Can you please do something about the stupidly overpowered Wardens? I actually didn't have an issue vs Wardens before due to playing a Conq, and having all Block and could stop their shoulder bash spam from beeing guaranteed wins, but now that you nerfed that, and revenge, it's about time you do something about Wardens. They are good in 1v1s, but they are also extremly good in group fights, due to them having an almost 100% safe shoulder charge, not to mention, the only real way to actually "counter" it, is to roll away, and thats not a counter.....
The revenge nerf was needed, yes, but this seems like a massive overkill. Getting ganked now is almost guaranteed death, especially if one of the enemy is a Warden.
Kind of feel like the defensive nerf to revenge was way to much. Atleast before revenge made people try to dodge away from you, or play defensive while you had it, now it's just.. nothing, just keep on going as before.
I didn't really depend that much on shield bash before the nerf to Conqs, but beeing punished for missing with it feels extra bad when Wardens still don't get punished for missing theirs, not to mention, they can still 50/50 you if you try anything else than a roll away.
Obviously, I need to readapt to the nerfs, but geez, getting nerfed while having other classes be equally strong, keep the same ability is freaking annoying, especially when you don't have a super fast zone attack, top attack or anything else to make it easier to actually get a hit in. Shield Bash was the only "real" way for a Conq to get a hit in, as normal lights or heavies gets parried by anyone playing the game for a few days, leaving us to parry someone for dmg, but good luck with that when other classes don't have to risk attacking you anymore, they can just turtle up, and punish you when you try to shield bash, or spam super fast zones or light attacks.
A suggestion would be to keep revenge as a defensive spell when ganked, remove it completly from beeing able to proc in 1v1s, make it a requirement that it won't start building up before you are getting ganked, but when you proc it, the defense should be the same as before the nerf, but the attack should be as it is now, after the nerf. Perhaps have it the other way around for assassins, I dunno. Just not the current way, where it is useless.
When it comes to Wardens, for the love of god, please do something, make the shoulder bash heavily punishable if missed, or atleast remove the option to have it go into a GB. They are already super strong with their top lights and zone attack, and the shoulder bash is really good even without beeing able to follow it up with a GB, thats what makes it OP.
Conqs: I really don't know, I wouldn't mind loosing my Shield bash - Light guaranteed, if we could get something else that could get a hit in. I am also not sure what the all block is supposed to be used for anymore, it feels rather useless. You don't want all blocks to replace normal blocking, and you don't want it to be an "oh ****" button, so what is it supposed to be? I kinda liked how it could nullify a wardens shoulder bash, but I see how that isn't really balanced for other classes that can't. But it made me feel like a defensive class, wich is why I have mained the Conq since beta.
They took the revenge nerf WAYY too far.
They max revenge bonuses all around, on top of decreasing your ability to get revenge mode. One or the other guys.
I get people were buttheart about 1v1 Revenge, but now they just made is so Gang Banging is completely unstoppable.
Not to mention all the time and investment in speccing your character just to now have to change out and relevel several pieces of Heroic gear. If they are going to F**K us the least they could do is give us the money to respec, or allow for changing spec of max level gear (without having to relevel it)
I just read the 1.05 patch notes this morning and went "well there goes a couple months of grinding to rep 10, time to start a new character".
*sigh*
I agree, Wardens would be perfectly fine, if the Vortex was nerfed. atm, he is way way WAY to safe, if he misses a quick SB, you don't get a free GB on him, plus, the fact that he can follow it up with a GB if you try to dodge it makes it insanely OP.
The revenge nerf was also insane. Not only did they nerf the max revenge attack and defense bonuses, but they also took away the normal attack and defense stats from working while in revenge. So basicly, the nerf to revenge is a "double dip" nerf. I just don't get it, instead of nerfing it to the point where it is useless, you could have changed it a bit, or atleast nerfed it a bit before just making it completly useless.