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  1. #1

    Shugoki Hard to Kill Feat

    Per the community forum the Hard to Kill feat stops working after you die.

    Was this silently fixed in the last patch, or is there an ETA for it? It's kind of a big deal for Shugokis.
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  2. #2
    Link: http://forums.ubi.com/showthread.php...4-Known-Issues

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    [ALL] Shugoki "Hard to Kill" Feat loses function after death

    • The level 3 passive feat of the Shugoki is no longer active after dying.

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  3. #3
    looool and how it can be earned again??? wtf?
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  4. #4
    I think it means that the feat "resets" on it's damage reduction.

    This is just me speculating.

    So for example, previously it would continue to stack damage reduction regardless of death? now it resets to 0.

    If I'm wrong, feel free to ignore this.
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  5. #5
    If I remember correctly this was fixed awhile ago. As for the damage reduction, it's pretty useless. The Hard to Kill feat only activates when you're at 100HP or lower. At 100HP, you only get a 20% damage reduction which is BS when heroes like PK and Warlord have a lv 2 feat with a passive 25% damage reduction which is always active.
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  6. #6
    Gray360UK's Avatar Senior Member
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    Originally Posted by Dizzy4213 Go to original post
    which is BS when heroes like PK and Warlord have a lv 2 feat with a passive 25% damage reduction which is always active.
    Yeah because Shoguki doesn't have anything to compensate like Hyper Armour right? ... Oh wait
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  7. #7
    is see that in a older patch. tought it was in the 1.5
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  8. #8
    Originally Posted by Gray360UK Go to original post
    Yeah because Shoguki doesn't have anything to compensate like Hyper Armour right? ... Oh wait
    Except that Shugoki pays a heavy price for that Hyper Armour. I don't know what the exact percentage is but it feels like you take almost twice as much damage when it's removed. Which is easy to do when all you need is one GB and it's gone, even if the Shugoki counters it.

    My argument was regarding feats, don't see why you needed to bring individual hero skills into this.
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  9. #9
    Gray360UK's Avatar Senior Member
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    Originally Posted by Dizzy4213 Go to original post
    My argument was regarding feats, don't see why you needed to bring individual hero skills into this.
    Now that is just dumb. You're either playing dumb to avoid having to talk sensibly about the character, or you are dumb. Either way I'm not interested in playing along.
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  10. #10
    Originally Posted by Dizzy4213 Go to original post
    My argument was regarding feats, don't see why you needed to bring individual hero skills into this.
    I will assume you aren't trolling and really are just dense.
    Feats change the hero's gameplay. The individual hero. The same feat can be overpowering or useless, depending on the hero and what kind of use he can give it. So discussing feats without discussing the complete hero, his kit and moveset is pointless.
     2 people found this helpful
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