I feel Ubisoft has gone mostly in the right direction with the recent patch. The Revenge Gain by Injury and Defense nerf was highly welcome, and while I believe Duration was fine originally it still hasn't impacted me much personally during gameplay.
Unfortunately, I think Ubisoft has also made a big mistake and the recent nerf to Revenge Health / Defense has made Revenge pretty much useless in a 1v3 or 1v4 situation. For those who don't know, Revenge defense's maximum bonus has been reduced from 48.2% to 32.1%, a 33% decrease.
After playing Dominion matches after the recent update, I've noticed that Revenge mode is no longer a deterrent against ganking by enemies. Instead, enemies will now simply spam heavy attacks and wait until the opponent gets hit enough to die. If the revenged player tries to attack, they will get hit by heavy attacks and have major chunks of health taken away. If they block, they will be stuck endlessly blocking until enough hits come through and they die. If they parry, there will usually be enemies who didn't attack who will simply attack when the revenge player tries to take advantage of downed players.
The reason why I'm starting to see Revenge no longer feared as an anti-ganking device is because of the recent overnerf of the Revenge Health / Defense. It has become so easy to kill Revenged players that they're no longer feared in a 1v3 or 1v4 setting. It's also very unfun to be in the Revenged players position and not be able to do anything against your attackers, forced to watch as your character dies no matter how well you play against your enemies.
If Ubisoft doesn't revert this change, I foresee that ganking will become a very serious and unfun strategy in Dominion and Elimination, and this is a very sad prospect indeed.
If you are being ganked 2+v1 you need to do several things, in order of importance:
1. Turtle/Contest as much as you can
2. Have your team capture their unprotected points
3. Proceed to win
Use your Revenge to survive not engage and come out on top against 2+ players, which is difficult against novice and impossible versus skilled opponents.
Exactly. In a 2v1 situation, you are supposed to lose most of the time, because they have an unfair advantage. Revenge before was so strong it gave the lone player the edge, which isn't even close to reality.
The correct way revenge should work is to give you as much turtle potential to CONTEST the zone for as long as you can while your other team (with superior number) capture / boosts other zones.
You overdid it.Originally Posted by UbiNoty Go to original post
Tell that to the Spartans at Thermopylae (and no I don't mean the film "300"'s depiction of that event). Dudes must have been max revenge build all the way to kill off over a million Persians.Originally Posted by We.the.North Go to original post
Jokes aside, the INTENT of Revenge Mode is not "just to survive and turtle", the fact that it increases damage output implies that it is to be used to give the outnumbered player(s) a chance to turn the tables.
Hell this was even stated by a Ubisoft Dev in this interview!
There is a lot of debate on what UBI had intended with this game mechanic. With this nerf it appears it was not designed to be a group counter attack but just a way to provide breathing room when attacked by multiple enemies.. allowing an escape or holding ground for a brief period. Can you give us a clear vision on how this mechanic was meant to be utilized?Originally Posted by UbiNoty Go to original post
Notice you left out the part where she says Revenge allows you to flee.Originally Posted by Rhodri331 Go to original post
That doesn't fit your argument I guess?![]()
Personally, I'm done with the game for now since 4v4 game modes were my bread and butter. They are boring gank fests now. It's magnitudes more frustrating because the matchmaking is so bad that you don't get teammates at your level. I never had trouble with revenge as you should just be using crowd control to help one or two guys get in the damage. If someone got revenge against me in 1v1, I would just run or turtle up.
Ubisoft, which game modes were low to medium activity and which were high to very high? I think you would realize that 4v4 was already the better mode... because of buffs, feats, and revenge!