The Small Things- Rebel Support
In a previous post I talked about how the game was a lot of fun but it's the small things that take a tremendous game and bring it down to merely above average. I thought I would break up some of these small things into a series of posts to provide enough detail to see where changes should be made. Not that I expect these changes to be implemented, but I feel it's only fair that game designers at least get the chance to understand what we want.
This thread is going to be about the small things that are wrong with Rebel Support.
Vehicle Drop-
Having the ability to get transportation in a game this big makes sense. However, have a vehicle instantly appear via magic takes away from the tactical feel of the game. I wish the rebels would drive in from off screen and bring me one of their vehicles, or one they stole from the cartel. I shouldn't be able to get a massively armored Unidad SUV when the rebels would have almost no chance of acquiring such a vehicle. Yes, it is a cool factor, but it also takes away from the game.
Ideally the vehicle you get should be appropriate for the terrain you are at. Out in the woods somewhere? You get a motorcycle. Next to a road? You can pick civilian vehicle or armed rebel truck. The choice of vehicle should matter as well. If I get the civilian vehicle then I'm less likely to attract attention. Rolling around in a rebel truck though should mean I have a higher chance of being spotted at checkpoints or by helicopters.
The helicopter should be only available in areas with no SAM presence. *Edit* The reason for this suggestion is because the rebels are bringing you the helo instead of it appearing by magic. IMO the rebels would not risk flying through a SAM area so they won't drop one off until you kill the SAMs. This is also dependent on a change being made so that SAM sites stay dead after you kill them. I apologize for the initial confusion on this one.
Guns for Hire-
This one actually works fairly well. The only change I would make is that we should be required to free prisoners in order to request help. Don't free any prisoners then you don't get any guns for hire.
Mortar-
The mortar option should be more realistic than current. I think the rebel safe-houses should have mortar emplacements with a range ring on the map. If you are outside of that range then you don't get support. When you do call for fire you should be limited in how many total rounds each mortar tube can fire. This could be both a logistic and a counter battery fire issue. Unidad is a full on military so they can easily retaliate against the rebels which means using mortars against Unidad would not be allowed. Advancing through the mortar tree should give you the option to request a rebel mortar team setup nearby, but it shouldn't be an instant fire kind of thing. A few minutes for the team to setup and then support your fire mission. So you can get instant support from the safe-houses or slower support from the mortar crews.
Diversion-
I think this one works just fine as is.
Spotting-
This one needs more range away from me. In the few cases where I can't use my drone then I can usually use the bino's or reposition in order to get my drone into the camp. It would be nice if I could use this from 500m away for sniping instead of 200m away for the times when I can't kill the jammer.
The rebel support option can be a lot of fun, but at the same time it also takes away from the game. Making the options more realistic and less like an arcade would fit better in this style of game. This game feels better when it's slower and methodical than when you try to run and gun like it's CoD or BF.
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