With 4500 kills, so far to date in Ghost Recon Wildlands. A lot of those were done with the various sniper rifles and scopes, we are given in the game to use. As most players have already realized, there is an issue with sniping targets at distances greater than 600 meters. you can see the targets, but the power of the scope is way under, what the rifles can shoot at in the game.
To engage targets greater than 600 meter. Requires you to, first mark your target. Then proceed to walk backwards, until you reach the desired distance you want to kill the target at. A very ineffective way to play and still have fun being a sniper.
If we were given 10x, scopes to use instead of the T5Xi. It would make the game more enjoyable for those, who like myself want to shoot at distances greater than 1000 meters without having to walk backwards while looking at your target. Or getting someone to hold a target while you shoot at it.
Here is a screen shot showing a comparison of the difference is the rendering distance in the scopes in both Ghost Recon Wildlands and Arma 3.
As you can see the distance, you can see a man in GRW is 600 meters (ok 576) in the picture. Without doing any walking backwards looking through the scope. Even at this distance he appears very hard to see (that’s way the crosshairs are off target), so you can see him in the picture.
Now in Arma 3 the target is 2400 meters away. He appears clear in the scope and can easily be killed. Having played over 5400 hours in Arma 3. With thousands of kill shots, greater than 1500 meters. It’s something I was surprised to find out was impossible to do with a .50 caliber sniper rifle in GRW.
Since we have no problem seeing for several kilometers in the game, it’s the rendering distance while looking through a scope that needs to be changed.
http://steamcommunity.com/sharedfile.../?id=901762635
As someone who played as a sniper in its Division on Arma 3, with a similar experience as you, I fell your disappointment.
The main issue lies imo with the different Game engine. GRW is not intended to be played with engagements at realistic ranges: just look at the render distance, the bullet drops and muzzle velocities of silenced weapons. GRW is not meant to be played as a sniper team, those sniper rifles are more something to be use between 200 and 600m.
Some better scopes would be much appreciated, but they would only make the limitations of the engne more falgrant. Right now you can't really see over 600m that well, so it's no big bother that the enemies despawn (unless you're specifically trying to do some long range shooting). Imagine if you had some decent magnifications, the game would look very bleak from a distance (kind of like in Arma). Just for instance, the LRPS scope in Arma 3 has a maximum described magnification of x25 (even though its actual magnification is in fact much higher). Most engagements in Arma occur at about 200m-300m range- up to 600/700m for basic infantry with low magnification scopes, with marksman usually being designated to engage up to 800/900M, and sniper teams for greater ranges. Whereas in GRW it would be more something like 80/170m usually, with the exception of alerted snipers that can sometimes spot you up to 250M, I'd say.
We have to face it: GRW is not "Arma with better graphics and animations". And it will never be (probably for the best).
Here's a list of the problems you may face if you're looking for realistic sniping in this game:
- The markings are not always accurate on the scopes;
- the bullet drops are exaggerated;
- the suppressors reduce the muzzle velocity even though you di not change your ammunition type;
- there is no real difference between calibers;
- some objects do not render at tdistance over 180m (small crates, sandbags, and you end up shooting at invisible obstacles;
- enemies magically becom bullet-resistant when they're alerted, allowing them to withstand multiple shots from decent calibers, which is interesting;
- the rangefinders do not give you the range - pretty annoying when you're playing with no markers and you have to constatly take out your binoculars - even more so because we can't realistically always have sniper teams with a designated spotter;
- weirdly enough, the elevation is taken into account when shooting, but the gam provides no reliable tool to know your angle of shooting;
- some zeroable scopes might be appreciated if more powerful scopes are implemented: stadiametric scopes are reliable only to a point;
- no mildot scopes, all scope are first-focal planes
- the only scope with a real zoom function (the TARS101) offers a x4.5 - x5.5 difference...seriously?
And there's more I'm forgetting :/
Did you even read my post.
1. Where did it say i was disappointed in my post?
2, The second sentence states what you took a paragraph to say.
3, The "game engine" you claim isn't as good as Arma 3 renders objects at 12Km The "max" you can set Arma 3 distance view is 6Km bro. So no your wrong about that too.
4. Not sure what version of Arma 3 you are playing, but you will get engaged out to 800 meters. And can be sniped at 1200 meters by Ai all day long.
Come play on some of the "real Arma 3 servers" not ones with everything turned off for you and aim assist enable.
5, Have no problem hitting targets at 800-900 meters all day long in this game. So no Haven't had one of those issues you "stated I would come across" While playing this so far.
