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  1. #11
    Originally Posted by BOT_Conqueror Go to original post
    Think of it this way:

    Aside from regular attacks we have

    Unblockable attacks = Rock

    Dodge = Paper

    Guardbreak = Scissors

    This seems to be an acceptable method of balance. However, Warden is one of the classes that can essentially say, "Surprise, you thought this was Rock and you threw paper! It's actually scissors!"

    Some classes are quick enough to react with a light attack. Some aren't. Sidestepping the guard break cancel (For me) just isn't consistent. For a Warden player that knows how to abuse this... How do we counter?
    Balance in this game is bad. Still room for improvements, but at the moment is very bad.
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  2. #12
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  3. #13
    Enjoy frenetic warden gameplay.

    If you are searching comboes, sword dance, and action, you defenetely need to search again.

    https://youtu.be/47G2mqxTXwI?t=150
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  4. #14

    First of all, sorry for my bad english.

    I think main problem with the warden shoulder bash is four possible outcomes. He can:
    -shoulder bash into lights
    -shoulder bash into gb
    -cancel shoulder bash into parry
    -charge shoulder bash into heavy

    In this game we have some other characters that have the bash or something like it:
    Lawbringer - can't cancel shove into something
    Conqueror - can't cancel shield bash into something
    Warlord - can't cancel headbut into something
    Nobushi - can't cancel her punch into something
    Valkyrie - can cancel her back dash shield bash into light attack, but this is nothing.

    As u can see, only warden have so much possibilites and can adjust his playstyle for every opponent.
    I belive developers should take away at least one of his option and hope it will be cancel shoulder bash into parry.
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  5. #15
    Originally Posted by Keradan. Go to original post
    First of all, sorry for my bad english.

    I think main problem with the warden soulder bash is four possible outcomes. He can:
    -soulder bash into lights
    -soulder bash into gb
    -cancel soulder bash into parry
    -charge soulder bash into heavy

    In this game we have some other characters that have the bash or something like it:
    Lawbringer - can't cancel shove into something
    Conqueror - can't cancel shield bash into something
    Warlord - can't cancel headbut into something
    Nobushi - can't cancel her punch into something
    Valkyrie - can cancel her back dash shield bash into light attack, but this is nothing.

    As u can see, only warden have so much possibilites and can adjust his playstyle for every opponent.
    I belive developers should take at least one of his option and hope it will be cancel soulder bash into parry.
    Cancel into parry is not simple.

    It is cancellig it into a free gb. The bash must not be cancelled into a GB, but only with B/circle, and needs to cost some stamina. Because there no sense he can spam it 9 times before going out of it.
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  6. #16
    Originally Posted by Lord-Micidial Go to original post
    Cancel into parry is not simple.

    It is cancellig it into a free gb. The bash must not be cancelled into a GB, but only with B/circle, and needs to cost some stamina. Because there no sense he can spam it 9 times before going out of it.
    9? I only play warden from time to time but I don't think I've ever done more than 3 without running out of stam. I believe the cost is low only if you do side-light+bash, but as soon as you mix it up it costs way more. The raw side-light/bash vortex doesn't cost much, but you can't land it against any competent player (neutral bash is too slow and can get interrupted by a light, top-light shouldn't land without at least a feint).
    I remember trying a mix-up against a bot yesterday : heavy>feint>top-light>bash>2side-light>side-heavy>feint>gb>heavy would cost 100% of my stamina.
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  7. #17
    Also a little note:

    Stop propagating a lie that you can stop wardens charge with a light. It's a lie. Unless you predict it, you cant.

    The only class I have been able to consistantly punish it with, is classes like shogu, who have range, or warden itself.
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  8. #18
    Originally Posted by BOT_Conqueror Go to original post
    Think of it this way:

    Aside from regular attacks we have

    Unblockable attacks = Rock

    Dodge = Paper

    Guardbreak = Scissors

    This seems to be an acceptable method of balance. However, Warden is one of the classes that can essentially say, "Surprise, you thought this was Rock and you threw paper! It's actually scissors!"

    Some classes are quick enough to react with a light attack. Some aren't. Sidestepping the guard break cancel (For me) just isn't consistent. For a Warden player that knows how to abuse this... How do we counter?
    You dont.

    You do one, switch it up, and he punishes you no matter what you do. This is why Warden is broken.
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  9. #19
    Originally Posted by darkspawn2101 Go to original post
    Also a little note:

    Stop propagating a lie that you can stop wardens charge with a light. It's a lie. Unless you predict it, you cant.

    The only class I have been able to consistantly punish it with, is classes like shogu, who have range, or warden itself.
    This is another thing that's inconsistent with me. Sometimes the light attack works. Most times, the warden simply charges to gain the armor and absorb the light attack, then let's loose with the bash before the light attack animation finishes. I know I'm just using this thread to vent. But, I'm really struggling to find a viable play style with conqueror against a warden...
    or warlord....
    or raider...

    *Sigh*
    Oh well.
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