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  1. #41
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  2. #42
    Doesn't matter what abilities LB has or gets, he will always suck due to guard change speed.
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  3. #43
    Originally Posted by MatlaenStrider Go to original post
    Law bringer isn't overpowered, he is more balance and now he can do 1 vs 1. Before it was harder an sometimes/not possible with other classes. Law bringers still have a big weakness that I still exploit an that would be the slow recovery. Just wait till they **** up and miss a hit or grab and break them.

    If you want a overpowered class...master warden. Nothing will stop you.....nothing... because our shoulder bash and magnetic grabs are the best in game and Ubisoft probably won't Nerf it.
    1vs1 or 1vs2?
    People claim that he is balanced the moment he become overpowered. He was fine before. Problem is ubi lost the concept. Tanks should be the support, vanguards should do the killing with assassins. Lawbringers survival is way to overpowered right now, You still don't know right? Pop Juggernaut and stand in a base...let's see how fast they will kill you...you parry, damage reduction, stacks with Jugg. Keep trying pal!
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  4. #44
    Originally Posted by kweassa1917 Go to original post
    Lawbs aren't "overpowered" per se.

    Compared to some other classes which are undisputedly "OP", I do understand the limitations of their "kit" and why they resort to such things in the first place. Nevertheless, from the opponent's perspective the whole style is frankly cheesy as shi* and doesn't really fit the profile of a heavily armored combatant with a poleaxe.

    Lawb's is one those cases where a class that is sub-par by default, is overcompensated and totally reliant on a flawed game element, hence it's players will aggressively defend it on grounds that the Lawb's got nothing without abusing those skills -- which is true -- and it's opponent's will also aggressively complain about how frustrating and bullshi* things can be when you fight the Lawb -- which is also true.

    The lack of solid offensive capabilities, combined with the "turtlemeta", makes it difficult to play a Lawb aggressively -- which is, btw, a problem that plagues around half of the game's classes -- so naturally Lawb players also resort to very passive and reactive playstyle, and usually become quite skilled in defense. Fighting a "wall" that nothing you throw at ever gets through, is always not very fun in any game -- and this is doubly penalized due to the fact that a good, solid defense also automatically guarantees damage a la the "turtlemeta".

    So basically, Lawb's one of those classes that's stronger when passive and reactive, rather than aggressive and proactive. So from the get-go, fighting a Lawb is as boring as hell.


    The second part of this problem, is UbiMont's poor design on unblockable(UB) skills. I've posted about this many times, so to just summarize it, UB skills in FH are designed the wrong way, and made basically spamworthy, since more than half of the UB skills in this game are:

    (1) relatively fast and safe to use
    (2) yields additional combat advantages in the form of CC or status effects
    (3) and all monopolized by a few classes -- leaving rest of the classes with crappy, slow, conditional UBs like Nobs.. Kenseis.. Raiders.. etc etc..


    Lawb happens to be one of the classes gifted with all sorts of UBs, and a nice, spamworthy one. UB by default bypasses blocks, and it so happens the shoving's also unparriable, and usually activates faster than most light attacks.

    So you face off a Lawb, he doesn't attack, he just stands there, blocks and parries most of your attacks. The range is drawn closer, and then the shove spam starts, so now you don't dare try any attacks -- hence, you're pressured, can't dare block or parry, you're focus is thrown off, and now you're open to GBs. People usually say "dodge the shove" but c'mon who we kiddin' here. Even in tourney-level fights, people don't just dodge shoves. Usually people stay out of range to handle it.

    Add to that another set of easy-activation UBs like pancake flippin' and the "circle-jerking" spear to the gut and basically sums up the frustration people go through when meeting a good Lawb.


    But the other side of the coin.

    Since my favorite classes are also exclusively those that don't have any spamming powers, I know how difficult it is to do anything when you don't have those "cheapshot" spam powers like some of the other classes have -- especially in this "turtlemeta". Using a Kensei or Raider, for example, is a lot like how a Lawb is, except these don't have any "openers" nor easy-spammed UBs. Can't even fire off a UB with a Kensei when 1v2 or 1v3 becasuse it requires at least 1 attack to come out normally... .*sigh*


    So it's difficult to take a side when it's a case like the Lawb. But one thing for certain -- the longer the devs leave the 'spammable UBs' untouched, the longer people will grow accustomed to it, and as consequence will be more difficult to fix.

