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  1. #11
    In duel i had 2 matches in a row where a Peacekeeper and a Valkirie left after the first round, only because i parried their light attacks. Will this kind of behavior going to be punished?
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  2. #12
    Draghmar's Avatar Senior Member
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    No. Because when you parried their attacks you took away their fun in playing the game in a way they want.

    (Yes, that was kind of sarcastic)
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  3. #13
    Originally Posted by Rhodri331 Go to original post
    No, nobody is obligated to be your punching bag in this game. Nobody is obligated to play in any way that they don't find themselves to be entertaining, because that's what this game is, entertainment.

    Nobody is obligated to play, nor should they be. Adding in a "leaving penalty" is the quickest way to ensure the death of this game by alienating players.


    Furthermore, quitting out is sometimes the only real punishment that a player can inflict on another, it's the singular most desperate attempt at communicating that the conditions that brought on the quit was one that was perceived as unfair and un-fun.
    ^^

    Just where does this punishment mentality come from? Its like rage-punish the rage-quitters, who dont all quit in a rage!!! stop calling players who dont want to play with you rage-quitters. its more this-sucks-quit, bad-team-quit, too-laggy-quit, i-was-definately-blocking-so-why-am-i-dead-quit, gotta-go-to-bed-quit. Punishment will lead to less players. Will the punishment be in the advertising for the game? "NOTE: You will be punished if you leave a game before NOggin1 has beaten you to a pulp at least 20 times!"
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  4. #14
    Ok, next time i'll let them "play their game" and eat a few hits, then i'll ask them to disrespect my body and start a complain about peacekeepr and valkirie being too strong. Maybe after a 2-0 their ego should be skyhigh and a comeback wouldn't hurt too much....
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  5. #15
    Originally Posted by Rhodri331 Go to original post
    No, nobody is obligated to be your punching bag in this game. Nobody is obligated to play in any way that they don't find themselves to be entertaining, because that's what this game is, entertainment.

    Nobody is obligated to play, nor should they be. Adding in a "leaving penalty" is the quickest way to ensure the death of this game by alienating players.


    Furthermore, quitting out is sometimes the only real punishment that a player can inflict on another, it's the singular most desperate attempt at communicating that the conditions that brought on the quit was one that was perceived as unfair and un-fun.
    Rage-quit much?

    You're absolutely wrong on every possible level. While nobody is obligated to play, there is a reasonable expectation that once you've committed to a match, you will do your best to finish said match. That would be true even if there weren't stability issues. The fact that quitting mid-game can ruin everybody's game just makes it even more egregious. Yes this game is meant to be entertainment, but it's also a co-operative effort at achieving that entertainment. By quitting mid-match, you're actively trying to hurt the game's purpose. You are not the only one playing, and maximizing your enjoyment is not the only consideration in a multiplayer game. You're part of an 8-man society for that match, and by quitting out and potentially hurting everyone, you're violating the implied social contract for that group.

    If you feel that you need to potentially crash a map to drive home to someone that they were doing something distasteful, your thinking is severely flawed. They aren't going to get that point. The point they are going to get is that what they were doing was effective enough that you had to act like a child and leave, and will do it more in the future. You are encouraging their behavior. All you're really doing is being spiteful and childish. If the wya they were ruining the game was by griefing or harassing you, there's a report option for that. If they're ruining your experience by acting within the games rules and you just don't like that some things are doable in-game, then you'd best quit the game.

    The only people who will be driven away by a quitting penalty (assuming it is well implemented) are people who rage-quit regularly.. And their departure is healthy for the game-state.

    So basically, you're just wrong on every count.
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  6. #16
    omg LOL!!
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  7. #17
    Originally Posted by guffffff Go to original post
    ^^

    Just where does this punishment mentality come from? Its like rage-punish the rage-quitters, who dont all quit in a rage!!! stop calling players who dont want to play with you rage-quitters. its more this-sucks-quit, bad-team-quit, too-laggy-quit, i-was-definately-blocking-so-why-am-i-dead-quit, gotta-go-to-bed-quit. Punishment will lead to less players. Will the punishment be in the advertising for the game? "NOTE: You will be punished if you leave a game before NOggin1 has beaten you to a pulp at least 20 times!"
    It's expected of any online PvP game that includes ranked play, which this game is expected to have. Much like they don't advertise that hate-speech and swastika emblems will be reportable. Some things are just plain expected and obvious. And if you're the type to have a serious problem with being punished for bad and disruptive behavior, then you're a welcome loss. Those who are claiming that punishing the worst of the community will drive away the majority are leaping to insane conclusions.
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  8. #18
    Originally Posted by UbiNoty Go to original post
    Sorry about that!
    There are typically more occurrences of quits and/or disconnects right after a new patch is released and that's somewhat expected as people get stabilized and settled in - so hopefully just give it a day or so and you should see less of it.
    We don't like seeing rage-quitters negatively impacting gameplay either and hopefully our rage-quitting update will be released as soon as it passes testing.
    It is not rage quit, it is disconnection. I have 50% drop out rate since this patch. It is killing my gaming experience.
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  9. #19
    Dunno if it is just me, but stability seems bad for me. Can't even seem to pull off some some simple blocks or cgb's. Did something within the code change? Because the games people start teleporting and nothing works, i do quit too. No fun.
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  10. #20
    Sometimes it's definitely connection issues, but when you see people whining then they drop as soon as they take a loss, it's pretty likely not a coincidence.
    You can usually tell the difference just from the way they've been conducting themselves in battle and chat.
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