a class for dueling. I hop on dueling from the 25 takedown orders and as long as the other opponent is attacking I'm fine even when I loose.
Sometimes however.. you come across someone that is so deep inside their own turtle that not even tripple feints gets them to open up.
I love to play in 4v4s for that reason. Is not su much about ganking or applying preasure to your opponent by attacking his friend. But, thanks to feats I can apply pressure to the turtles and they open right up.
Is a shame skirmish isn't more popular. It is by far my fav mode.
That sounds about right. The warden you were fighting seems aggressive and orochi does pretty well against aggressive play. The problem that I have run into is when someone who I feel is equal or slightly less skill than myself turtles up and they are really good at changing the block directions, it seems like an uphill battle to open them up. I feel like it is just a game of me trying to chip away at them and praying they don't parry my limited supply of attacks.Originally Posted by DuhSavagePickle Go to original post
All I wish is that the orochi had a viable attack (for top tier play) from the opposite side as the zone attack. Something from both sides and the top would make them very dangerous! I guess I also wish the deflects were more viable too. The deflect is such a fancy move to pull off and I especially love it when I can pull off the heavy deflectI don't think it would take much to spring Orochi into upper mid to top tier class. They aren't that far away.
As a Rep 29 Orochi, what do you think would make the Orochi more competitive in a turtle situation? Just curious of your opinion.Originally Posted by Valdy.PR Go to original post
Do you think it is as simple as having an attack from the opposite side as zone that is viable at high tier play or do you think there needs to be bigger things?
I am Rep 15 Orochi (stopped playing after 15 mostly because of controller issues and the orochi just doesn't feel right to me without my controller lol)
I kind of wish the attack was an unblockable heavy that could be feinted away. That doesn't sound right for an orochi skill set though unfortunately.
True about that, When someone turtles up and refuses to attack no matter what THEN the Orochi are mid-tier at best.Originally Posted by Solkoss Go to original post
But against an aggressive player they are extremely well.
Block Damage.Originally Posted by Solkoss Go to original post
Light attack after deflect to apply big poison damage.
With the tools we currently have... I just spam emotes and watch out for them to to the same and then give em a ZA lol. Other than that is gg.
PPl who play defensive switch to offensive when a third of their health is gone. Is just natural reaction.
I think a lot of the really good players have figured that out. Turtling is a problem for many people though, not just the Orochi.Originally Posted by DuhSavagePickle Go to original post
I think it would be cool to have anti-turtle things in the game. My idea is below:
1. Make it so someone Parrying has to commit to the parry. A feinted parry allows you to strike through and hit them anyways(or maybe hit for half damage and no stagger?). This would make parrying a little bit more risky when the turtle's opponent is someone who mixes in feints (counter parries would open up those turtles pretty well!).
2. Along with the committing to parry, make it so if someone get their block hit 2 or 3 times in a row, they should lose the ability to counter GB until they get hit or throw an attack.
I just posted a thread on how to help the turtle meta. Take a look and please give some inputOriginally Posted by Solkoss Go to original post
Ah lol I am at work so hiding the names (don't want to showcase that I am checking out forums lol)Originally Posted by DuhSavagePickle Go to original post
I posted in there virtually a cut and paste
As a side note I know Ubi has invited some highly skilled players to an in-person meeting (this week). The players have been working on a huge list of things that would improve the game including class balances and turtle meta stuff and the players/devs have been gathering all the unbiased information they can! Hopefully the same folks are checking out these forums and feeding from these ideas.
The guy's stream who I have been paying close attention to because he was streaming the players discussions of all of these things is Ruikio and I believe he is traveling to meet with the devs as we speak! He's a rep 30 berserker and has pulled in many expert player sources. It has been an impressive effort!
I'm glad to see the community putting in effort to keep the game alive.Originally Posted by Solkoss Go to original post