Before anyone gets salty, I am totally fine with Wildlands having no stuck to cover. That's definitely not what I mean with this title. However, if we only compare the cover animation to other games and to how you'd imagine taking cover, Wildlands' cover system looks awkward, not to say bad. Okay, imo it looks bad.
Why would you lean with your back against cover? You want to somehow lean out of cover, but you don't want
- to be seen
- to make too many motions.
Leaning with you back onto the cover does however mean
- you have no chance to see what happens in front;
- you have to stand up completely to see something.
The Division does it a little bit better than WIldlands, you lean with your shoulder onto the cover in that game. But still that's not very practical. You'd better crouch near the cover still facing it, holding the gun up or down so it doesn't get in your way. Maybe you even put one hand on the cover to have a better stance. That's btw how you go to cover in first person shooters - you get as near to a wall as you can but still facing the wall so you can lean right or left or above. And that makes much more sense like 90% of the cover systems in third person games.
Wildlands is a tactical shooter (at least from its name) - I would really like to see a more realistc and practical cover animation. Basically, you could completely delete the current cover animation. Just let the character lower or raise his/her weapon when we get near cover and then give us the prompts to lean above/left/right.
The "cover system" you are referring to is stealth walking along walls to limit visibility, in my opinion. If you want to talk realism, I know what you are saying, but the cover system is to "take cover", not to necessarily tactically position yourself in the best possible pop-and-shoot position. That can be done manually with your character. So, if you want to use your methodology of crouched behind and object and popping up at the right moment then do that.
The ghosts move along walls with their side, their back is facing the object slightly because of slouched shoulders holding the weapon. But if your character is holding their weapon "righty" then peaking out of an object on the right side will look okay. But if they are holding it "righty" and peak out the left side then it will look different. (I think this is why it looks strange and there too much movement).
The YouTube video below represents the cover system. It is working fine and as realistic it can be. Switching weapon hands will help with that "realism" feel.
https://www.youtube.com/watch?v=MJWWtewWg6w
My character never gets into cover that smoothly (PS4). I always have to move him and the camera a little to make him do it even though he is right up against it. Sometimes he doesn't peek around the corner either, and instead when I aim, I get a face full of wall. Don't get me wrong, seems like it works some. Or maybe I'm not close enough to the edge when I try to peek around. I use the iron sights option for ADS btw.
I wish I could disable the cover animation completely. That would be the easiest way to achieve what I want. Additionally a lean feature would be cool.Originally Posted by Emptysev3n Go to original post