    Also, spam skills are in general detrimental to the game. Like it or not, Lawb players should not turn their eye from this fact -- nor any other similar spamming for any other class players for that matter.


    I've seen a LOT of players resorting to "non-spamming" ... until I beat their rep3 character within 2 shots from death with my rep0 character, and then ho boy -- here comes the spam. It's in the kit. The temptations always great.

    I'm, not gonna lie. I'm not a great player. If we rate the real beginner with no clue as to how FH is played at 0, and the most masterful of players at 100, I'd be around maybe 35~40ish. But then again, usually in terms of gamer demographics, about 60~75% of the entire gaming population of any given PvP game is usually at my level. People around 90~100 in skill level usually take up less than 5% total. More like 2%. So, taking into account me, an average player, beating a superior geared player within inch of his life when he doesn't use any spam skills, but things just turning around the moment the spam starts tells a lot. Spams are hated for a reason. Counters do exist, but usually spam skills require MUCH higher skill level to defend yourself from, whereas using them to good effect takes much less skill.

    Hence, I usually use the "gun" analogy when explaining why spam skills are bad. It's basically a gun in the other guy's hand, when you have just a sword. Can you dodge it? It's a game, so yeah. Sometimes. But the problem is the probability of average people dodging that bullet is way too low, than compared to the guy holding the gun hitting its mark being way too high for such a simple move. That's by definition, what imbalance is.


    If FH needs to persist with longetivity in its game life, at least long enough for players to not feel ripped off, then balancing is inevitable. And this means some of your favorite stuff could be gone.

    Hence, I'd rather see Lawbs buffed in some other areas with reasonably fair results to be expected, but some of his UBs... there's no way around it. It's gotta go.
    Most players who play LB will not admit there class its right now OP so its no point ether talking here men.His light attack its unblocable and if he conected his attack then his combos becoming deadly and for most avarege players unblacable.This can be really easy fix if they want to fix this for ALL classes but i dont know if they really want to fix this.They just need make spamable unblocable attacks to do same dmg like Warlords headbut unblocable attack and problem will be fix.Same stuff for Conquers Shield Bash/Shield bash Mixup and Warden Shield Bash/GB.So just use this spaming attacks to do miximum dmg like Warlords unblocable attack and this will just be destrust attack.Like this the game its really going down the hill and players loosing wish to play and leaving the game becouse its really no fun if player spemming for exemple on Conqur Shield Bash/Shield bash Mixup over and over and win the game.I really shoild post LB his spamable unblacable attacks but i dont know them becouse i dont play him but i know they are there
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  5. #45
    Originally Posted by kweassa1917 Go to original post
    Lawbs aren't "overpowered" per se.

    Compared to some other classes which are undisputedly "OP", I do understand the limitations of their "kit" and why they resort to such things in the first place. Nevertheless, from the opponent's perspective the whole style is frankly cheesy as shi* and doesn't really fit the profile of a heavily armored combatant with a poleaxe.

    Lawb's is one those cases where a class that is sub-par by default, is overcompensated and totally reliant on a flawed game element, hence it's players will aggressively defend it on grounds that the Lawb's got nothing without abusing those skills -- which is true -- and it's opponent's will also aggressively complain about how frustrating and bullshi* things can be when you fight the Lawb -- which is also true.

    The lack of solid offensive capabilities, combined with the "turtlemeta", makes it difficult to play a Lawb aggressively -- which is, btw, a problem that plagues around half of the game's classes -- so naturally Lawb players also resort to very passive and reactive playstyle, and usually become quite skilled in defense. Fighting a "wall" that nothing you throw at ever gets through, is always not very fun in any game -- and this is doubly penalized due to the fact that a good, solid defense also automatically guarantees damage a la the "turtlemeta".

    So basically, Lawb's one of those classes that's stronger when passive and reactive, rather than aggressive and proactive. So from the get-go, fighting a Lawb is as boring as hell.


