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  1. #41
    Originally Posted by CaptainPwnet Go to original post
    Shield bash only knocks down in revenge, also after the sweep since her recovery is so long she just barely has time to hit you with a heavy as you get up but due to this you are free to dodge back and will avoid pretty much everything that she can follow the heavy with. If she happens to shield bash in this situation it will whiff and you get a free GB.

    In revenge yes infinite heavy>shield crush knockdown is a thing. Luckily her heavies do so little damage it's almost a non-issure. But outside revenge she's just a noob stomper. Learn what to do and when and you will see how easily it is to punish most valks. All of her unblockables if avoided correctly grant you a very easy free GB punish.

    I've seen you post elsewhere too. For the future you should refrain from posting about game/character mechanics. I have noticed your personal knowledge of such is extremely lacking. Learn the game before you whine.
    Boom! Nail on the head! Could not say it any better.
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  2. #42
    Originally Posted by RoosterIlluzion Go to original post
    Lmao. Knowledge is lacking. Right. Seems that everyone that uses the spamming, exploitable characters are the ones saying **** like that, when I'm right.
    Seems like you did not read what I said when I mentioned I have several Rep 3+ toons? If your logic was correct then me defending her would mean I only use spam. But I promise you one thing....I MOST definitely will spam a player like you because I know I will most likely get away with it.
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  3. #43
    Originally Posted by FootlessRhino Go to original post
    so while in revenge her shield crush is faster? why is that?
    Thats not true, you might have misunderstood me, because i didnt said clearly how it works.
    So the regular inf revenge chain valk got is shieldbash into heavy into shieldbash into heavy~ You can always dodge the first one...

    but if you got hit by it once, you will fall down(!), like on a lot moves in game while a hero is in revenge, like: LB shove, Warden shoulder, Nobushi kick, Warlord headbutt, conq shield...
    this fall down means your hero needs longer to recover, not only the heavy will be guaranteed but also the shieldbash will become undodgeable and you are trapped and gone take like 2-4 heavy hits.

    Obv, playing vs a Valky in revenge can be tricky but it is manageable.
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  4. #44
    Originally Posted by Juuzaam Go to original post
    Thats not true, you might have misunderstood me, because i didnt said clearly how it works.
    So the regular inf revenge chain valk got is shieldbash into heavy into shieldbash into heavy~ You can always dodge the first one...

    but if you got hit by it once, you will fall down(!), like on a lot moves in game while a hero is in revenge, like: LB shove, Warden shoulder, Nobushi kick, Warlord headbutt, conq shield...
    this fall down means your hero needs longer to recover, not only the heavy will be guaranteed but also the shieldbash will become undodgeable and you are trapped and gone take like 2-4 heavy hits.

    Obv, playing vs a Valky in revenge can be tricky but it is manageable.
    Nobushi heavy>kick chain isn't fast enough to be inescapable. You can dodge the kicks at any point and LB shove is also escapable, albeit due to what I assume is a bug. You can just dash as you get hit by the revenge shove and you will not be knocked down.
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  5. #45
    Originally Posted by Juuzaam Go to original post
    Thats not true, you might have misunderstood me, because i didnt said clearly how it works.
    So the regular inf revenge chain valk got is shieldbash into heavy into shieldbash into heavy~ You can always dodge the first one...

    but if you got hit by it once, you will fall down(!), like on a lot moves in game while a hero is in revenge, like: LB shove, Warden shoulder, Nobushi kick, Warlord headbutt, conq shield...
    this fall down means your hero needs longer to recover, not only the heavy will be guaranteed but also the shieldbash will become undodgeable and you are trapped and gone take like 2-4 heavy hits.

    Obv, playing vs a Valky in revenge can be tricky but it is manageable.
    wait, so if the speed is the same, wouldn't it be undodgeable in both cases (while getting up)? the only difference would be that in revenge she would knock you down and without revenge you'd just stumble instead? I understand that you can dodge the first one, but what I had in mind is about the ones that she keeps doing when you try to get up on your feet. as i mentioned before, I've never been able to dodge shield crush while getting up be it revenge or not.

    nevermind, I think I got it. revenge chain is shorter therefore you can't dodge it, while without revenge she has to do the sweep to get the knockdown followed by a heavy which gives you enough recovery time to dodge the shield crush. revenge chain is quite broken though, imo
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  6. #46
    i play on console(usually lawbringer) and valk is not as good as pk in spamming. her second light is easy enough to block, i can even parry it consistently (not 100% of course, but it's doable), her mixup is reactable even if the sweep might be hard to dodge sometimes, but i this it's fair like this since the recovery time is HUGE; i mean if it would be slower then it would be useless since easy dodge+huge recovery time= trash. if you slow the sweep down and reduce the recovery it would be even worse than now since even if i dodge it i don't get anything. as it is right now it's fair since your reactions are rewarded against valk, even if you might need practice
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  7. #47
    OMJC's Avatar Junior Member
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    Originally Posted by RoosterIlluzion Go to original post
    I am probably not the most qualified person to offer a comment here, but that doesn't stop anyone on the internet.

    What I see there has been done by a thousand times over by Conquerors, Lawbringers, Wardens, Warlords, and Nobushis. Valks do it to..

    Do what everyone else does, parry and/or dodge.
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  8. #48
    that stun to the ground should be removed from revenge. it's not counterable. especially on valk.
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  9. #49
    Originally Posted by OMJC Go to original post
    I am probably not the most qualified person to offer a comment here.
    you're right about that, lol.

    the whole point was that you can't dodge it or parry it if you get knocked down while Valk is in revenge. you'll just keep getting up and falling down over and over again until she kills you, you might as well go for a smoke break.
     1 people found this helpful
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  10. #50
    There are bugs on some character such as berserker, and clearly issues when it comes to Valk and how her mechanics interact in the game. Her light attacks and what you can/can't do against the is well established (block/dash/deflect). The tracking is also a major issue. A couple of examples, and these sorts of things happen in every single valk fight.

    https://www.youtube.com/watch?v=eJnZka1isFQ
    (Shield bash tracking dash at 24s, side light hitting through dash/deflect at 26s)

    https://www.youtube.com/watch?v=EKxJ76b4rA0
    (Sweep tracking at 18s, second lights ignoring dash/deflect at 24s)

    Valk needs tuning in various ways.
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