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  1. #1

    Straw Poll ! Deflect mechanic suggestions and Riptide + SR Analysis

    Help the community, Straw Poll link, thank you
    https://strawpoll.com/yy1bye7



    Deflect is USELESS
    Deflect is GARBAGE
    Deflect is POORLY designed


    I think that every Orochi players agree with that.
    (NB: I'll focus on Orochi because PK and Zerker don't really need deflect)

    There are no reasons to deflect when you can Parry + GB + Heavy with a easier window and for higher damages.
    Parry is better in every situation, because you can stand in neutral and decide to block or parry, and even cancel your parry or CGB. It means that with parry, your are "safe" from feints and GB. Low risk= High reward

    But with deflect, you need to dash to initiate the deflect, and dash is counterable by GB...you get immediately punished for just trying it. High risk = Low reward
    Nobody with a decent brain is gonna use deflect when he can simply use parry. Nobody

    That's why in all tourney, at high level play you'll never see an Orochi (aka Top Light and Zone guy) and you'll never see Wind Gust or Hurricane Blast

    I suggest the devs to remove deflect from the game, because it takes disk space for nothing...
    And remove Wind Gust and Hurricane Blast from the moveset page at the same time

    That being said, how to improve deflect mechanic and to give to Orochi a better gameplay (more than 2 atk...)?

    Deflect

    During the alpha, deflect was triggered by a simple block so it was obviously too strong. Bad idea.
    With the following nerfs, deflect was remapped to dodge which is a bad idea too. Before it was too strong, and now it's useless, Ubisoft balance at his best aka Valkyrie Syndrome

    Now, what if deflect will follow the same logic than Parry (to block in the direction of the incoming atk and press Heavy at the right moment) but with dodge and light and with larger window ?
    Because in that case if you :

    - timed it well, and you get the deflect
    - timed it wrong and get a simple DASH SIDE ATK (that counter GB) but your opponent can still parry you

    Let's see how to improve Wind Gust and Hurricane Blast:

    - deflect + light + light > Wind Gust. The following light must be faster and the dmg must be higher to be worthful
    - deflect + heavy > Hurricane Blast. Just add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry otherwise there still are no reasons to use it.


    Riptide

    Riptide is too much situational and to risky to pull of at the moment. You can't use it against Lights because they are too fast, and you can't use it against Heavy most of the time because Heavy can be cancelled and you get punished by a Parry.
    The problem is that the rare situations where you can use Riptide, you can use parry instead. And like before, since parry is easier to trigger, you know what's coming next...

    To be honest, I don't know what the devs was thinking when they designed this move : its purpose is to counter Light or Heavy? High Recovery moves ? Parry is better. Dash side atk ?Parry is better

    If Riptide was designed to be a light-counter, there have to be iframes at the start of the animation and the dmg must be higher than Heavy. Or keep the same base dmg and decrease the recovery and allow a following atk for combos. And I think you should be able to cancel it for better mix-ups and feints game.

    But the thing is, if riptide can be cancelled, so it would do kinda the same thing than Storm Rush but better.

    Stormrush

    Stormrush is too predictable.
    Stormrush is too predictable.
    Stormrush is too predictable.

    You get it Ubi or I need to write it again and again ? The 2 steps cancel is ridiculous, because if you are far from your opponent there are no real pressure and he can just wait and block without fear and if you are close, he can just GB and punish you.
    And if you actually simply land it, you get parried. Nice

    So they must increase the distance before the cancel and since the move is very predictable, they should make it unblockable. Or maybe the animation need to be slightly faster to stick with the orochi counter gameplay.


