basically yes . or you do the entire unblocakable after you baited your opponent couple time.His assets are fine as he is.I don't main him good kensei beat me up to 8/10.He dodge left and strike other side . If you dodge the unblockable and he cancel it your are getting a heavy or a free GB.You have to understand while a wall throw guarantee a unblockable at least the regular unblocable is easy to parry it goes hand in hand with itOriginally Posted by CoyoteXStarrk Go to original post
Parry is fine it's the reward out of it .Its too much i suggest a faster recovery time after being parryedOriginally Posted by Phallicmenace Go to original post
Parry is ok - on console, it is not totally easy to parry heavy strikes and damn hard to parry light ones.
Atm, the reward is a bit high - it would be totally ok, if we add easier, real fainting to the game. The kensei is actually the only swordfighter, who faints the way, fainting should be. He uses it to alter the attack window.
If actual fainting would be possible for the heroes, parry could stay the way it is.
Btw. The fainted opponent should always have the chance to adjust the guard in time and block the strike without chipping damage - but it has to be difficult.
not only can they be parried, they can be interrupted. any kensei who even thinks about booting up the unblockable I hit him with 2 lights and hes knocked out of it. regardless if he's going for the feint. instead of dodging or parrying you can just attack them with lights. I dont believe they should be called unblockable attacks if they can be parried, a parry is a block
Deception bro. It plays a significant role in this game. No dont feint it every time, geez. Sorry but you said you just got him to prestige 1. In my opinion thats not enough time to learn a class and make an accurate assessment of that class. In other words....."git gud".Originally Posted by CoyoteXStarrk Go to original post