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  1. #1

    Fixing Turtle Meta Mechanic Suggestion

    Just think about a mechanic where your 3 guard indicators get cracked after blocking several attacks from that direction to the point where they collapse.

    Light attack = 1 dmg on that indicator side.
    Heavy attack = 2 dmg on that indicator side.
    Guard break = 0.5 dmg on all 3 indicators.

    Let's say vanguards and hybrids have 3 hp on their indicators, heavies have 4 and assassins have 2.

    Indicator health regenerates in a similar manner to shugoki's hyper armor.
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  2. #2

    well I appreciate your attempt ...

    but I don't think it's a solution. Sounds a little unbalanced, the faster heroes would be at an even greater advantage than they allready are. and personally i think it also sounds a little unfun.
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