Berserker is fine. They are meant to be hard and I hope they remain that way.
The problem with the game is the defense overall, not one or two heroes. Super armor on the second hit was an amazing buff, you just need learn how to use. Rep 6? I bet you are still predictable as hell.
AgreedOriginally Posted by Vingrask Go to original post
as far as i see it, i dont see more improvement for now the only thing is that they will keep a eye on how the super armor works, the funny thing is that they say the berserker is meant as a relentless attacker, i really dont see that at all.Originally Posted by cyberakiba Go to original post
so for now i still see the berserker as uselees.
with this Def meta the berserker chance of winning is so ****ing low, again way to easy to parry his chains
i find it funny that so many ppl are saying berserker is fin it is just me that is a bad player, first of all must of the time i w8 for players to attack me becuase of the def meta and the berserker dont have a opener like warden or warlord and yes i do use faints aswell, im not the best player in world but im not stupid and have played with the berserker for a long time, and i know the balance of the berserker is so wrong with the def meta.
but let me ask you, have you seen a player play berserker in tourments, and if not ask yourself why is this
Berserker have a hard time against the actual defense, but the problem is most of Berserkers really don't know how to play him/her.Originally Posted by FroZZenT Go to original post
There is 3 types of Berserkers:
- the one who think they are a super hero and spam like hell just to be parried everytime. They don't do the feint game correctly, what isn't enough to deceive the enemy and find constant openings, so they become predictable even feinting; almost easy to beat when you realize the pattern and punish;
- the one who plays like a Warden: this player play Berserker for parry. They don't know the feint game and can't find an opening, so all they do is milk parries so they can gb, wall and punish with a top heavy; super easy to beat if you avoid being parried and punish, since Berserker can't cause enough damage this way;
- the one who understood the hero: this player know Berserker is hard and need to work a lot for openings. They try don't repeat themselves and uses every tool avaiable for Berserker. The feint game is well made, making the enemy unsecure about when try a parry, what gives a lot of oportunities for the Berserker use their moves. Hard to beat because you don't know what will happen and need to caution a lot;
And all the Berserkers I face are the first or the second one. Earlier today I dueled a player who used all the heroes rep 0~2, finishing with a rep 7 Berserker. I thought "wow, I will have a hard time now", but right when I beated him in the first round without lose a single bar, he quit. Rep 7, predictable...
I'm not saying you are a bad player. I'm saying you probably didn't understood the hero to complain like that. Yes, Berserker is damn hard. A lot of times I almost gaved up and changed main. Find an opening looks like a job, but they are the most active hero of the game, with Kensei in sequence. Most Berserkers don't even have different mixups, it's just random moves or repetition.
Furthermore, Ubisoft can't buff Berserker without make him an overpowered beast. They need to little adjust until find the balance. I think our hero is the most tricky one to balance.
i see your point but why have chains if you can parry them all. with this def meta it just make all of the moves on berserker useless,( talking about parry not block, you should still be able to block them)Originally Posted by Vingrask Go to original post
i think that is what they need to do not only on berserker but on all classes with chains attack.
For now parry is way to rewanting and that is making a big problem for the berserker, and i dont like to do the waiting game all the time, but i have to right now so i can only use 30% of the moves berserker have because it is unsafe for me to do so,or something.
is that the right way to play this i do not hope so.
but for now i do the waiting game and trying to get my openings but it is NOT the way i like to play the game ofc i dont spam very thing and thing im a super hero, but when i do find a opening i will like to be able to do some chains aswell but it is just way to unsafe the way it is now and that is whay i say the super armor dont help a single thing for the berserker, WHY PARRY
Can't wait to see the new patch on console, as I main the kensei, let's talk 'bout it.. If you have a strong opponent, he will always be able to parry your hits, conseguence he stops your combo/unblockable.. I don't see why berserker's combos should be unblockable even kensei's final move is parryable, so I don't see the point of the discussion.Originally Posted by FroZZenT Go to original post
first of all you have not read all of it, but just for you i will say it againOriginally Posted by cyberakiba Go to original post
first of all i never talked about the moves to be unblockeable and i have never talked about them being unparryable.
the thing is that all the attacks/ hits in the chain with the berserker you can parry (the berserker zone attack do 4 hits and every hit you can parry)
what i was saying was that if you miss the parry chance on the startup on a chain move you should not be able to parry the rest of the hits i the chain move, ofc block or dodge them but not parry.
and no i dont think that will be OP at all because you can still parry them but only on the first hit/ startup,
i do think this will take us little bit away from DEF meta we have now, boring waiting game.
and this dont just go for the berserker but all classes
why have the moves/chains if you cant use them at all