Dear ubisoft.
In the stream, you claim that the GB needs to be sooner in the next patches while charging shoulder bash.
Don't. Just don't.
You removed it already on 2 classes, as example warlord: headbut cancel into guardbreak.
You better remove it for more fair gameplay instead of more cheesing tactics.
I know that warden is precious to you. But its vortex is powerful and the shoulderbash cancel into guardbreak is such cheesing tactic THAT this game does'nt need.
Thanks.
No, it is strong, but required in a game that favors defense that much. A 50/50 is good to force people to react and either take or do damage. Just make it that if the opponent guesses right, the warden gets punished (which means a whiffed SB = light or GB) and/or that the feint into GB has to be triggered before the charge is launched (so it is no longer reactive)
Also while reading about it today, I realised that almost every class can counter it : all classes with dodge-attacks counter it, all classes with fast light attacks can punish it on reaction. Raider car CGB during the dodge. It seems that the only class that can't counter it is the shugoki (his fast are too slow) and, since the update, the conqueror. Can hardly be considered OP when 10/12 characters in the game can counter it.
No, it is strong, but required in a game that favors defense that much. A 50/50 is good to force people to react and either take or do damage. Just make it that if the opponent guesses right, the warden gets punished (which means a whiffed SB = free light or GB) and/or that the feint into GB has to be triggered before the charge is launched (so it is no longer reactive)
Also while reading about it today, I realised that almost every class can counter it : all classes with dodge-attacks counter it, all classes with fast light attacks can punish it on reaction. Raider car CGB during the dodge. It seems that the only class that can't counter it is the shugoki (his lights are too slow) and, since the update, the conqueror. Can hardly be considered OP when 10/12 characters in the game can counter it.
The problem with the move combination is that most Heroes are unable to counter it. If you dodge they GB, if they are standing on your toes they will connect before you can counter with a light attack. If you don't dodge the bash hits. Most moves in the game have a solid counter, this move not so much.
With warden its more like 33/33/33 . Normal bash with atks , cancel to GB , or feint the shoulder bash for parry . Thats way to fking OP for one move . Lets say i go for a dodge and he cancels it for free GB . Lets say i go for lights attks but he feints the shoulder bash and gets a free parry . Today i even encountered a warden which was charging it for a long time ,which is kind of unusual, and somehow lights didnt interrupt it and he got an overhead heavy on me . This move needs some tweaks.
My belief that this functionality is bugged is based on how similar moves function in-game; Shoulder Bash being canceled into anything mid-animation is a bug and is not intended.
If Shoulder Bash had an inherent ability to do this, its Move Description (or it would be a Perk) would have stated it, exactly like it does when certain moves can be canceled or mix-ed up.
Best thing you can currently do is report it to Ubisoft.
If I recall correctly, the warden is uninterruptable after his long charge, at the time he flashes white. So assuming I am right with that that works as intended.Originally Posted by Pain-Seeker Go to original post
Hardly a counter, rolling around the map doesn't get you hits on an enemy.Originally Posted by NathanX42 Go to original post