I understand the argument of them needing to fix the matchmaking before they incorporate leave penalties. But there are just way too many people who rage-quit for ridiculous reasons that it over-shadows the matchmaking reason. I've had duels where my opponent beats me the first 2 rounds and says "Good fight" but then I beat him the next two rounds with him saying nothing, I then beat him in the last round and he leaves before it registers... That by itself (and the many other people who just leave because they are just generally losing) doesn't make me want to support the idea of "Leaving rage-quitters alone".Originally Posted by darkspawn2101 Go to original post
But again I understand your argument for the matchmaking but even then I would not rage-quit. I would actually try to play the game...
That is our differing opinions... I am not going to say your points are idiotic like you did after I presented sound points... Just different opinions on the matter is all..
I repeat my stance. The system does not give you the right to use me as a punching bag or force me to fight in a fight I have no chance of winning.Originally Posted by xLeapingLizardx Go to original post
And I repeat, why should I be penalized, for computer issues, technical issues, or similar?
Ok, if someone is using an exploit, go ahead and quit, that's unfair.Originally Posted by darkspawn2101 Go to original post
But if they're not, I have to ask you, how does one get better at a game? My answer would be to go against more skilled players, such as a rep 20 Orochi, and learn what they are doing in order to counter any other less skilled orochi, thereby getting better.
What does your "get gud" stance do for someone getting slaughter by a cheeser with high powered gear? Nothing, because you can't get better when you can't defend yourself or fight back. The heroes, and the match making are unbalanced. You can't punish people when the system is broken.Originally Posted by SAVAGE_CABBAGE1 Go to original post
And really, all that should be done is make stats count, and give loss when you manually quit. That way people can't pad their stats. Although I don't understand why anyone even cares what that their stats are.
Punishing people is just silly.
By playing with people at your skill level, being slowly raised to higher level play when your -ready- for it.Originally Posted by SAVAGE_CABBAGE1 Go to original post
Git gud dosent work here, sorry. Sometimes, the only thing you learn from failing is that you failed, and geting your *** kicked by a thousand gear cheese master like say, a Shugoki, only tells you the matchmaking is screwed.
I put forward a suggestion, that suggestion has not changed.Originally Posted by xLeapingLizardx Go to original post
Have a steel penalty. You lose a certain ammount. The ammount increases, at a certain point exponentially, every time you leave. The penalty stops when you successfully complete a match.
This, with the matchmaking changes, would basicly make it so the only time you leave are against cheesers, and the statistical likelyhood of running into more stops at a certain point.
Ok, that sounds like a fair idea.Originally Posted by darkspawn2101 Go to original post
So when you leave your steel is literally taken from you? If not, you currently don't get anything when leaving right now anyway, so it wouldn't be different.
Even though I understand not wanting to fight against cheesers (because who does?), it would be better for them to fix the cheese rather than having a way to quit a game because of "cheese".
This would just lead to people leaving when you don't play the way they want you to. Basically having their own interpretation of cheese.
I think the penalty just needs to be really substantial to sway away from quitting in general. Not some kind of "you can quit every so often for a small penalty if you don't really like the way your enemy plays"....
I didn't mean 4v4 at all, sorry for the misunderstanding. I meant duels, where it is a true equal playing field.Originally Posted by hairless_ape Go to original post
I agree that they should give it a loss when they quit, because there is no incentive to quit afterwards. Losing out on xp, gear, and still getting a loss.