    I know that the devs rely on big data to buff/nef classes, which is stupid in my humble opinion because the numbers are based on average or "bad" gamers results and it doesn't reflect the reality. So let me help you a little bit to do your job with "data" :

    http://strawpoll.com/yy1bye7
    https://strawpoll.com/yy1bye7


    - Deflect triggered by dodge + light
    - deflect + light + light > Wind Gust The following light must be faster and the dmg must be higher
    - deflect + heavy > Hurricane Blast add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry
    - Riptide : cancel + iframes
    - Stormrush : unblockable + later cancel
     4 people found this helpful
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  2. #2
    A point on the data (I don't play orochi, I can't really comment on that), the devs don't have everyone in the same datapool. On the last Warrior's Den, they showed they have different mu ratings (no idea what mu means before anyone asks) and they have the top 10-15% they take data from then everyone else. It will be more useful when they have ranked and they have a lot more to do to balance top level play than average Joe playing after work, but yeah just clearing up that point I knew was inaccurate.
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  3. #3
    Originally Posted by BanzaiSuitGuy Go to original post
    Help the community, Straw Poll link at the end of the post, thank you



    Deflect is USELESS
    Deflect is GARBAGE
    Deflect is POORLY designed


    I think that every Orochi players agree with that.
    (NB: I'll focus on Orochi because PK and Zerker don't really need deflect)

    There are no reasons to deflect when you can Parry + GB + Heavy with a easier window and for higher damages.
    Parry is better in every situation, because you can stand in neutral and decide to block or parry, and even cancel your parry or CGB. It means that with parry, your are "safe" from feints and GB. Low risk= High reward

    But with deflect, you need to dash to initiate the deflect, and dash is counterable by GB...you get immediately punished for just trying it. High risk = Low reward
    Nobody with a decent brain is gonna use deflect when he can simply use parry. Nobody

    That's why in all tourney, at high level play you'll never see an Orochi (aka Top Light and Zone guy) and you'll never see Wind Gust or Hurricane Blast

    I suggest the devs to remove deflect from the game, because it takes disk space for nothing...
    And remove Wind Gust and Hurricane Blast from the moveset page at the same time

    That being said, how to improve deflect mechanic and to give to Orochi a better gameplay (more than 2 atk...)?

    Deflect

    During the alpha, deflect was triggered by a simple block so it was obviously too strong. Bad idea.
    With the following nerfs, deflect was remapped to dodge which is a bad idea too. Before it was too strong, and now it's useless, Ubisoft balance at his best aka Valkyrie Syndrome

    Now, what if deflect will follow the same logic than Parry (to block in the direction of the incoming atk and press Heavy at the right moment) but with dodge and light and with larger window ?
    Because in that case if you :

    - timed it well, and you get the deflect
    - timed it wrong and get a simple DASH SIDE ATK (that counter GB) but your opponent can still parry you

    Let's see how to improve Wind Gust and Hurricane Blast:

    - deflect + light + light > Wind Gust. The following light must be faster and the dmg must be higher to be worthful
    - deflect + heavy > Hurricane Blast. Just add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry otherwise there still are no reasons to use it.


    Riptide

    Riptide is too much situational and to risky to pull of at the moment. You can't use it against Lights because they are too fast, and you can't use it against Heavy most of the time because Heavy can be cancelled and you get punished by a Parry.
    The problem is that the rare situations where you can use Riptide, you can use parry instead. And like before, since parry is easier to trigger, you know what's coming next...

    To be honest, I don't know what the devs was thinking when they designed this move : its purpose is to counter Light or Heavy? High Recovery moves ? Parry is better. Dash side atk ?Parry is better

    If Riptide was designed to be a light-counter, there have to be iframes at the start of the animation and the dmg must be higher than Heavy. Or keep the same base dmg and decrease the recovery and allow a following atk for combos. And I think you should be able to cancel it for better mix-ups and feints game.

    But the thing is, if riptide can be cancelled, so it would do kinda the same thing than Storm Rush but better.

    Stormrush

    Stormrush is too predictable.
    Stormrush is too predictable.
    Stormrush is too predictable.

    You get it Ubi or I need to write it again and again ? The 2 steps cancel is ridiculous, because if you are far from your opponent there are no real pressure and he can just wait and block without fear and if you are close, he can just GB and punish you.
    And if you actually simply land it, you get parried. Nice

    So they must increase the distance before the cancel and since the move is very predictable, they should make it unblockable. Or maybe the animation need to be slightly faster to stick with the orochi counter gameplay.


