End game improvements
I have thoroughly enjoyed playing Ghost Recon Wildlands, but for those who have completed everything some improvements need to be implemented. The improvements I list below would give this game a longer life span, replay-ability and quality of life improvements.
1) When a story mission has been completed we need an icon/indicator showing which missions have been completed without triggering an alert. A bell within a circle-slash would fit the bill.
2)Provide a story mission stat list with: difficulty selected, time to complete, equipment disabled, tangos dispatched, # of times hunted, # of times engaged, # of equipment used (mines, c4, flashbang, frags, div lure, flares), completed during day or night, infiltration used (skydive, boat, faction vehicle, on foot, armored vehicle, etc.)
3)Give us the option to restart the entire story mission list within a Provence in chronological order.
4)Display completed missions (in red) for easy identification on tac map without having to restart mission from menu.
5)If you have completed the story, progressed your rebel skills to 100%, skills-tree to 100%, all files and legends found spawns the Apache helo, Gunboat (if safe-house is near water) and faction dune buggy at every safe-house location.
6)Allow us to start a new save with completed (full skills-tree) characters.
7)Give each save/character its own play-style stat tracking system. New save slot stats (not skills) should start fresh. Carrying over the tactical and stealth rating from a previous character doesn't allow us to attempt different play-styles and compare effectiveness. I would like to have a character for Co-op, solo and PvP. Each used for a specific playstyle that doesn't stat-penalize the other saves/characters.
8)Weekly Provence playlist with modifiers. Example: Compete all Media Luna missions without triggering alerts, only using handguns to unlock a cosmetic item for charter customization.
9)For crying-out-loud let us restart a mission without dying or backing out to main menu.
Playing this game post-completion is dry and unrewarding. I would like to see these things implemented, increasing end-game enjoyment.
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