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  1. #1

    End game improvements

    I have thoroughly enjoyed playing Ghost Recon Wildlands, but for those who have completed everything some improvements need to be implemented. The improvements I list below would give this game a longer life span, replay-ability and quality of life improvements.

    1) When a story mission has been completed we need an icon/indicator showing which missions have been completed without triggering an alert. A bell within a circle-slash would fit the bill.
    2)Provide a story mission stat list with: difficulty selected, time to complete, equipment disabled, tangos dispatched, # of times hunted, # of times engaged, # of equipment used (mines, c4, flashbang, frags, div lure, flares), completed during day or night, infiltration used (skydive, boat, faction vehicle, on foot, armored vehicle, etc.)
    3)Give us the option to restart the entire story mission list within a Provence in chronological order.
    4)Display completed missions (in red) for easy identification on tac map without having to restart mission from menu.
    5)If you have completed the story, progressed your rebel skills to 100%, skills-tree to 100%, all files and legends found spawns the Apache helo, Gunboat (if safe-house is near water) and faction dune buggy at every safe-house location.
    6)Allow us to start a new save with completed (full skills-tree) characters.
    7)Give each save/character its own play-style stat tracking system. New save slot stats (not skills) should start fresh. Carrying over the tactical and stealth rating from a previous character doesn't allow us to attempt different play-styles and compare effectiveness. I would like to have a character for Co-op, solo and PvP. Each used for a specific playstyle that doesn't stat-penalize the other saves/characters.
    8)Weekly Provence playlist with modifiers. Example: Compete all Media Luna missions without triggering alerts, only using handguns to unlock a cosmetic item for charter customization.
    9)For crying-out-loud let us restart a mission without dying or backing out to main menu.

    Playing this game post-completion is dry and unrewarding. I would like to see these things implemented, increasing end-game enjoyment.
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  2. #2
    Does anyone else have ideas on how to make this game last longer?
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  3. #3
    Join matcmaking with players of the same playstyle. Im tired of grenade launching fool and team killing idiots.
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  4. #4
    sdirge's Avatar Junior Member
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    Jul 2016
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    When completing missions, skill point pickups, etc. don't pick up all near by items. Then come back later, replay that 'small village' again, probably from a different approach or style. Double your comtemt
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  5. #5
    Ubi-Iudex's Avatar Community Representative
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    Nov 2016
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    Some pretty cool ideas right here! Thanks everyone for sharing them.

    Should anyone come up with more, please don't hesitate to mention them as well
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  6. #6
    Originally Posted by Ubi-Iudex Go to original post
    Some pretty cool ideas right here! Thanks everyone for sharing them.

    Should anyone come up with more, please don't hesitate to mention them as well
    Thank you passing these suggestions along. I really want to keep playing. I've got 84 of 106 missions completed without triggering an alert and I can't remember which ones I haven't. Maybe have a tactical rating for each mission completed.
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  7. #7
    mezzatron's Avatar Senior Member
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    Jun 2015
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    I'd like to restart the whole campaign without creating a new character and having all skills & weapons which I've already unlocked available to me.
    I really enjoyed the whole game, but I just can't be bothered finding weapons, attachments and doing side-missions to unlock skills again...
    I'd gladly play the whole story again if I could just play without losing all my weapons and skills.
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  8. #8
    Provide us with lots of customizable new guns and new weapon parts over time to play around with. There are some great lists of what people want to see added to the game already.
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  9. #9
    LoG.msp's Avatar Member
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    Sep 2015
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    If I may suggest some inside game improvements:

    1. Helicopters need some sort of hud crosshair in order to aim their guns or rockets. Also both helicopters and planes need some sort of flight crosshair for pointing where they are heading, because many times while it may see that someone is flying straight but instead he is losing altitude and crashes on rocks or trees.
    2. There needs to be an indicator of the distance from the ground below when flying air vehicles.
    3. Instead of doing the same missions over and over, there should be game mods like vip escorts, assassination of target, stealthy infiltration of a camp/base, extraction of hostage, demolition/sabotage of base, stealing vehicles and all of that while using the landscape variety that this game has to offer.
    4. Thermal imaging is kinda bad and maybe flir vision should be introduced or a flir scope
    5. Ofcourse being able to start fresh with all skill and guns unlocked if someone has completed everything.
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  10. #10
    6)Allow us to start a new save with completed (full skills-tree) characters.

    To me this is a must. I restarted a new save and I wanted so much to have all my weapons and skilss from my last save. Collecting all weapons and attachments at the first time is fun but at the second one it becomes a pain.
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