I imagine that they'll change it eventually because it's such a glaring problem (constantly spammed). Just wait for it; it will come. I mean, they just destroyed the Conqueror for competitive play in the most recent patch. Spamming one ability repeatedly throughout a match will prevent this game from reaching the next level.
Warden' shoulder bass is slow and short range, if you remove the ability to cancel into gb then ppl can 100% dodge and free gb the warden, so the ability will never be use again, because, why would he use it knowing that he will be gb.
In fact, it is not 50/50 for you only, it is for the warden as well, because if you dodge successfully and gb, he's ****ed.
Oh I have another solution for you, may we make the shoulder bass uncancelable into gb but make it fast like warlord headbutt, how about that)
This point is completely invalid...If you read my post thoroughly you would get what im saying and not say random stuff. As stated before, if you roll everytime he executes a shoulder bash, you will lose stamina rapidly. I never talked about if the warden you're fighting uses a light, what are you talking about? Read my post again before saying nonsense please...Originally Posted by RoosterIlluzion Go to original post
Read my post again please, you stated: "if you remove the ability to cancel into gb then ppl can 100% dodge and free gb the warden"Originally Posted by B.00N Go to original post
As i said in my post, remove the ability to cancel shoulder bash into a guard break, but ALSO remove the warden's recovery time after a shoulder bash so he cant be freely guard broken after such a slow attack. This gives the warden an ability that has no drastic risk's or reward, but DOES give the warden a way to break an opponents defense. Unlike the way it is now where he has a VERY low risk and a very high reward for using it, not to mention the fact that it can be spammed.
Read my post again please, you stated: "if you remove the ability to cancel into gb then ppl can 100% dodge and free gb the warden"Originally Posted by B.00N Go to original post
As i said in my post, remove the ability to cancel shoulder bash into a guard break, but ALSO remove the warden's recovery time after a shoulder bash so he cant be freely guard broken after such a slow attack. This gives the warden an ability that has no drastic risk's or reward, but DOES give the warden a way to break an opponents defense. Unlike the way it is now where he has a VERY low risk and a very high reward for using it, not to mention the fact that it can be spammed.
Warden has EXCELLENT utility and versatility. His shoulder bash is just way too spammable and overpowered. Read my post again as i CLEARLY explained how to make shoulderbash fair for both the warden and the people he's fighting. Because as the shoulder bash is now, warden benefits way too much from it while his enemies have very few ways to counter it when facing a warden who knows how to spam shoulder bash the right way. As stated, his shoulder bash in its current state is a very low risk very high reward when used right. This needs to be changed.Originally Posted by skycrawler_97 Go to original post