I had this game on my radar since the first trailer hit the Internet, probably as majority of you. I've been hyped since the first seconds of it and was waiting eagerly on the tests.
I was lucky enough to get myself to Closed Alpha and Closed Beta, and of course I participated in the Open Beta. And this game was ABSOLUTELY A BLAST. It was a dance of blades, blood, glory, adrenaline and just a beautiful show.
People were whirling around themselves, attacking, countering. The game had this aggressive feel to it, the urge to kill your enemy with style.
And then, the release came, weeks passed.
I'm not some pro of this game, or whatever, yet I'm matched with really good guys, with high rep levels. And what do I see?
I see a guy, just standing here, watching to parry me. This gives him a free option, which is safe, so he uses this opportunity. So for the 2/5 or 4/5 of the fight, he just waits for this parry. When he/she is a class with spam potential (Warden's vortex, Conq's shield bash, etc), he parries 2/5 of the fight, leaving the rest for the spam fest. I he doesn't have a spam potential, he parries in 4/5, adding zone attacking to the rest.
I mean... the game lost all of it's spirit guys. I know, people get better and they just use what is efficient, but that is not how I imagined people's progress in this game. We have a game with so beautiful animations, so much mixup possibities, it should be an eye-catching balet of 2 warriors, not waiting for doing one or two tricks... It is just so sad to watch how all of the potential of this game is getting wasted...
I don't know, maybe this is only how I feel, but for me the reward for parrying is far too much, making players using only this option in their combat. Why not making this game more dynamic? More like in the times when people were getting to know this game, using ALL of the possible arsenal, not just 1,2 tricks?
That's because majority of people plays to win (which is quite reasonable) and don't care how they achieve that. It's really doesn't differ from the real life.
But on the bright side not everyone plays like that. For example I care less for winning and I play for my idea of fun. For example I try to not to deliberately throw out of ledges.![]()
I think that's because there were a lot more people playing casually, for fun, with no regard for their K/D or W/L, without ego and pride, in the Alpha and the Betas.
As a playerbase shrinks, naturally over time or for other reasons, you are mostly left with the people who take the game far more seriously.
You can see this reflected in the forums to a degree as well, with an increased emphasis on high level play, esports, tournaments and so on.
Personally, I'm still all about the fun![]()
This is the problem that I get to - that the ways to win in this game is just to parry or just doing your character's spam (if it has such option).
This shouldn't be a way to win all the time. The duels are not worth the time anymore, 95% of the time it is a parry waiting fest... this is so against the very idea of videogames - which are for entertainment, not for boring your ar*se off...
And I really don't mind enviromental kills - they spice the game up a lot. Well... at least if you can counter it, not being thrown off some ledges after dayum parries. Bur of course, some maps have these enviromentals designed fatally..
The game is ruined, I have said it many times, and you Ontari yourself didnt support me at one of that times for example.
Its obvious what you said and has no solution, but I have been saying it for a long time! No character should be able to spam a move or parry to win, thats "P2W" (ironic, but its true) and spam vortexs to win...
Its just a sad game that has me trapped due to the damn bug of the ACTIVE DUTY trophy.
I just wish It could be different, It was a dream of a game in the beta and the FULL YEAR I was waiting for it. And now look at me and how much I hate Ubisoft once again for what they did to this potential masterpiece.
That's a terrible idea, it would just widen the already tremendous gulf between the classes with safe ways to open up people and those that don't, anyone without a bash into guaranteed damage or assassins would become 100% worthless.Originally Posted by Ontari Go to original post
As a LB i HAVE to sit there and wait for a parry opportunity because i have NO OTHER OPTIONS, that's the real problem. If every character had viable offensive options parry wouldn't be nearly as much of an issue.
Turtling opponents haven't been an issue for me. Feinting and unblockables open them up pretty consistently.
What? You don't purchase light attacks, parries, or vortexes. What are you talking about?Originally Posted by corazondedelfin Go to original post
@fangzored
You clearly hadn't played with "top" players then.
And I don't see your logic... My second character after the Kensei is Orochi - an assassin. And in his case, I never really rely on parry. I just feint a lot, mess with my oponent with dodges, etc. I think that this really is an only option out there. Parry would still be usefull, but not the one and only way.
Btw... if you think that you can open up a real turtle with parrying him... I don't even get you. Most turtles that I encountered almost never attack...