Playing mainly duel and Brawl as Nobushi, a lot (if not most) of the maps put me at a major disadvantage from the get-go. There are so many bridges, narrow paths, tight spaces and ledges, it's not even funny. When playing as Nobushi, I NEED to keep the opponents at range. She is even called a zoning character. However, the maps are to confined in the aforementioned game modes, so I just cannot do it. In most cases, I have to decide if I want to fight directly next to a ledge (or on a bridge), which is stupid, especially against certain characters, or in a space with the size of a phone booth. This map design heavily favours characters that excel at close range like the peacekeeper, whereas I am forced to fight at a range that doesn't suit my class AND, as if that wasn't bad enough, a lot of my attacks, due to the long range of the Naginata, bounce off the walls.
tl;dr: maps are too confined, we need more arena-style maps.
I main LB and I also hate it .. so often I shove, immediately stop my attack and try to give my opponent a hand that he will not fall off! I want proper fights not these "ups, sry I looked at you and you fall down the bridge"
I also can see most players do not want these narrow maps and you go to these "we better take this small 1m² fighting place instead of fighting on the bridge"