🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    THEaquemeni's Avatar Member
    Join Date
    Mar 2016
    Location
    Philly
    Posts
    76

    Finishers (Execution Emotes)

    Hey Everyone,
    Was talking with some viewers in the stream and we came up with the idea of the ability to execute a downed player.

    Imagine a player crawling towards you, and instead of smacking them with butt of your gun... You wrap your arm around their neck, snap it, and put a bullet in their head. During this animation you are wide open for attack though

    This could be pulled off by pressing the emote button when near an opponent. They could also be sold by the premium vendor.

    This would be so much fun to pull off, or get punished for! Let me know your thoughts #madLOVE
    Share this post

  2. #2
    I think these would be excellent as a difference for people to use instead of the usual Melee kill.

    As an "emote" it would work well and wouldn't stop you from being shot at (as other emotes done) i think this could really work well..
    Share this post

  3. #3
    THEaquemeni's Avatar Member
    Join Date
    Mar 2016
    Location
    Philly
    Posts
    76
    This would be EPIC /ThrowsCreditCard@PS4
    Share this post

  4. #4
    This would be great, I would love this.
    I wish we could stab like hunters.
    Share this post

  5. #5
    RushLoongHammer's Avatar Senior Member
    Join Date
    Sep 2016
    Location
    The Outback, Aus
    Posts
    3,818
    I made a post awhile ago about Synckills, just like in the Dawn of War games. When you get a finisher, your uni will do a kill animation, like chopping them up with a chainsword.
    http://forums.ubi.com/showthread.php...ight=sync-kill

    I suggested, for NPCs, if you melee an enemy and it manages to kill them, then a kill animation will occur, depending on the weapon you're holding and the enemy type.
    and I also suggested that NPCs should do synckills on the player, under certain conditions.

    Imagine you shoot a rioter to near death, then you run up and elbow kill the rioter. An animation starts where you raise your assault rifle and butt him straight in the face
    or you get the synckill on an LMB assault NPC with an SMG, and you place your SMG on his face and shoot.
    and for the NPCs
    If a heavy LMG LMB kills you, under some condition(maybe melee kill the player), he knocks you to the ground, steps on your chest, then LMG you in the face.
    Share this post