    The second part of this problem, is UbiMont's poor design on unblockable(UB) skills. I've posted about this many times, so to just summarize it, UB skills in FH are designed the wrong way, and made basically spamworthy, since more than half of the UB skills in this game are:

    (1) relatively fast and safe to use
    (2) yields additional combat advantages in the form of CC or status effects
    (3) and all monopolized by a few classes -- leaving rest of the classes with crappy, slow, conditional UBs like Nobs.. Kenseis.. Raiders.. etc etc..


    Lawb happens to be one of the classes gifted with all sorts of UBs, and a nice, spamworthy one. UB by default bypasses blocks, and it so happens the shoving's also unparriable, and usually activates faster than most light attacks.

    So you face off a Lawb, he doesn't attack, he just stands there, blocks and parries most of your attacks. The range is drawn closer, and then the shove spam starts, so now you don't dare try any attacks -- hence, you're pressured, can't dare block or parry, you're focus is thrown off, and now you're open to GBs. People usually say "dodge the shove" but c'mon who we kiddin' here. Even in tourney-level fights, people don't just dodge shoves. Usually people stay out of range to handle it.

    Add to that another set of easy-activation UBs like pancake flippin' and the "circle-jerking" spear to the gut and basically sums up the frustration people go through when meeting a good Lawb.


    But the other side of the coin.

    Since my favorite classes are also exclusively those that don't have any spamming powers, I know how difficult it is to do anything when you don't have those "cheapshot" spam powers like some of the other classes have -- especially in this "turtlemeta". Using a Kensei or Raider, for example, is a lot like how a Lawb is, except these don't have any "openers" nor easy-spammed UBs. Can't even fire off a UB with a Kensei when 1v2 or 1v3 becasuse it requires at least 1 attack to come out normally... .*sigh*


    So it's difficult to take a side when it's a case like the Lawb. But one thing for certain -- the longer the devs leave the 'spammable UBs' untouched, the longer people will grow accustomed to it, and as consequence will be more difficult to fix.

    Also, spam skills are in general detrimental to the game. Like it or not, Lawb players should not turn their eye from this fact -- nor any other similar spamming for any other class players for that matter.


    I've seen a LOT of players resorting to "non-spamming" ... until I beat their rep3 character within 2 shots from death with my rep0 character, and then ho boy -- here comes the spam. It's in the kit. The temptations always great.

    I'm, not gonna lie. I'm not a great player. If we rate the real beginner with no clue as to how FH is played at 0, and the most masterful of players at 100, I'd be around maybe 35~40ish. But then again, usually in terms of gamer demographics, about 60~75% of the entire gaming population of any given PvP game is usually at my level. People around 90~100 in skill level usually take up less than 5% total. More like 2%. So, taking into account me, an average player, beating a superior geared player within inch of his life when he doesn't use any spam skills, but things just turning around the moment the spam starts tells a lot. Spams are hated for a reason. Counters do exist, but usually spam skills require MUCH higher skill level to defend yourself from, whereas using them to good effect takes much less skill.

    Hence, I usually use the "gun" analogy when explaining why spam skills are bad. It's basically a gun in the other guy's hand, when you have just a sword. Can you dodge it? It's a game, so yeah. Sometimes. But the problem is the probability of average people dodging that bullet is way too low, than compared to the guy holding the gun hitting its mark being way too high for such a simple move. That's by definition, what imbalance is.


    If FH needs to persist with longetivity in its game life, at least long enough for players to not feel ripped off, then balancing is inevitable. And this means some of your favorite stuff could be gone.

    Hence, I'd rather see Lawbs buffed in some other areas with reasonably fair results to be expected, but some of his UBs... there's no way around it. It's gotta go.

    You, sir, are an enlighted and worthy person.

    This quote SHOULD be sticked to the forum !