6. Here are my stats to date. 348 hours, 4500 kills, 891 meters logiest shot
http://steamcommunity.com/sharedfile.../?id=901783272
That's everything I just said. Including the screen shot of Arma3 using the m320 and LRPS.
For someone who claims to be a sniper, you aren't very observant. Try reading the post again.
Game is great and lots of fun. Other than the so call "hard core" stealth players, who are clueless as what real combat is about. Yeah 22 years vet. 16 of those were as a CATM Instructor. If you don't know what that is it's a Combat Training And Maintenance Instructor. Or a "Range Master" as they are also know by.
As for my shooting ability both in games and in real life are good enough to win me several shooting matches.
http://steamcommunity.com/sharedfile.../?id=899138985
The screen shot of Arma 3 was of me shooting the static mortar soldier at 2400 meters. Go check out my Steam screen shots. I have plenty of them with over 300 kills and less than 5 deaths, most which are causes by crappy pilots who can't fly.
Ok... So, maybe you're replying to someone else who deleted their post, or you're the one who did not read my post.
I said I was AGREEING with you. No one is doubting your skills or ability to shoot, last of all me, why are you so defensive?
Seriously, calm down.
1 - It was a matter of speech, geez. You wouldn't be posting on this forum if you had nothing to complain about. Currently you're complaining that the render distance isn't to your taste, correct?Originally Posted by USASgtNickFury Go to original post
2- I know it does, I WASN'T DISAGREEING, I was AGREEING. Thn maybe you think my "paragraph" was redundant, but that's another matter.Originally Posted by USASgtNickFury Go to original post
3- This may be argued about, as I'm not entirely sure it's exactly the same to render a game like Arma, which is practically a sandbox, and one like GRW, with all its detailed objects, furnitures, and Ais. it's not the same to render a static landscape in the distance and to spawn a full AI. But again, i'm no programmer, maybe they can do it. we'll see, i guess. What I meant is that the dev did not imagine this game with such distances in mind. Clearly everything is meant to revolve around the player's location (ever noticed how the enemies respawn as soon as you get too far?) and not to be a fully living sandbox like Arma.Originally Posted by USASgtNickFury Go to original post
4-I never wrote anything like "real Arma servers", so no need to quote me on that.Originally Posted by USASgtNickFury Go to original post
My statement about engagement ranges wasn't to say that you won't get engaged at 800m, it was on the contrary to say that I considered that "sniping" started at distances over 800m IMO, but that even basic infantry could engage at similar ranges. If you still don't get it, I was just saying that the combat mechanics are deeply different between Arma and GRW. While it is common to engage at ranges exceeding 300/400m in Arma, it's extremely rare in GRW. Enemies don't even spot you at distances over 200m (and that's something you even said yourself).
And if you want to know about my server in Arma, I played with the french Division Les Têtes Brulées, first as a designated marksman, having to use stadiametric scopes, and then in a sniper team. I may not have 5400 hours like you, but I've shot my share over the years, thanks for the concern.
5 -My "list" wasn't aimed at you, it was just a list of the problems I encountered that make me think GRW isn't exactly suited for sniping, no need to roll over and spit all your exeperience and years of service in my face. I should "you may", not "you will", and it xas an impersonal "you", not you as a person.Originally Posted by USASgtNickFury Go to original post
You told me I'm not that observant, how ironic! You're the one who completely misinterpreted what I wrote and felt all offended....
6- Still, if you really want to brag about in-game statistics, here are mine so far: 113 hours played, 7822 kills, 325 over 400m, longets shot in solo 1026m.Originally Posted by USASgtNickFury Go to original post
Spoiler: Show
I've had my share of 800m engagements in Coop while providing overwatch, so I think I've sniped as much as you in this game, if not more. But this is not a contest, I do not doubt you're better shooter than me (both in-game and in real life) and probably a better player. My list was just aimed at pointing out some of the flaws this game could address to allow realistic sniping.
No need to feel attacked and brag about your years of service.
All in all, I'll repeat what obviously wasn't clear enough the first time: I greatly enjoy this game, I just do not think its aim is to provide a realistic experience like Arma tries to (and that makes me sad). The game engine isn't built for such a performance in my opinion (maybe it is able to withstand it, but clearly that wasn't the devs scope is what i'm saying), and that's why I think we may never see better render distances or better scopes or realistic log-range shooting.
Now, maybe I'm wrong and it's perfectly feasable, and maybe we'll one day see some of that long range sniping we all want. Still, no need to overreact like that, try and read more carefully next time.
I hope it's all clear now, and that we can take a fresh start and discuss the matter calmly.