Originally Posted by UbiJurassic Go to original post
Thank you for your attention @UbiJurassic, I really appreciate that.
Regards
I dunno.Originally Posted by Delectable_Sin Go to original post
Berserker deflect is pretty useful.
I have a decent brain and I use deflect for fun and for surprise the enemy. Only one guy until today abused that and was Berserker vs Berserker, a matchup that I just hate. The fights are unpleasure. I hate parry and how you have low effort to perform that. I like the challenge deflect offer, the risk, and how you demoralize the enemy doing a move that nobody should do. The point is know when to use and how to use.
Parry to GB is pathetic. With the no-cost block is everything wrong with the game. You don't even need dominate your hero to be competitive: since you mastered the timing for parry even lights, you are a pro. Imagine on SF you dominate, I don't know, a grab, and it allow you to be competitive. You don't need combos or master your hero, your mastered one core mechanic and it is done.
Reason why I rather lose playing than just being boring cheap. In the rare ocasions I parry, when the situation demand it, I do not follow up with a GB, but I try a mixup instead. I will not help making this game even more boring and I note that people really enjoy play against me, losing or winning. My friend list grow day after day because that.
What Ubisoft should do is make parry more like deflect: every hero has it's own follow-up. Add stamina cost for block and increase the chip damage for heavies, so you have a reason to try parry no matter if you think it's worth or not. With parry just changing who is on offensive, like deflect basically do today, everyone will need master the hero and know mixups to be competitive. Done, we ended the turtle!