Theres a good start!Originally Posted by Ubi-Zoro Go to original post
Mhm.Originally Posted by Grimmreppo Go to original post
We'll see but little feedback since closed beta made it actually into the game.And all dlc & microtransaction content looks like ********. Monstruck racing dlc, uncustomizable guns, brightly colored outfits, you can see which direction Ubisoft wants to go...Originally Posted by Soap699 Go to original post
I've been giving feedback for months and really want this game to fulfill its potential but at this point i don't it's going to happen and the only thing that could make it actually Ghost Recon are extensive mods.
On topic i would love Zero Dark Thirty or DEVGRU themed dlc. There was a post today on reddit on this and tons of people want this as well. We all want a more realistic approach and not this Saint's Row style ******** that's coming up.
-Acual NVG's instead of bionic implants.
-flashlights, bipods and being allowed to put the AN-PEQ on top of the rail and flashlight on the side (like almost all SOF do)
-Allow us to customize the stocks that fit standard AR buffertubes. There are a bunch of them ingame already but we aren't allowed to interchange them for some reason.
-Disable tracers for all guns except LMG's perhaps or allow us to choose
-More vests/plate carriers which are properly positioned (unlike ingame atm, WAY to low)
-FOR GOD'S SAKE fix the camo brightness on the different pieces of clothing CRYE, this has been the case since cosed beta and looks like ****
-other holsters than drop leg holsters which are barely used by SOF anymore because they suck in the field.
guns:
-MK18
-hk416
-Barrett m82
-Glock 17,18,19 whatever
I would buy realistic DLC like this in heartbeat but none of that **** that's upcoming right now or in the store already.
I agree 100%. It's making me mad also. The LVOA is in the game! guess what...you CAN'T MOD IT.... the cool outfits guess what...YOU CAN'T split it up and use the pieces! I made a thread called "enough is enough" its basically what we both agree on.Originally Posted by adriano133 Go to original post
There should be also normal grips for ARs and LMGs, also grips should have more impact on the recoil because at this point I see no reason to use them over GL. More sights, scopes, flashlights, more than 2 options to customise drawings of the reticles, silencers for PDWs in the sidearm slot. Weapons? Maybe knives, gas/smoke grenades, tasers, garota (it would be cool if we could drag bodies with it) and some anti-vehicles like RPGs. Gadgets - robot (to defuse new kinds of bombs/mines or to cut fences), ropes with hooks (it would be cool if you could use them from helicopters) or mortar.
Allow people to switch to a gunning position in a vehicle without getting out of the vehicle. Allow a solo campaign player to move from drivers seat to gunner's seat without getting out. In the APC for example you can switch from gunner's seat to driver's seat but not the other way around because your team gets into the gunner's seat. Then you have to jump out to switch. Also make it so the AI can drive and you can gun while you tell them where to go. or they can drive toward pointed out locations on the map or mission objectives. Thus causing them to follow a marked convoy while you shoot at it.
The specialty guns should have the option to add/remove suppressors.
Give us mountain climbing gear perhaps, so we can scale the cliffs properly. Let us rope up and climb the vertical cliffs and rappel down.
Maybe add some zip lines and grappling hooks.
Those things would possibly even make buildings climbable?
Make the APCs amphibious.
I like Comancho's suggestion about being able to drag or pick up bodies to move them so other enemies don't find them.
Navy Seals wet suits and rebreathers!Originally Posted by Cappydude Go to original post
ACU and BDU uniform tops, long sleeves and sleeves rolled up.
Bloused pants options.
An ACH Helmet, another FAST BALLISTIC HELMET with camo cover and further attachments like the in game Carbon High-Cut Helmet. Not necessarily with the Night Vision Goggles, unless they actually flipped up and down with use.
Multicam Camo pattern that looks more like multicam actually does.
More of this, brown and green
Less of this, bright glowing tan
More plate carrier options and vests as well
A-Tacs iX camo options for all gear and clothes. It is already a gun camo option, why not the rest?
Traditional and transitional (All Terrain) tiger stripe patterns for clothing/gear/guns.
a 1918 BAR (Browning Automatic Rifle) or the HCAR
Any rifle from LWRCI, prefer a SIX8 A5 rifle, but anything really. Preferably with other stock options than what is shown in picture, anything magpul is good
FN MK20, but you have to increase the ammo cap of the semi auto rifles in the sniper rifle category. That or you could change the rail of the MK 17 to look like this when using the long barrel attachment seeing as the stock is in the game.
6-12 player co-op, and up to 12 v 12 and/or 20 v 20 pvp
Any and all DLC content such as the clothes/guns/gear must be separable from its pack with customization options and not a set in stone take it or leave configuration as it currently is.
-Huey helicopter.
-Customisable vehicles and vehicle weapons?
-Better skill system or advanced skill system for rpg. Based on Guns handling: like reload speed, weapon swap, accuracy, Control. More scale to this like skill you can put 10 points to each skill. Each weapon type have own skill set. Not like five steps and giving the unlimited sprint. This would make your ghost more personal or specialist for some weapons, explosives or medical.
-Skills for parachuting, piloting and driving for different vehicles.
-civilians react more to ghosts like helping, hating, joining rebels or narcos. Depending what ghosts do.
-Game leader could change the game parameters. Like more cooldown to rebel skills. Fixed difficulty and HUD for all players. Fixed drones, and gear. Weapons can be only chanhed on bases or outpost.
-Realistic vehicle spawning. Not teleporting over the player.
-Using rebels cost supplies or losing saved rebels.
-You can choose how many rebels are coming from diversion or hired Guns. Less rebels cost less.
-Base building.
-Random mission.
-Smoke grenades
-Intel only gives one random location of gear or sidemisson.
-Gear gives bonus or disadvantage. Like more ammo, shield, etc. Heavy armour gives more protection, but your reloading speed stamina or sprinting is slower. These things could be only like one percent or so.
-You could carry one or Two type grenades and one or Two equipment.
-No unlimited skills on extreme difficulty.
-Doors to open and breach, blindfire from cover, like in division.
-Climbing from Windows,
-Dodge moves
Sorry, about bad english.