    I know that the devs rely on big data to buff/nef classes, which is stupid in my humble opinion because the numbers are based on average or "bad" gamers results and it doesn't reflect the reality. So let me help you a little bit to do your job with "data" :

    http://strawpoll.com/yy1bye7
    https://strawpoll.com/yy1bye7


    - Deflect triggered by dodge + light
    - deflect + light + light > Wind Gust The following light must be faster and the dmg must be higher
    - deflect + heavy > Hurricane Blast add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry
    - Riptide : cancel + iframes
    - Stormrush : unblockable + later cancel
    My samurai brother, we discussed all the Oroshi wrong sh1t in here: http://forums.ubi.com/showthread.php...samurai-Orochi

    The community managers wrote there, they were going to look into it... And developers ended by doing nothing.

    Everyone experienced with the Orochi (Im one: https://fhtracker.com/profile/psn/co...edelfin/heroes ) knows that he is fcked up with no chance against good players, but nobody gives a crap as they arent Orochis. Even none of the developers from the Streaming don't use the Orochi or give a crap about how wrong he is.

    Orochi has no chance in this videogame, they are never going to improve and rework it (in a fair amount of time range at least), so many of us Orochis are quitting the game, particulary me as soon as I get the damn bugged trophy.

    Have luck in your request, I thumbs up you, rated 5 stars etc. Good luck, the other players use the rest of the heros in a cheap assh0le way, and the Orochi has (and wont have) no way to counter that.
     4 people found this helpful
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  4. #4
    thank you corazondedelfin

    yeah i know, i just wanted to do everything I could before to leave the game.

    Take care m y friend
     1 people found this helpful
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  5. #5
    Originally Posted by BanzaiSuitGuy Go to original post
    thank you corazondedelfin

    yeah i know, i just wanted to do everything I could before to leave the game.

    Take care m y friend
    You too brother, thank you from every orochi that is honorable and brave for making a thread aswell calling sense from the developers of this videogame. I just wish It could work.

    See you in another videogame!
     1 people found this helpful
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  6. #6

    Orochi deserves an improvement to be equal in a 1vs1 fight against any other hero

    Originally Posted by BanzaiSuitGuy Go to original post
    thank you corazondedelfin

    yeah i know, i just wanted to do everything I could before to leave the game.

    Take care m y friend
    You too brother, thank you from every orochi that is honorable and brave for making a thread aswell calling sense from the developers of this videogame. I just wish It could work.

    See you in another videogame!
     1 people found this helpful
    Share this post

  7. #7
    And one contribution if any Ubisoft developer ever read this:

    1- MAKE RIPTIDE STRIKE UNBLOCKABLE and it becomes something we can work with. I dont fcking know why you give so many spam unfair unblockable **** and vortex to other characters and you give us attacks that looks like a TROLOLOLOL attack that has no use but feeling cool with a good pose...

    2 - MAKE DEFLECT+ATTACKS FASTER AND HARDER, or Orochi will be worth nothing.
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  8. #8
    Alustar.exe's Avatar Banned
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    Mar 2017
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    Originally Posted by BanzaiSuitGuy Go to original post
    Help the community, Straw Poll link at the end of the post, thank you



    Deflect is USELESS
    Deflect is GARBAGE
    Deflect is POORLY designed


    I think that every Orochi players agree with that.
    (NB: I'll focus on Orochi because PK and Zerker don't really need deflect)

    There are no reasons to deflect when you can Parry + GB + Heavy with a easier window and for higher damages.
    Parry is better in every situation, because you can stand in neutral and decide to block or parry, and even cancel your parry or CGB. It means that with parry, your are "safe" from feints and GB. Low risk= High reward

    But with deflect, you need to dash to initiate the deflect, and dash is counterable by GB...you get immediately punished for just trying it. High risk = Low reward
    Nobody with a decent brain is gonna use deflect when he can simply use parry. Nobody

    That's why in all tourney, at high level play you'll never see an Orochi (aka Top Light and Zone guy) and you'll never see Wind Gust or Hurricane Blast

    I suggest the devs to remove deflect from the game, because it takes disk space for nothing...
    And remove Wind Gust and Hurricane Blast from the moveset page at the same time

    That being said, how to improve deflect mechanic and to give to Orochi a better gameplay (more than 2 atk...)?

