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  1. #11
    I_Am_OddGirl's Avatar Banned
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    Originally Posted by LordKracen Go to original post
    Playing against a bad PK in a gear mode battle is in fact a very easy way to kill one, yes.
    yeah i actually made it clear I was going to now be 1v1ing PKs for footage. Since the request was made in this post I'd say i need just alittle bit more time for that, but please feel free to continue not reading before commenting...I am surly entertained thus far.
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  2. #12
    Originally Posted by IAmOddGirl Go to original post
    yeah i actually made it clear I was going to now be 1v1ing PKs for footage. Since the request was made in this post I'd say i need just alittle bit more time for that, but please feel free to continue not reading before commenting...I am surly entertained thus far.
    Pointing out the flaws of that example does not mean I didn't read the rest... Simply dismissing the one example you provided, when the next example comes I'm sure the same thing will happen then... Just because someone disagrees with you, doesn't mean they ignored what you said.

    Unless you can provide 1v1 footage of you playing as every class against PKs against the highest performing players then any evidence you provide is purely anecdotal, now, looking at actual tournament matches, you problem with PKs becomes very apparent... I play Nobushi, one of the classes directly hard countered by Assassins, and I still am capable of killing PKs now and then... Doesn't mean there isn't an issue with light spam... Though frankly I sit in the position that the problem isn't the light spam itself but the guard change speed of classes... Warlords with the fastest guard change in the game (4x faster than Lawbringer to put it into perspective) probably don't have as many issues with PK light spam as say a raider who has the slowest guard change.
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  3. #13
    I_Am_OddGirl's Avatar Banned
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    Originally Posted by LordKracen Go to original post
    Pointing out the flaws of that example does not mean I didn't read the rest... Simply dismissing the one example you provided, when the next example comes I'm sure the same thing will happen then... Just because someone disagrees with you, doesn't mean they ignored what you said.

    Unless you can provide 1v1 footage of you playing as every class against PKs against the highest performing players then any evidence you provide is purely anecdotal, now, looking at actual tournament matches, you problem with PKs becomes very apparent... I play Nobushi, one of the classes directly hard countered by Assassins, and I still am capable of killing PKs now and then... Doesn't mean their isn't an issue with light spam... Though frankly I sit in the position that the problem isn't the light spam itself but the guard change speed of classes... Warlords with the fastest guard change in the game (4x faster than Lawbringer to put it into perspective) probably don't have as many issues with PK light spam as say a raider who has the slowest guard change.
    The slow character will be harder to fight PKs with..unless you turtle and parry light.
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  4. #14
    Originally Posted by IAmOddGirl Go to original post
    yeah i actually made it clear I was going to now be 1v1ing PKs for footage. Since the request was made in this post I'd say i need just alittle bit more time for that, but please feel free to continue not reading before commenting...I am surly entertained thus far.

    https://www.youtube.com/watch?v=BC8EvxaDeVQ I could use a clip and say valks are easy peezy as well
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  5. #15
    I_Am_OddGirl's Avatar Banned
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    Originally Posted by Yokonato Go to original post
    https://www.youtube.com/watch?v=BC8EvxaDeVQ I could use a clip and say valks are easy peezy as well
    not one character is unbeatable.
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  6. #16
    Pk aren't really all that hard to fight for the simple fact that they are so predictible. Lunge, light side, light side, heavy/light top, or gb. Best way to beat a PK is figure out the patteren and exploit the openings and once you have an opening keep on the offensive.
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  7. #17
    I agree not all are unbeatable but in all fighting games there are characters that regardless of skill windows its a easier fight than other characters

    PK was banned because spam was being abused its not a matter of MLG being babies its about a abuse of a gimmick
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  8. #18
    So are you arguing against a level playing field? Shouldn't every class have equal chance at defeating each other?

    WTF am i reading here?
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  9. #19
    Originally Posted by kweassa1917 Go to original post
    Oh, for sure. No one is unbeatable.

    It's just that for most people, it takes on average higher skill level, faster reflexes, more experience, more precise control, more effort, more risks taken, more dangers faced to achieve as much result as a PK player that just one-button spams with his/her right hand while picking his/her nose with the other, yawning in boredom of how 'weak' his/her opponent is.

    Hence, "risk-reward ration is BONKERS", remember?



    Like, let's switch the game around, shall we?

    "...Give my class a gun. When I shoot your PK with this gun, you have 0.15 seconds to react and dodge out of the way. If you fail to dodge, it kills you on torso/head shot, cripples you on limb shot. I also get 6 shots off my gun with 0.5 seconds between shots, and then a 1.5 second reload time. My gun will have 20m range. Yeah, sounds like a real fair fight.

    But of course, I'm not "unbeatable", am I. Hey, it's up to you to make around 6 successful dodges that require 0.15s reaction time to reach my position and stab me. (Btw, did I mention that even if you close in, I can whack you with my gun and then roll away for more distance?)

    Yeah, the game may be "slanted" towards my advantage a little bit unfairly, but according to your logic, its still your own fault for not being able to beat me with a gun. I mean, if you were a better player, you'd clearly be able to beat me.

    So, balance would still be fine even if I bring a gun to a swordfight -- under your line of reasoning. Anyone who complains about me having a gun, are in serious need of L2P. You cannot say the game is unbalanced because some good players actually can beat my gunslinger samurai with just a sword. If they can do it, it means there's no balance problem at all. ..."



    There. That's what you're basically endorsing. Good example, IMO.
    9/10 IGN "Like skyrim with Guns"
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  10. #20
    The main problem with the PK is the guard change speed of some classes... Pure and simple, I think she could do with a slight damage nerf, but that is another discussion...
    Lets put it into perspective using frames (PC 60FPS);
    Peacekeeper light attacks are 31 frames each from all directions, as is the case with most characters, but the second swing being 25 frames for her, to top it off she can repeat this combination of her double light combo with very little recovery time in between, hence why it is called light spam.
    So, keeping in mind her attack speeds of 31 and 25 frames we then look at guard change speeds.
    Using the slowest guard change of the Raider with 22 frames, they have a total of 9 frames (roughly 160ms) to react to block the first attack and 3 frames (roughly 50ms) to block the second should they miss the first.
    Compare that to the Warlord of a 5 frame guard change, has 26 frames (roughly 400ms) to react to the first attack and 20 frames (333ms) to react to the second should they miss the first.

    Now, should we bring her zone attack into this which is 18 frames, a Raider has literally 0 ability to defend against this attack unless he already blocking the right... Therefore, any class which has a guard change speed slower than her zone attack (Lawbringer, Nobushi, Shugoki and Raider) must always have their guard on the right hand side of a Peacekeeper to ensure this doesn't happen. Meanwhile the Peacekeeper can comfortable spin their guard around freely and swing at any random direction so long as it isn't the right hand side (their left), forcing classes like these to have reaction times of 160-200ms for every other possible attack.

    Which leads me to my point, certain classes have legitimate reasons to complain about Peacekeepers, and the problem is the zone attack speed and their guard change speed.
    Now, you can use the argument about zone attacks for any class as they can be activated from any location, but only the Peacekeepers is physically faster than some people can change their guard even if they reacted instantly.
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