I agree with that as well also on console so haven't gotten it yet but have been playing with a full feat build for 2 weeks knowing this would happen and that's how you stop the baking, smoke bombs stuns were put in the game for this reason I believe you can use these as a retreat and hopefully get the 1v1 or give enough time for your team to help. Revenge was out of control along with spamming of knockdown unblockables during revenge.
it can still achieve big plays ; but i noticed revenge duration is much more important now.
Before the change, one could ignore revenge duration and just proc many of them quickly (chances are you had time to kill the opponents within the tiny revenge window or just procced another real quick.)
Now i actually feel like i need revenge duration. (probably will have to cut into debuff resistance stat as it doesn't help with guardbreaks anymore anyways.)
Im glad I've been gearing the way I have since day 1. The "gain by" stats have always been my throwaway stat with duration being my secondary behind exhaustion recovery on that piece.Originally Posted by teksuo1 Go to original post
i think u fixed it lil 2 much. i dont play duels. most of time dominiion... and 1v2 or 1v3 is prty heavy with this nerfs. so u have not a chance agaist those ppl. maybe you should separate it... that a ravange mode on 4v4 is stronger the on a 1v1 or 2v2. or just on dominion and skirmishOriginally Posted by UbiNoty Go to original post
No, you would die to your team mates more than you ever do to your enemies. Nothing about friendly fire doing 100% makes it bad for the person doing the friendly fire, only for the team mate they are hitting. You don't know people very well if you think they will care that you died while they tried to hit the enemy, they will watch you fall and kill the enemy over your dead body.Originally Posted by bananaflow2017 Go to original post