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  1. #21
    Originally Posted by BABONIM Go to original post
    berserker is a way better assassin class than orochi is, coupled with lag their side light attack is unparriable while our top light attack is very predictable and punishable. Storm rush in general is a huge risk and I never go through with it. I always use storm rush to get away from an enemy not to attack. The top heavy storm rush a one time use move because once an enemy sees it they will parry it all the time. side dodge attacks are also a very easy way to get parried and punished and the zone attack is our only safe option that nets us a guaranteed hit which consumes half of our stamina.

    Berserks on the other hand have a way better skill play invovled allowing them to cancel and guardbreak seemlessly within miliseconds which is hard to counter. Your only bet with a berserk is to block everything unless you want to be punished thorugh guardbreaks and cancel parries or deflects. All of berserks moves have weird timing that is hard to time with a parry which leaves you to either dodge or block and blocking all the time will get you no where because an orochi has no option for attack other than parry.
    Agreed here. it especially sucks now is because of Zerkers hyper armor during his spam, the tiniest bit of lag negates blocks parries and deflects now. due to the timing of things on my end i have to parry as soon as i notice the indicator and that's been extremely unreliable. Sure i can attempt to do a top heavy feint mixup with the guy or he could just randomly through out a side light the same instance i try to feint. Very common occurrence i'm just kinda unlucky with that.

    I love orochi and all but hes frustratingly mediocre compared to other assassins. Oro only has top light and zone for quick damage, anything else is a massive parry risk. Ive recently gone to parry into top heavy, top feint, gb, top heavy, top feint ,rinse repeat, and change it up with zone when low stam or top lights if they might catch on, but a lot of the kit is useless. Deflect is decent but u can only get a light out of it most of the time, so why not parry for a heavy or top lights. Riptide is rather unreliable, its either a prediction or can be tossed out when opponent tries to do an unblockable. It works the unblockable but is risky in any other situation. let alone the dodgeback feels random at times. the orochi suffers from his kit relying on 2 specific attacks, and everything else wallows in mediocrity.

    btw u can riptide oni hugs, even when ur near a ledge.
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  2. #22
    Before anyone dismisses Orochi as mediocre I would suggest trying to push the limits of a Zone Attack and Light Attack mixup. I agree that it's basically all he has in terms of safe options but the more I rely on them, the more I realize that they're probably good enough. So long as your CGB timing is good, you can just get in their face and pressure them all day. It's unnerving to play against actually. You don't need to risk parries. Basic blocking is good enough.

    Top light especially is really versatile. It beats a lot of feints that are intended for parries since it's too fast. It punishes whiffs at surprising distances. Mixing in deflects and Stormrushes with this safe pressure can often paralyze opponents into inaction.
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  3. #23
    Oupyz's Avatar Senior Member
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    u guys remember the campain where a raider fight an orochi with a 360 kick , the animation is already there give it to orochi but slow it down :xD , orochi is fixed and more fun to play , of course u gotta balance the speed of his light attack after , cause he will be massively op
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  4. #24
    Orochi, weak?

    What drugs are you taking?
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  5. #25
    Originally Posted by kweassa1917 Go to original post
    Usually, when you get to higher levels of gameplay, it's that reliance on "safe attacks" that becomes your downfall when playing an Orochi.

    Like, if you meet someone who actually reliably blocks and parries your "safe" top-or-side 1button 50/50 spamming game, you aren't "safe" any more. So what then? Most mass-produced Orochi players have been relying on that for so long, they usually don't have a clue as to what to do when that happens.

    So, when your attacks aren't really safe anymore, nor does it yield you the results it used to, what else can you do with your "not-so-safe-anymore" skills"?

    Basically, that's the line drawn between really good Orochis, and "newbie killer" Orochis, IMO.
    In fighting games, safe attacks are defined as attacks that can't be punished, specifically by throws. Top light and ZA are very safe because almost nothing can punish them. So if your opponent blocks them, you lose nothing except stamina which will regen in a second anyway.

    The noob crushing dime a Orochi are the offensive ones. The dash light, Storm Rush into Top Light and sidestep light attacks easily confuse new players and it's easy to pile on damage. Against players than have learned to defend and parry, these moves are too telegraphed to rely on. Top light and ZA are neither.

    I'll also refer to another citing fighting game term. 50/50 means that your opponent must commit to defending one of two potential attacks. They can't defend both. Top light and ZA are so fast that opponents have to guess which to defend, leaving them open to the other one. Yeah, you might only have two good attacks but two is all you need for a mixup. Since both attacks are also safe, there's little downside as well. Orochi players will also be flickering between the two whether they like it or not. I never actually try to flicker but my friends tell me it comes out a lot anyway. The final thing that makes this work is that Orochi changes stance so fast that basic blocking is very viable. Safe attacks and a way to block fast is enough to make a character viable. Parry is the counter but it counters everything on offense for everyone and parry has a hard time with faster attacks.

    I'd like to clarify that *only* doing these two things is not optimal. It does however allow you to mix everything else in. If all Orochi has is his noob stomping well telegraphed moves he can never initiate combat. With at least one mixup opponents can't just react anymore.
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  6. #26

    Orochi

    Orochi is easily the best standard for any new samurai character upcoming, its impossible to be left behind when you set the bar.Mix ur fighting style by taking a different approach to every enemy. Im a Rep.12 Orochi. LawBringer is the only concern,
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  7. #27
    OMJC's Avatar Junior Member
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    ASCWJe

    Originally Posted by surr3a1 Go to original post
    There is something which I don't understand... why the orochi which is totally useless in high level game is the only one left behind? Yes, they told us that a buff is coming our way later on but it means that till that day, we will be so much worse than before.

    While other classes like Kensei get even more unblockables, we are again a class that doesn't have anything. The easiest class to kill is orochi.
    When did the Kensei get more unblockables?
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  8. #28
    surr3a1's Avatar Member
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    They get easier way to do unblockables so that for me is More!
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  9. #29
    https://www.youtube.com/watch?v=1l_eZsTV9uQ

    Not my video but hey if his guy can play orochi so can you.
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  10. #30
    Originally Posted by MatlaenStrider Go to original post
    https://www.youtube.com/watch?v=1l_eZsTV9uQ

    Not my video but hey if his guy can play orochi so can you.
    Did you look over this video yourself? All he does is regularly beat multiple people who do not know how to counter the old revenge (who then go to the forum to cry about it, with success as it has been nerfed into the ground), and yes, this video is pre-patch and pretty obsolete by now. The old revenge makes him eat attacks which by now can destroy him before he can even say "nani".
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