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  1. #11
    Originally Posted by PecarCZ Go to original post
    Before they fix defense meta/connection p2p 90-95% of all players leave game and this will be soon.I think 1 more month and there will be very low population in game.
    Sadly I think the same. Like always, best ideas are treated like garbage, while mediocre games are the main focus ( Assassin's creed)
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  2. #12
    Zhantay's Avatar Senior Member
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    Just make it so blocking more than 2 or 3 hits in a row cost you to stagger. Seeing more and more players in duels sit idle waiting for you to hit them so they can parry for a free hit and slowly wittle you down. It's quite boring I love when fights are dire and both opponents are swinging at each, exhausted trying to land that finishing blow and that was what the first 2 weeks of the game release now it's one person trying to open up the other that's is playing 100% defensively and reactively too scared to throw a punch but would gladly sneak a uppercut.
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  3. #13
    Originally Posted by UbiJurassic Go to original post
    We've acknowledged in our Warrior's Den stream that playing defensively is stronger than we intended. While it is incredibly important to us to find a proper balance, this is something that will be addressed down the road. Our current, main focus is to address and resolve important issues, such as in-game connectivity. Adjacently, the team is working hard to refine our future content being released at the end of the current Faction War season.
    I know fix problem which won't let people play is the main focus right now, but for us which can play, the unbalanced defense is the main problem, so I think both topic should be on the same level of importance.
    You see, I do really like the game, but I lost the desire to play after this weekend, because I know at some point I will met again someone which sucks with the hero but can give me a unreasonable hard time just defending in a way that deny any possible fun. It-is-not-fun!

    All the balance patch you did in 1.05 was awesome, but I would trade without even think all the 1.4GB for a defense balance patch, and I'm not alone, Ubi! You don't see the size of the problem when you lose dedicated and passionated For Honor's players like me because a bad mechanic that would benefit everyone if worked. I feel bad for not have any wish to play anymore, not because the money, not because I do not have other fun games or activities to do, but because I love fighting games and I want For Honor to be my PC hobby.

    So please, reconsider how much you care about our complains over the defense matter. It should be a priority right now, not because we are saying: just look how much potential players you lose everytime a streamer or a tournament show how boring a high level match is. "High Level" I say, but in fact those players have no mixups and do not dominate the own hero. With a fight fun to watch you can gain much more players than lose. We are all getting bored: who plays and who watchs!

    I don't think anybody here will complain if together with the connection work you do the defense work. Everybody will benefit.
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  4. #14
    Originally Posted by UbiJurassic Go to original post
    We've acknowledged in our Warrior's Den stream that playing defensively is stronger than we intended. While it is incredibly important to us to find a proper balance, this is something that will be addressed down the road. Our current, main focus is to address and resolve important issues, such as in-game connectivity. Adjacently, the team is working hard to refine our future content being released at the end of the current Faction War season.
    This is what I want to hear.


    Unlike so many I realize you dont build rome, Valkenheim, or Ashfield in a day. I'm willing to wait.
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  5. #15
    Originally Posted by darkspawn2101 Go to original post
    This is what I want to hear.


    Unlike so many I realize you dont build rome, Valkenheim, or Ashfield in a day. I'm willing to wait.
    What are you talking about dude? This game wasnt made in one day, they had more than enough time to test their fighting mechanics before/while developing the game, not to mention long beta test period. Actually the current state of For Honor feels like beta test - unbalanced mess with broken "techs"/exploits.
    I dont know when they will fix the defense meta but im afraid game will be pretty much dead by then.
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  6. #16
    The defense meta was something that arose some time after the game was finally released. In the alphas and beta it was not that big of a strategy and thus there was no need to balance it yet. However, as people got better at the game, they started to realize how powerful defense was and that's where it got out of hand. This game has a lot of issues but I don't fault the developers for how strong defense is.

    Aside from all the changes that need to be made to individual heroes I think parries could be easily be balanced by making parries light attacks instead of heavies which can be feinted. Someone mentioned before that feinting parries was not intended to be a thing. Making parries light attacks would temper two defensive strategies with one change.

    1. Parrying would be much riskier because you can't cancel a parry if your opponent feints. Also light attacks are more punishable if parried.

    2. Trying to bait out a parry is riskier since parries are now light attacks and thus harder to counter parry.

    Unfortunately, I can see how this would hurt some heroes more than others. For example, feinting into a gb would no longer be a thing. This takes an extremely valuable tool away from the beserker, kensei, lawbringer, and others.
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  7. #17
    Originally Posted by Qarismah Go to original post
    The defense meta was something that arose some time after the game was finally released. In the alphas and beta it was not that big of a strategy and thus there was no need to balance it yet. However, as people got better at the game, they started to realize how powerful defense was and that's where it got out of hand. This game has a lot of issues but I don't fault the developers for how strong defense is.

    Aside from all the changes that need to be made to individual heroes I think parries could be easily be balanced by making parries light attacks instead of heavies which can be feinted. Someone mentioned before that feinting parries was not intended to be a thing. Making parries light attacks would temper two defensive strategies with one change.

    1. Parrying would be much riskier because you can't cancel a parry if your opponent feints. Also light attacks are more punishable if parried.

    2. Trying to bait out a parry is riskier since parries are now light attacks and thus harder to counter parry.

    Unfortunately, I can see how this would hurt some heroes more than others. For example, feinting into a gb would no longer be a thing. This takes an extremely valuable tool away from the beserker, kensei, lawbringer, and others.
    No, friend, this way just make things worse. You fix the "feinting parries" but not the defense problem. And feint parry isn't even a problem so big right now to be treated individually.

    All the defense need some kind of drawback. Today attack have drawbacks (a lot!!), but the defense not at all. You can just block, block, block, block, upset your enemy to the point where he/she will start everything imaginable to open up you, then you read his/her moves, parry, GB and now you can win the game or punish with a heavy. Or you enemy stop try, stare you too and the super fun get even better.

    We want action. We want that a high level play involve you master your hero. Ubi did right not giving a ranked for us yet, imagine that.
    All the last year promises of a damn amazing medieval 3D fighting game we saw and experimented in betas was washed down. At least for dedicated fighing game players like myself. I even reinstalled SFIV...
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  8. #18
    Weird_Eagle's Avatar Member
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    English is not my native Language, so sorry when you maybee cant understand what im talking about
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    1. Parry a light attack gives only a light attack as counter
    2. Blocking a light attack works as intend
    3. Blocking a heavy attack gives 25% chipdmg, can be reduced by gear down to 10% in 4vs4 modes
    4. parry a heavy attack prevents only from getting the chipdmg
    5. Assasines without stamina can only doge as fare as a normal char, so you can punish them, when they are out of stamina
    6. problem solved
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  9. #19
    vgrimr_J's Avatar Senior Member
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    how about connections! im getting sick of these disconnections every damn game in 4v4s.
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  10. #20
    I don't know how to fix the Parry problem. There were some good ideas though, like chip dmg etc. But I'd like to adress a problem that could be solved far more easily: Can someone turn off the pesky Revenge mechanism in a duel? You don't even have to parry to get it. Just block all day and wuala. You have a significant advantage for some reason. For someone who plays kensei and can't open up a turtle this sucks a lot. I have to try a lot of attacks and the revenge meter fills up fast. It's not a 2v1 situation. Revenge has no place here. Maybe this is not such a problem on higher levels but still, this could be easily fixed and one of the many advantages of a defensive playstyle would be no more. PRETTY PLEEAASE.
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