We know that the developers have been looking into Defensive play and how they can decrease the large advantages that it brings, but there are
many different aspects of "defense" that they could possibly look into.
As my two cents, I think the biggest problem with defensive play is the overwhelming punish that Parrying brings. To bring Parrying in line as a defensive move, while still making it a superior alternative to blocking, I suggest the following:
- Increase chip damage on blocked attacks significantly. This is solely my opinion, but I would suggest bringing it's strength up to 25% of the damage the attack would've dealt (An attack that deals 20 damage would now deal 5 chip damage when blocked)
- Make a successful Parry function the same as a block (meaning no free GB), but completely negate all chip damage and apply moderate stamina-drain to the opponent
This way, fights won't be decided based on whomever got the most post-parry free damage followups, but parrying still remains a vital defensive play that acts as a stronger alternative to blocking,
much like how it works in other fighting games. Chip damage is borderline insignificant in its current state and would better serve as a punishment for excessive blocking.
If you have any alternative ideas to Defensive play changes, feel free to post them here. I really enjoy For Honor and I've love to see fights become more action-y, rather than two people repeatedly baiting parries for guaranteed damage.