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  1. #21
    DrExtrem's Avatar Senior Member
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    Dec 2015
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    Bremen, Germany
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    3,488
    I was kicked from a game not long ago.

    Might be problematic, if you get connected to people from the other side of the Atlantic Ocean.
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  2. #22
    Zhantay's Avatar Senior Member
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    Sep 2015
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    Honestly can not tell if it's connection or not but almost every 4v4 somehow the Host sucks **** gets killed first and the game crashes. Don't even know if he's the host or not but immediately leaving after you died ONCE is ****ing annoying.
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  3. #23
    A quitter punishment will only bring benefits. We have no need to be scared of that. Will the game lose players? Maybe. Do we want those players? No!

    If a quitter stop play we only gain with that, after all, they do not offer anything good with this behavior. 1~2 minutes more on queue to get a quality opponent and a quality match? Totally worth!
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  4. #24
    Originally Posted by Rhodri331 Go to original post
    Furthermore, quitting out is sometimes the only real punishment that a player can inflict on another, it's the singular most desperate attempt at communicating that the conditions that brought on the quit was one that was perceived as unfair and un-fun.
    Well Damn Jerry, you must rage quit a lot for getting your *** beat in video games LOL. there is nothing unfair about this unless a person is literally hacking and cheating. Rage quits account for a high percentage of matches disconnecting/ erroring out and that alone pisses a lot of us off.

    When someone Rage quits in any team based or pvp game you are:
    1. hurting your team by now being a man down
    2. bringing in an unfair advantage to your team because you abandend them like a deadbeat dad
    3. giving the other team player number advantage
    4. proving that you can't handle competitive games and shouldn't play them

    Applying a player penalty to leaving matches early is not going to kill the game.

    It will weed out the kids that have baby rage and leave more room for those of us who actually want to play the game.
    It will help with keeping the game more stable making disconnects happen less frequently.
    It will bring players who left the game back to the game for knowing baby rage is not tolerated any longer and something is being done.
    Who the **** wants to play a pvp game where players just quit with no repercussions, plaguing a legit player with disconnects or a loss that could have been a win?

    Your logic is very flawed sir.

    p.s.

    Roses are red, this life is a lie, existence is pain, I just want to die

    Mr. Meseeks
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  5. #25
    When someone leaves the game early they are already being punished:

    1- They wont get steel;
    2- They wont get XP;
    3- They wont get items;


    Thats enough of punishment. For players that stayed, if its a round match, you win the round and IF there are more rounds or time, you get to fight against bots.

    Thing is, Ubisoft is trying to pass the responsability to the players instead of accepting that they should fix the game so people that leave dont disconect players that stay. If that was solved no one would be harmed at all.

    Personally, I work all day, got a small baby and a family to take care. I got very limited time and the reason I bought the game is to play with 2 real life friends. If we queue as a party and one disconects, we leave the game (either by quitting or after the invite of the player that got out). So, it seems its fine to Ubisoft if a player dcs (no penalty), but what about their friends? Would we be allowed to leave as well? If the answer is no, I see no reason for a lot of people to play this game as I REALLY DOUBT me and my friends are the only people that bought the game to play with friends. I didnt buy it to play in a team of bots or random people, simple as that. In a time where games cost milions to make and dozens of good games are released monthly, if Ubisoft starts punishing players they will just screw themselves in the long (or short) run.
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  6. #26
    Originally Posted by Mr_M3se3ks_ Go to original post
    p.s.

    Roses are red, this life is a lie, existence is pain, I just want to die

    Mr. Meseeks
    Off-topic, but you should initiate all your posts with "Hi, I'm Mr. Meeseeks!".

    Just a thought.
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  7. #27
    Originally Posted by rossato2109 Go to original post
    When someone leaves the game early they are already being punished:

    1- They wont get steel;
    2- They wont get XP;
    3- They wont get items;


    Thats enough of punishment. For players that stayed, if its a round match, you win the round and IF there are more rounds or time, you get to fight against bots.

    Thing is, Ubisoft is trying to pass the responsability to the players instead of accepting that they should fix the game so people that leave dont disconect players that stay. If that was solved no one would be harmed at all.

