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  1. #1

    Map design disadvantages long range Characters

    Playing mainly duel and Brawl as Nobushi, a lot (if not most) of the maps put me at a major disadvantage from the get-go. There are so many bridges, narrow paths, tight spaces and ledges, it's not even funny. When playing as Nobushi, I NEED to keep the opponents at range. She is even called a zoning character. However, the maps are to confined in the aforementioned game modes, so I just cannot do it. In most cases, I have to decide if I want to fight directly next to a ledge (or on a bridge), which is stupid, especially against certain characters, or in a space with the size of a phone booth. This map design heavily favours characters that excel at close range like the peacekeeper, whereas I am forced to fight at a range that doesn't suit my class AND, as if that wasn't bad enough, a lot of my attacks, due to the long range of the Naginata, bounce off the walls.

    tl;dr: maps are too confined, we need more arena-style maps.
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  2. #2
    Most of the time I just end up playing Brawl with a stranger, because maps aren't as terrible.
    Most of the duel arenas are literally bridges over pits or tiny rooms. Only about 1/3 of the maps are actually proper fighting rings.
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  3. #3
    It's no easier for peacekeepers, we might like to be in your personal space but we like to be in your personal space on our own terms and usually from an angle Especially when we don't make a habit of spamming. I hate the tower ruin with a passion.
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  4. #4
    Assassin classes all struggle on bridges.... we need room to dance.
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  5. #5
    Draghmar's Avatar Senior Member
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    I know your pain...I always try to reposition myself if there's a space. Like running off the bridge or something.
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  6. #6
    That only works so well, we get more lateral space but I am lucky I don't gas out often because there is very little room to back off except back onto the bridge.
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  7. #7
    I main LB and I also hate it .. so often I shove, immediately stop my attack and try to give my opponent a hand that he will not fall off! I want proper fights not these "ups, sry I looked at you and you fall down the bridge"
    I also can see most players do not want these narrow maps and you go to these "we better take this small 1m² fighting place instead of fighting on the bridge"
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  8. #8
    It is worse when there are two areas like that like the tower ruin, most combinations of map rotation will give you four rounds of that.
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  9. #9
    And to be clear I don't mind when there are environmental hazards like the circular saw or a pit on the edge of the map, get situational awareness, but when there is no choice, yeah it can be grating.
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  10. #10
    In those tiny rooms, conquerors are the worst. Every bash knocks you against a wall and grants him a free heavy.
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