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  1. #1

    Peacekeeper nerfs are counter-productive

    Dear developers, as most do, I agree that PK needs to be nerfed. The nerfs of her dash attack, however, will not have any meaningful effect. Not once have I fought a peacekeeper and thought that her dash attack was a problem. Not once have I watched a tournament where her dash attacks were a decisive factor.

    In the contrary, this nerf might make fighting her even harder. Feinting an attack in anticipation of a dodge attack which I can then parry is one of the few openers I have against her. They already don't do it very often and it will become even rarer after the nerf.

    The problem with her is really simple. It is the sheer speed of her light attacks and how fast she can chain the double lights. As long as this isn't mitigated in any form, any nerf will be ineffective. It is right and good that her zone attack and the flicker bug will be fixed, but it won't be enough.

    Now I don't know where you took your data from that indicates that a large part of her damage comes from her dodge attacks. But I am pretty sure that you didn't get it from mid to high level duels. This, however, is where you SHOULD get your data from, since it is the purest measure of balance that isn't distorted by revenge, ganking and feats.
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  2. #2
    Originally Posted by RunnerRunner22 Go to original post
    Dear developers, as most do, I agree that PK needs to be nerfed. The nerfs of her dash attack, however, will not have any meaningful effect. Not once have I fought a peacekeeper and thought that her dash attack was a problem. Not once have I watched a tournament where her dash attacks were a decisive factor.

    In the contrary, this nerf might make fighting her even harder. Feinting an attack in anticipation of a dodge attack which I can then parry is one of the few openers I have against her. They already don't do it very often and it will become even rarer after the nerf.

    The problem with her is really simple. It is the sheer speed of her light attacks and how fast she can chain the double lights. As long as this isn't mitigated in any form, any nerf will be ineffective. It is right and good that her zone attack and the flicker bug will be fixed, but it won't be enough.

    Now I don't know where you took your data from that indicates that a large part of her damage comes from her dodge attacks. But I am pretty sure that you didn't get it from mid to high level duels. This, however, is where you SHOULD get your data from, since it is the purest measure of balance that isn't distorted by revenge, ganking and feats.
    I agree with this entirely, nerfing the sidestep will also give less incentive to do one of the only punishable attacks that she has in favor of more R1 spam.
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  3. #3
    I and some of the other peacekeeper mains have been saying the same in general since the nerfs were announced, we were rather hoping they would nerf the spam.
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  4. #4
    Count another PK (Rep 14, so I've played her a lot) on board with the idea of nerfing, but in productive ways.

    Good post, well thought out, and thanks for not hating on PKs blindly as seems to be in fashion right now.
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  5. #5
    The problem is they don't want to touch the speed (which with the lower fps on consoles affects them more than pcs) but as it is she has speed and damage and damage over time and can seemingly close to engage or get out of dodge at will. I have no problem with her being the best at combat in her range but because of the spam, people are not given any kind of chance to put her back in their range.

    As I see it, I think there needs to be more time between chains (meaning she is quick but she has to set herself up to be precise) including when they cancel a chain in favour of starting another, this keeps her speed and gives a chance for guardbreak or a dodge to get back to neutral, her damage on her lights needs to come down (I would be happy with pre way of the shark passive nobushi damage assuming that is less) and she needs to be punishable when she is out of stamina rather than able to roll as far as she does. If they want her to be quick then she needs to be quick and precise which means encouraging her kit over mindlessly pressing light attack. But then people get salty over bleed as well so no idea what to do about that, I just know I have to work harder and take more risks than just using light and the analogue stick for that damage.
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  6. #6
    Agreed totally. nerfing her dash attack was like WTF. that attack is so predictable and so easy to parry! if they nerf that dash attack it just doenst make any sense.

    her light attacks are the issue which can be op in some cases since i main PK so i agreed, but dash lul
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  7. #7
    I'm glad that even some PK mains will acknowledge the spam, and yet some will just try to say git gud. At least some want what's best for the game.
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  8. #8
    I try not to use the spam at all. Sometimes my finger slips and I hit the bumper one more time than I meant or I miss my deflect or deep gouge or hell some fights are just scrappy especially when there is less space but I tend to use the bleed mechanics, dashes and hard and soft feints rather than stand there sending lights.

    The problem is that there is so much blind hatred right now that people don't even know good play from the play that got her her image to begin with. There was a thread the other day all delete peacekeeper and the guy showed a video which was supposed to show everything wrong with the peacekeeper, it was one of those not-a-peacekeeper-main streamers who had entered a tournament with her to 'prove a point' and in this video he faced a nobushi telling his viewers oh this will be easy, pk is the only one you don't need to practice to be good just need knowledge, he was level six if I recall right by the by so he had a couple hours or so, more if it was only through duels and of course not forgetting he is a top level player with the mechanics down and the rest being muscle memory for that particular character. The first duel he lost two rounds, the second duel he won two through environmental kills, but when he played, it wasn't spam, in the space of a round in the first duel, he used eleven offensive and defensive moves,all requiring different timings, in which there was only one light attack.

    So this video which was supposed to show 'the peacekeeper wins with only two gimmicks'(which even if it had showed that was played by someone with an agenda) was the kind of video I would tell someone wanting to know how to play to go watch for that round alone. Thing is the bandwagon is so mindless people don't know why it is bad (and in some areas yes it is bad and needs fixing) just everyone says so. So you get the players who go into a peacekeeper thread, ironically one we were talking about what we think needs nerfing at one point, just to say you only picked her because she was overpowered (lost count of that or things like your main carries you comments I have seen) then you have the people on the other side who will claim all day there is nothing wrong shouting 'git gud' and there is precious little middle ground. But yeah a few of us have been making noise on this because nerfs are needed and other than the zone attack and flicker they aren't going into the areas that tick people off.
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  9. #9
    PK is not my main, Nobushi is. My PK is lvl 31, so I'm at least not completely clueless when it comes to PK. As Nobushi, I sigh when being matched against a PK, but I certainly don't hate or even dislike the class. But she and a good Valkyrie are definitely my hardest matchups.

    You all shouldn't apologize or feel bad for playing her. She looks awesome and is fun to play. It's up to Ubi to balance her.
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  10. #10
    This post is spot on. I main a lawbringer, dont have a problem with anything the pk does other than the light spam. Lawbringer doesn't switch guard fast enough to deal with it. The dash attacks are predictable and normally get parried
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