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  6. #46
    Yeah he will get op with the next patch =) They take the op 50/50 game from the warden and will give it to the LB gj UBI. + His armor on the shove move

    So stupid that just a handfull chars get these good 50/50 Mechanins instead of all ...
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  7. #47
    Originally Posted by x_Senduko_x Go to original post
    Yeah he will get op with the next patch =) They take the op 50/50 game from the warden and will give it to the LB gj UBI. + His armor on the shove move

    So stupid that just a handfull chars get these good 50/50 Mechanins instead of all ...
    As a LB player, I too feel that the the buff coming in 1.6 is likely too much. Maybe a guaranteed light off of dodge/Shove wouldn't be too much, but block>Shove>light? How can that be balanced? Then again, if the slow stance switching is here to stay, the slower characters do need something to make up for it.
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  8. #48
    I love it when I hear people say that Law bringer lights are unblock able like it's the peacekeeper lights....pfffff.. please. If you block a law bringers light attack. You can't move/dodge/attack for 2 sec. So please don't give me that crap.


    (For people having a hard time with lawbringer / cry babies)
    If you want to know the biggest weakness to law it's simple... learn...too...feint....For example : Berserk feints are the probably best way to get any law bringer off balance because they can cancel and spin there guard icon fast enough. In low-med tier he makes people cry. In high tier they turtle up and try to open with shovel / feint / fake attacks ect...

    The person be hide the character makes it or breaks it.
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  9. #49

    its not pk is the king/queen. OK i love lawbringer myself but pk is still too op

    Originally Posted by drazaaa Go to original post
    Look like now a lot more players start playing and leveling lawbringer so my opinion this is now the most OP class ingame right?Like he just throwing you around till some other player come and just gang you and your really cant do nothing about this.Also his upper hit its so fast and strong so basecly its unblocable.What other players think about this?
    .....actually lets destroy pk. CALLING ALL LAWBRINGERS
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  10. #50
    With all do respect i'm a main Pk with the current state of the game and how the road is going so far I'm not planning to even get an other Hero's, so I will see how far this game will get improved and then I will see later. Not really in the mood to invest a lot of time in the game if this is what they call sort of Balance.

    I'm sorry to say Dev's but you failed with the lawbringer . And I understand then the communitie was ... you know crying for Buffs? A max geared up lawbringer is nothing but enoyible. With a gear of 108 on my Pk I have played since the patch against a lot of Lawbringers with the same gear stat. I can onley say that is Toxic nothing more. It's does't aquuire much skill to spamm the same move over and over again. The problem with it that I have notiched is a full geared up Lawbringer (if he is a little bit decent) takes (sometime) so long before he get's silenced or in the worst case the fight take too long and he pops up revenge eventuelly ( he gets a big proportion of heath back) and in one shot I have died in a cheap way way to often than I appriciat. not to forget before I even can finish him, come a backstapper from my back and just need to hit me ones or twice with a heavy most often and is game over.

    So yeah the Lawbringers are happy of course but this is just redicious. Stop listening to the comunitie on the Forms. Your the one that got''s the numbers and I hope you know what you are doing but this is not the way. The game is decent on the moment I don't want to complain but a lot of thing where better on release and needed a little tweaking. This is one of those thing you took too far with it that it is not even funny any more.

    If you don't believe go play a deathmatch or dominion or elimination these days. Its more have become a gank fest then any skill requierd fighter -rpg game or what you wan''t to call it these days. People complain still about the PK. You guys must be joking. The got nerfed already with the light attack spamm what do you want more ... cancel the hole hero? You guys are mad because you cant kill everything (and fast) but be happy lawbringer now you can all have fun with this buff until everybody almost is a lawbringer in the game so you can shovel each other on. Some game mode just gonna be a gank fest or just will not gonna be played anymore.



    While ubi presented the dominion mode excesseble for everybody it's going to be for a certain type players. The player that probebely will give a negative feedback/ reaction on my comment.

    I have never encounterd such a communitie as this. these are one of the reasons this game isn't as populair as it was before. If being'' good'' mean exploits and cheapmove all the time you got it wrong.

    So what I understand while playing and reading the form is lightspamming a player ito death while he is outnumberd is alowed/ Hitting him in the back/ infa stunning with cheap move but when a Pk spamms Light attacks because she doesn't got much else in her kit that is not predictible. and aqtuelly easy to counter if you take the time to learn the class then some people scream and even after the light spamm penaltie the still are screaming NERF PK.

    If you are so brave and you want to give me a big mouth back, I daire you to do the same in my face in real live... Instead of trying to be the internet /PC though guy...

    Peace!
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