    Personally, I work all day, got a small baby and a family to take care. I got very limited time and the reason I bought the game is to play with 2 real life friends. If we queue as a party and one disconects, we leave the game (either by quitting or after the invite of the player that got out). So, it seems its fine to Ubisoft if a player dcs (no penalty), but what about their friends? Would we be allowed to leave as well? If the answer is no, I see no reason for a lot of people to play this game as I REALLY DOUBT me and my friends are the only people that bought the game to play with friends. I didnt buy it to play in a team of bots or random people, simple as that. In a time where games cost milions to make and dozens of good games are released monthly, if Ubisoft starts punishing players they will just screw themselves in the long (or short) run.
    Hi, I'm Mr. Meeseeks!

    If anyone understands pain, its me! Playing with your pals is great and all but even if someone DC's from an error, it's still hurtful to the whole match man. Let me break it down, Caaaaan dooooo!

    Lets say you join a match with 3 pals, things are getting hot and heavy and POOF! MAN DOWN! now its you, one other pal, a random person and a Bot. A bot is just as good as a dead player as they don't really help much. then you leave to reunite with your buddies and uh-oh, the team you played is left with bots or a game crash. Now lets say they didnt crash, anyone who joins that match is now at a disadvantage because they are replacing bots in a game thats already loosing. What happens then? more people quit causing more instability, or they stay and play a match they know they will not win.

    People quit all the time for various reason in many games man, but in the end no one enjoys it. Not even the team possibly getting a free win because now the thrill of victory is sullied by not having a challenge anymore. leaving a match early effects every game differently and in For Honor, it hurts us all. Ya Ubi needs to fix the disconnecting but with it still being not 100% early leaving of matches exasperates the problem. implementing penaltys for leaving early will weed out the bad players and make others like more cautious of leaving a match regardless of circumstance. You said you got a kid man so if you can commit to that then you can commit to your game too Caaaaan dooooO!

    p.s.

    Roses are red, this life is a lie, existence is pain, I just want to die

    Mr. Meseeks
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  8. #28
    Originally Posted by Mr_M3se3ks_ Go to original post
    Hi, I'm Mr. Meeseeks!

    If anyone understands pain, its me! Playing with your pals is great and all but even if someone DC's from an error, it's still hurtful to the whole match man. Let me break it down, Caaaaan dooooo!

    Lets say you join a match with 3 pals, things are getting hot and heavy and POOF! MAN DOWN! now its you, one other pal, a random person and a Bot. A bot is just as good as a dead player as they don't really help much. then you leave to reunite with your buddies and uh-oh, the team you played is left with bots or a game crash. Now lets say they didnt crash, anyone who joins that match is now at a disadvantage because they are replacing bots in a game thats already loosing. What happens then? more people quit causing more instability, or they stay and play a match they know they will not win.

    People quit all the time for various reason in many games man, but in the end no one enjoys it. Not even the team possibly getting a free win because now the thrill of victory is sullied by not having a challenge anymore. leaving a match early effects every game differently and in For Honor, it hurts us all. Ya Ubi needs to fix the disconnecting but with it still being not 100% early leaving of matches exasperates the problem. implementing penaltys for leaving early will weed out the bad players and make others like more cautious of leaving a match regardless of circumstance. You said you got a kid man so if you can commit to that then you can commit to your game too Caaaaan dooooO!

    p.s.

    Roses are red, this life is a lie, existence is pain, I just want to die

    Mr. Meseeks

    Well, for the ones joining a team of bots middle match, there should be an option to NOT join a match in the middle (actually I think there is such option, isn't it?). For the trhill of the other team, well, they are rewarded enough with getting a free win. Whats not acetible is forcing players to wait 15 minutes to be able to get a chance to queue again with a friend that was waiting the whole day to play with them.

    In short, the only real/pratical issue with people leaving mid game is the dcs it causes. Everything else is subjective. Its up to Ubisoft fix their mess, instead of punishing players.
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  9. #29
    I don't think you can warrant punishment for leaving until the random disconnects are fixed. I've been in way more games where it seems the player disconnected and not rage quit.
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  10. #30
    Gray360UK's Avatar Senior Member
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    Sep 2015
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    2,800
    Just a couple of days ago I got kicked from 5 different Skirmish matches.

    1 where I was mid-fight with a Nobushi
    1 where I had just backwards evade rolled away from a Warden who needed 1 more hit from me to die
    The other 3 were just at random points, 2 near the end when my team was about to win though.
    Was a very frustrating evening.

    Point is ... did the Nobushi / Warden think I rage quit? Did they realise I was winning or did they think I was scared of them?

    Does the Warden still laugh about that one time a PK rolled away from him and then quit, because he was sooo good and the PK was scared?

    Who knows.

    Maybe they got kicked too?

    But it is definitely not always a Rage Quit.
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