Please allow for thermal goggles to see through walls. This would allow players without a Minimap or HUD to use the tools of the trade more effectively to practically assess the environment/enemy presence. I do believe that it is realistic to ask for this. Splinter Cell has had it done quite right with its use/application of thermal goggles.
1. Splinter Cell uses not thermal but sonar vision, that's why you can see through walls.
2. On Ghost Recon, you displayed night and thermal vision from the crosscom, not from goggles. You can use, sunglasses to fake it out, because we don' have a crosscom on this game or you can use the Future Soldier outfit because you have one.
This is not arma/splinter cell to have goggles, i wouldn't mind it, but it would brake the Ghost Recon theme.
Yes, you are right.Originally Posted by Rufus37 Go to original post
I also play without hud and minimap and I think that not knowing the exact location of everyone is what i enjoy about the game. If you wan´t to scout ahead you still have the drone. But I would like it if there were separate toggles for on/off and nightvision/thermal. I rarely use thermal and it would be nice if you don´t have to cycle through it everytime.
The best way to implement helmet accesory slot to equip NV or Thermal Vision , not both at same time (this gone a add a bit more realistic feel...and role play in coop(who ware NV who Not or who is with TVision) also the animation gone a be a good immersive point if you see how the character moves it down front of hes eyes! So please Ubi make a NVg and Tvision a separate slot to equip it , not both together, also add it fisicly over the helmet/hat!
We have shared this with our team based on player feedback.Originally Posted by Gmoneymaster24 Go to original post