Help the community, Straw Poll link at the end of the post, thank you
Deflect is USELESS
Deflect is GARBAGE
Deflect is POORLY designed
I think that every Orochi players agree with that.
(NB: I'll focus on Orochi because PK and Zerker don't really need deflect)
There are no reasons to deflect when you can Parry + GB + Heavy with a easier window and for higher damages.
Parry is better in every situation, because you can stand in neutral and decide to block or parry, and even cancel your parry or CGB. It means that with parry, your are "safe" from feints and GB.
Low risk= High reward
But with deflect, you need to dash to initiate the deflect, and dash is counterable by GB...you get immediately punished for just trying it.
High risk = Low reward
Nobody with a decent brain is gonna use deflect when he can simply use parry. Nobody
That's why in all tourney, at high level play you'll never see an Orochi (aka Top Light and Zone guy) and you'll never see Wind Gust or Hurricane Blast
I suggest the devs to remove deflect from the game, because it takes disk space for nothing...
And remove Wind Gust and Hurricane Blast from the moveset page at the same time
That being said, how to improve deflect mechanic and to give to Orochi a better gameplay (more than 2 atk...)?
Deflect
During the alpha, deflect was triggered by a simple block so it was obviously too strong. Bad idea.
With the following nerfs, deflect was remapped to dodge which is a bad idea too. Before it was too strong, and now it's useless, Ubisoft balance at his best aka Valkyrie Syndrome
Now, what if deflect will follow the same logic than Parry (to block in the direction of the incoming atk and press Heavy at the right moment) but with dodge and light and with
larger window ?
Because in that case if you :
- timed it well, and you get the deflect
- timed it wrong and get a simple DASH SIDE ATK (that counter GB) but your opponent can still parry you
Let's see how to improve Wind Gust and Hurricane Blast:
- deflect + light + light > Wind Gust. The following light must be faster and the dmg must be higher to be worthful
- deflect + heavy > Hurricane Blast. Just add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry otherwise there still are no reasons to use it.
Riptide
Riptide is too much situational and to risky to pull of at the moment. You can't use it against Lights because they are too fast, and you can't use it against Heavy most of the time because Heavy can be cancelled and you get punished by a Parry.
The problem is that the rare situations where you can use Riptide, you can use parry instead. And like before, since parry is easier to trigger, you know what's coming next...
To be honest, I don't know what the devs was thinking when they designed this move : its purpose is to counter Light or Heavy? High Recovery moves ? Parry is better. Dash side atk ?Parry is better
If Riptide was designed to be a light-counter, there have to be iframes at the start of the animation and the dmg must be higher than Heavy. Or keep the same base dmg and decrease the recovery and allow a following atk for combos. And I think you should be able to cancel it for better mix-ups and feints game.
But the thing is, if riptide can be cancelled, so it would do kinda the same thing than Storm Rush but better.
Stormrush
Stormrush is too predictable.
Stormrush is too predictable.
Stormrush is too predictable.
You get it Ubi or I need to write it again and again ? The 2 steps cancel is
ridiculous, because if you are far from your opponent there are no real pressure and he can just wait and block without fear and if you are close, he can just GB and punish you.
And if you actually simply land it, you get parried. Nice
So they must increase the distance before the cancel and since the move is very predictable, they should make it unblockable. Or maybe the animation need to be slightly faster to stick with the orochi counter gameplay.
I know that the devs rely on big data to buff/nef classes, which is stupid in my humble opinion because the numbers are based on average or "bad" gamers results and it doesn't reflect the reality. So let me help you a little bit to do
your job with "data" :
http://strawpoll.com/yy1bye7
https://strawpoll.com/yy1bye7
- Deflect triggered by dodge + light
- deflect + light + light > Wind Gust The following light must be faster and the dmg must be higher
- deflect + heavy > Hurricane Blast add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry
- Riptide : cancel + iframes
- Stormrush : unblockable + later cancel