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Please give this gear some more attention, this is pretty much the most used gear by SOF around the world and it looks like **** in game. Instead of focusing on brightly colored gunskins, uncustomizable guns and ridiculous outfits no one will wear.
Would really like for them to fix the multicam pattern as well. The Crye Combat Shirt in multicam is colored right, but everything else looks horrible. Equally irritating is the fact that the elastic pieces of the Crye Combat Pants are a silverish grey instead of a flat dark earth color. They also need to fix the mounting points on the Fast Ballistic Helmet so that they are a flat dark earth color instead of an off-white color in the full range of transitional and desert patterns as well as the woodland pattern.
This is full multicam Fleece jacket, crye combat pant, and FAST Ballistic Helmet; it looks nothing as it should and makes multicam Arid pointless.
Edit: Actually after looking at actual pictures of "Multicam Arid", the in game "Multicam" looks almost exactly like it (talking about Multicam Arid in real life), rather than being what it actually should be, standard "Multicam"
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They messed it up so bad, I felt like this equipment should be what's focused on the most cause its what SOF forces use most of the time. If nobody wants to use something in your game because it looks so god awful, it must tell you something about it. Ubisoft please fix this problem.
The majority of camos in GRW are awful. The first fix they should do is tone down the brightness of the camos on pants, headwear, back packs and the majority of the tops. The only camos they did right was the black MC camo. And what is up with the camo on long sleeve tops? Why do the striped camos run vertically down the sleeves when they're supposed to be horizontal with the chest!?!
Great detail on the zippers, but poor application of the ABU camo. Horizontally across on the sleeves, not Vertically, Ubi!!
US Woodland was also horribly rendered into the game. Way too much tan and the tan itself is too light.
Coyote Brown on the other hand is much too dark.
Woodland pants with a coyote brown backpack, as you can see it doesn't look exactly as it should. This is something I would expect out of an indie game, not a AAA title and certainly not a Ghost Recon game seeing as all of the items incorrectly rendered here have been done correctly in the previous games. Attention to detail is important, there is no excuse for this and it should be fixed.
Kryptek Highlander compared to Highlander in game. Again, too bright and light.
Here is Actual Kryptek Mandrake, compared to in game, I can't even just say it is too light/bright colored, this just looks horrible in comparison to what it should look like.
Multicam Tropic is another camouflage pattern that in game is much to bright and light colored and the combat pants in that specific pattern should have olive drab colored elastic parts, not the weird bright green color it has. There are probably others, but you get the point. Another thing I have noticed is that the scale of the camouflage pattern itself is different between the top(specifically noticed on the Fleece Top, most noticeable in all multicam patterns, digital patterns, and the woodland pattern) and the pants, this should not be the case, they should be rendered at the same scale as well. Attention to detail is important, especially in a third person game where the error is right their in your face 24/7.
Like I said before, this is something I would expect out of an indie game, not a AAA title and certainly not a Ghost Recon title.
Thanks UbiPhobosOriginally Posted by UbiPhobos Go to original post