    Deflect

    During the alpha, deflect was triggered by a simple block so it was obviously too strong. Bad idea.
    With the following nerfs, deflect was remapped to dodge which is a bad idea too. Before it was too strong, and now it's useless, Ubisoft balance at his best aka Valkyrie Syndrome

    Now, what if deflect will follow the same logic than Parry (to block in the direction of the incoming atk and press Heavy at the right moment) but with dodge and light and with larger window ?
    Because in that case if you :

    - timed it well, and you get the deflect
    - timed it wrong and get a simple DASH SIDE ATK (that counter GB) but your opponent can still parry you

    Let's see how to improve Wind Gust and Hurricane Blast:

    - deflect + light + light > Wind Gust. The following light must be faster and the dmg must be higher to be worthful
    - deflect + heavy > Hurricane Blast. Just add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry otherwise there still are no reasons to use it.


    Riptide

    Riptide is too much situational and to risky to pull of at the moment. You can't use it against Lights because they are too fast, and you can't use it against Heavy most of the time because Heavy can be cancelled and you get punished by a Parry.
    The problem is that the rare situations where you can use Riptide, you can use parry instead. And like before, since parry is easier to trigger, you know what's coming next...

    To be honest, I don't know what the devs was thinking when they designed this move : its purpose is to counter Light or Heavy? High Recovery moves ? Parry is better. Dash side atk ?Parry is better

    If Riptide was designed to be a light-counter, there have to be iframes at the start of the animation and the dmg must be higher than Heavy. Or keep the same base dmg and decrease the recovery and allow a following atk for combos. And I think you should be able to cancel it for better mix-ups and feints game.

    But the thing is, if riptide can be cancelled, so it would do kinda the same thing than Storm Rush but better.

    Stormrush

    Stormrush is too predictable.
    Stormrush is too predictable.
    Stormrush is too predictable.

    You get it Ubi or I need to write it again and again ? The 2 steps cancel is ridiculous, because if you are far from your opponent there are no real pressure and he can just wait and block without fear and if you are close, he can just GB and punish you.
    And if you actually simply land it, you get parried. Nice

    So they must increase the distance before the cancel and since the move is very predictable, they should make it unblockable. Or maybe the animation need to be slightly faster to stick with the orochi counter gameplay.


    I know that the devs rely on big data to buff/nef classes, which is stupid in my humble opinion because the numbers are based on average or "bad" gamers results and it doesn't reflect the reality. So let me help you a little bit to do your job with "data" :

    http://strawpoll.com/yy1bye7
    https://strawpoll.com/yy1bye7


    - Deflect triggered by dodge + light
    - deflect + light + light > Wind Gust The following light must be faster and the dmg must be higher
    - deflect + heavy > Hurricane Blast add hyper Armor and make the animation a little bit faster. If the opponent dodges, you can cancel to GB. The dmg must be higher than Parry
    - Riptide : cancel + iframes
    - Stormrush : unblockable + later cancel
    I ran PK and had issues with deflect at first myself. It works but it is however still highly risky with little reward. IMO Orochi/berserker have the better abilities after deflect. Orochi having a light and heavy follow up and the zerker having his auto GB. They are both awesome. Hell even the PK bleed after deflect is good, just now always as viable since its range seems off during the combo.

    Practice makes perfect. It's about muscle memory
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  9. #9
    Originally Posted by alustar24 Go to original post
    I ran PK and had issues with deflect at first myself. It works but it is however still highly risky with little reward. IMO Orochi/berserker have the better abilities after deflect. Orochi having a light and heavy follow up and the zerker having his auto GB. They are both awesome. Hell even the PK bleed after deflect is good, just now always as viable since its range seems off during the combo.

    Practice makes perfect. It's about muscle memory

    Delete yourself from internet, orochi has REAL no follow up but at light normal attack... If you have no idea why do you talk? Really, delete yourself from internet. From commentaries like you is why the developers think that orochi is fine.
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  10. #10
    Bumping, just because Banzai deserves an official answer like the day you wrote in my Orochi thread (even it ended in nothing nowadays as nothing was done lol)
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