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  1. #31
    Crikey, that is really bad. Looks like a cheap attempt at Burnout (I miss that game). Why is it that open world games always resort to races. You have a huge open world, a giant sandbox, and the best they can deliver are races. I used to love GTAO but that's now become Mario Kart meets Forza (with Running a Business for Dummies thrown in) and has totally gone so far away from the crime sim it used to be. I now see the same happening here - with race updates, new tracks, faster cars, blah blah blah. It would be nice for once if a company that made an open world sandbox game actually decided to try some new things; lead the rest rather than follow.
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  2. #32
    LaMOi's Avatar Senior Member
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    Originally Posted by postwick Go to original post
    So how are they managing all that revenue and profit? Maybe YOU are out of touch with their fan base. Or you are simply confusing your opinion for "what the fan base wants."
    No ... no I think Ubisoft are out of touch.

    Part of the problem is chasing the $$$...

    You only need look at how they design more and more of their games - For Honour is a great example.
    Chk this for how they try and screw us!

    https://youtu.be/VumE84dxOFE

    Also, I think they misinterpret a lot of their feedback.
    For example, Watchdogs 1 was criticised, among other things, for being too serious, the central character was 'humourless' .

    So Ubisoft filters this and think,

    SERIOUS = NO FUN
    NO FUN = NO $$$

    So in reaction to this, they made WatchDogs2 more 'FUN'...

    Only Ubisoft continually think FUN = GTA (i.e the 'special sauce') .
    Unfortunately, the writers at Ubisoft are clearly a bunch clueless hacks who have no idea how to write dialog, and mistake swearing for authenticity.

    Watchdogs 2 didn't sell well.....

    Again, unfortunately Narco Road is clearly an attempt to appeal to a broader audience whilst leaving hardcore fans cold.


    So yeah, when you think about it, they are increasingly out of touch and it could start to lose them $$$ .....
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  3. #33
    AI BLUEFOX's Avatar Senior Member
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    Sometimes you can try too hard to think of something new and creative. Narco Roads will be OK for some light hearted diversion every now and then I guess, but should have been free whilst the DLC focussed on content that is true to the core of the game.
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  4. #34
    RHAIN07's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    Again, unfortunately Narco Road is clearly an attempt to appeal to a broader audience whilst leaving hardcore fans cold.
    EA/DICE did this with the reboot of Star Wars Battlefront. Heavy online only PVP and minimal solo experience, by excluding the staple offline mode of the originals.
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  5. #35
    Cons72's Avatar Senior Member
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    Originally Posted by Ghost416 Go to original post
    Civil war weapons? Really? Absolutely no practical use in this game. Not even remotely interested.


    Yes, they do, actually.

    So, maybe we have different definitions.

    You are saying, in theory, US special forces are posing as ISIS? Or Taliban? Like an FBI agent joining the mob?

    Please explain what you mean by undercover and what type of work this entails.
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  6. #36
    Originally Posted by Limhill Go to original post
    How is this mini missions. peruvian connections pack. Its good or what?

    Lol no it was trash. A lazy attempt to get people to pre order. 5 of 6 missions required you to blow up unguarded coke. The boss could be killed in 10secs
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  7. #37
    sdirge's Avatar Junior Member
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    Are the shadows at different angles in the car photo?
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  8. #38
    As I said in another thread. Racing in this game could be fun. Especially if we can create our own. There is so many roads and not. The races could be endless. However. I don't want that to be part of the missions. This is a ghost recon game game afterall. Leave the racing stuff there for when I'm bored and goofing off with friends
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  9. #39
    Originally Posted by shotbyron Go to original post
    As I said in another thread. Racing in this game could be fun. Especially if we can create our own. There is so many roads and not. The races could be endless. However. I don't want that to be part of the missions. This is a ghost recon game game afterall. Leave the racing stuff there for when I'm bored and goofing off with friends
    I was hoping they would spend their efforts in making the map more dynamic. A push and pull for struggle over any location. When one high value target goes down another one, in time, takes their place. Maybe they believe the daily, weekly, month challenges will fill that role. Time will tell I suppose.
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  10. #40
    Halmeth's Avatar Member
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    Originally Posted by shotbyron Go to original post
    As I said in another thread. Racing in this game could be fun. Especially if we can create our own. There is so many roads and not. The races could be endless. However. I don't want that to be part of the missions. This is a ghost recon game game afterall. Leave the racing stuff there for when I'm bored and goofing off with friends
    That's why GTA exists...

    Ghost Recon SHOULD be a different kind of game. Ghost Recon it's not about racing, pimping your ride or any "Wezt Koast" life style; Ubisoft had the opportunity of creating a rich open military world... instead they are looking to turn Wildlands (I really hope that I'm totally wrong) to be a GTA clone... I really, really hope I'm wrong...
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