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  1. #21
    Originally Posted by Kaijudub Go to original post
    Yup remove his one decent move.

    If you need to do anything to the warden its increase stam usage on the SB..
    He has a very fast top light, a top light counter, and a fast zone. But im not here to say "remove warden's only decent move", im saying tweak the one move that makes him extremely hard to deal with in a one on one fight. It's the same with conqueror (ill make a thread on that later) conqueror is pretty bad in general, and cant feint, but he has one move, the shield bash, that lets him win almost any 1v1 when he know's what he's doing. Bottom line is:
    Rebalancing. Don't make characters who suck but have one VERY good move, make them good (not VERY good) but good ALL ROUND.
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  2. #22
    Originally Posted by Warlord_Z7X Go to original post
    He has a very fast top light, a top light counter, and a fast zone. But im not here to say "remove warden's only decent move", im saying tweak the one move that makes him extremely hard to deal with in a one on one fight. It's the same with conqueror (ill make a thread on that later) conqueror is pretty bad in general, and cant feint, but he has one move, the shield bash, that lets him win almost any 1v1 when he know's what he's doing. Bottom line is:
    Rebalancing. Don't make characters who suck but have one VERY good move, make them good (not VERY good) but good ALL ROUND.
    Keep telling yourself that if it makes you feel better dude.

    He's very predictable other than the sb / gb mix up... Other wise the devs would have looked at him straight away
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  3. #23
    Originally Posted by Kaijudub Go to original post

    He's very predictable other than the sb / gb mix up...
    I agree he should have an ability thats not that predictable, but not an ability that has low risk high reward.
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  4. #24
    Originally Posted by Warlord_Z7X Go to original post
    I agree he should have an ability thats not that predictable, but not an ability that has low risk high reward.
    It only has low risk / high reward when the other player is out of stamina, and even then an eager sb is still dodgable.

    It's stopbable by many with a light, zones work on others or just roll backwards. The problem you have is that if you evade the sb by rolling the Warden has enough stam to do the move 2/3 more times before he has to stam manage. Increasing the stam usage would stop this imo.

    By the way I'm a rep 15 warden on PS4, so i'm going to be a little bias i guess but i also believe it puts me in a position to say that it is beatable, and avoidable. I swear other wardens see my rep score and think the only way to beat me is to vortex...

    Sometimes though it really is the only way in on some defensive players.
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  5. #25
    Specialkha's Avatar Banned
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    There were bigger issues to deal with first than Warden. Now that warlord/PK/Conq have been nerfed, it will be the turn of Warden/Valk/Shugoki.
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  6. #26
    Originally Posted by Specialkha Go to original post
    There were bigger issues to deal with first than Warden. Now that warlord/PK/Conq have been nerfed, it will be the turn of Warden/Valk/Shugoki.
    Valk was already dealt with btw The only thing the devs had said is they wanna look at how long into your sb you can cancel the sb in gb.
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  7. #27
    Specialkha's Avatar Banned
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    Valk has been nerfed before release and far too buffed after, they have yet to renerf her.
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  8. #28
    Have you got links to where they've said the valk will be being nerfed?
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  9. #29
    Specialkha's Avatar Banned
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    Use the dev matrix.

    Valk is weak only to op class (Warlord/PK/Conq/Warden/Shugoki). Once these class are nerfed, her global win rate will rise, and she will be considered OP (She is already).
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  10. #30
    ok
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