I guess you are playing on pc then. At least I am thinking you do, because of the high damage a lb can do to you. A player, who can parry your lights on pc, is able to parry the other light strikes as well - or is hacking.
On Pc, it is in general easier to parry attacks, because the game runs smoother and on a monitor with a far better response time than any tv screen has. In addition, you (pc player ib general) probably play at far mire than 30 fps.
When I play vs. players, several frames get skipped, depending on where the opponent is located. Sometimes, not even heavy strikes can be married because of it. In addition, successive frames are often the same.
On console, the orochi is fine.
One problem with orochi is that he has very little options to feint which are actually useful.
- you can feint the heavy directly but that doesn't bring the confusion that kensei can do
- you can land the first heavy and feint the 2nd - that is more confusing but ofc you'll get parried on the first so not that good either
We do not have a light, heavy combo so that we land the light and feint the heavy - berserker has this combo and it is doing great job for him.
I get between 45 and 65 fps on my pc and in late game orochi is just too predictable. To be honest I think its funny how orochi is not the fastest assassin out of all 3, if u look at kinjudsu in real life their attacks are way faster than in the game. I do understand that its a video game but still, fast attacks and low dmg with great couter attacks would be nice
But not blockable anymore on pc and basically a one way spam-fest to the faction map.Originally Posted by ProRussian440 Go to original post
On the speed. Do you really think, a long sword is that slow? Because of the perfect balancing and low weight, they were really, really fast.
Based on framerate alone 60 FPS will only get you 1/60th of a second advantage in reaction time compare to 30 FPS and that's only half the time. People keep making that argument and unless there's some software or network issue exclusive to consoles, the argument doesn't hold under scrutiny.
Having said that, Orochi is... OK. Your vortex as an Orochi player is top light x2 and Zone Attack. Feint top into top light if you know they'll parry. I still backdash and Stormrush all the time but now I just almost always cancel it. If I bait an attack then great but it's mostly to visually make it clear that they have to be careful going on the offense.
It sucks that you basically take everything you liked about the character learning him and throw it out but he technically has the tools to compete.
I only play Orochi, and I have a 4-1 KD ratio or above in all modes and 83% win rate w him. He is average. Not amazing, deff not bad. Needs more feint options, but if you can deflect well and dodge well he is really tough. I go into every fight knowing I only lose if I make a TON of mistakes, and typically I do not die, if I do, it is rare and I lose my sh1t because of how rarely it happens. I am more than content with where he is at.
What's your general strategy with him? I've been transitioning from an offensive Orochi to a defensive style and it was rough going for a while. My foundation is a 50/50 top light and ZA quasi mixup. I do a lot of safe Storm Rushes but are almost always canceled just to telegraph that they should be careful. I feint only if I see they can parry my fast attacks.Originally Posted by cdrex11 Go to original post
If you play on either XBO or PC would you be OK playing a few sparring matches with me?
I play on ps4 atm but would be down to help you out if you ever get one or are with a buddy that has one. I typically play very aggressively unless I see they can parry well in which case ill play a bit more defensively and faint more. I am always moving and rarely if ever still. My typical fight is me waiting for them to approach since I do not have good openers, I dodge attack when they approach, then top light twice, GB into heavy, etc. I try to end them within 5 to 10 seconds. If their health dips under a bar I usually feint heavy into ZA. My tip is GB alot, do not try blocking much, dodge attack, only heavy attack after GB or against weak opponents, do not initiate fights, play aggressively unless they parry well.
Orochi have no attack options. Heavy feint is a common feature, but it's very unreliable. All I get with feint is a light attack just in the face. I believe it's a lan problem because i find my char doing a lot of things i don´t understand (like attacks in wrong directions, or attacks with no input from me)
It's very predictible. Most of chars just defend and they know i only can GB or feint, so i can't surprise at all.
I think orochi need some kind of soft feint like PK have, for example.
berserker is a way better assassin class than orochi is, coupled with lag their side light attack is unparriable while our top light attack is very predictable and punishable. Storm rush in general is a huge risk and I never go through with it. I always use storm rush to get away from an enemy not to attack. The top heavy storm rush a one time use move because once an enemy sees it they will parry it all the time. side dodge attacks are also a very easy way to get parried and punished and the zone attack is our only safe option that nets us a guaranteed hit which consumes half of our stamina.
Berserks on the other hand have a way better skill play invovled allowing them to cancel and guardbreak seemlessly within miliseconds which is hard to counter. Your only bet with a berserk is to block everything unless you want to be punished thorugh guardbreaks and cancel parries or deflects. All of berserks moves have weird timing that is hard to time with a parry which leaves you to either dodge or block and blocking all the time will get you no where because an orochi has no option for attack other than parry.