Despite being mostly very happy with the breadth of the selection, something I've been disappointed with since day one is the purely aesthetic affectation of camouflage.
I'd really love to see camouflage have actual bearing on gameplay. With all environments being represented, I see it as a massive missed opportunity to not pair camo patterns with geographical climates. It would be simply a matter of making certain camo more effective based on your region(cumulative percentile could be based on each element of clothing/weapon sharing the relevant theme). Ghillie suits not withstanding, obviously. They aught to incur a very high bonus to concealment, while possibly affecting mobility or handling slightly, as a balancing metric.
Additionally, with regard to premium camo patterns, it seems to me that this would make purchasing new camouflage far more feasible to the more tactically-minded demographic of players who may not have otherwise had any interest in buying weapon/clothing camo.
Of course, to preempt the argument of players who prefer form over function, they'd be able to continue using whatever garish dayglow nonsense they think looks cool as penalties needn't be assessed, appropriate camouflage could be purely beneficial, while those of us who actually take the time to configure our outfit presets by climate/operation will actually be rewarded for our effort and engagement with the game.
Easy, camo effect goes to zero.Originally Posted by postwick Go to original post
Totally agree.Originally Posted by Ghost416 Go to original post
They may be able to leverage the same algorithms used to generate the terrain and the designer tools. Depending on the engine indoor areas are already flagged differently for lighting purposes. May even be able to use texture sets to apply a broad first set of flags. I don't think it would be that big of an issue. There are already rough geometries visible on large map that could be used for a lot of urban and smaller infrastructure.Originally Posted by postwick Go to original post
Originally Posted by postwick Go to original post
I wouldn't think of this game as 1 big area. The developers could do it per province. That wouldn't be too hard to select the entire province and apply 1 factor to cover the whole thing.
I agree with what you have said, you are totally right. The example in Koani is a perfect example.Originally Posted by postwick Go to original post
Perhaps it could be possible for them to break each province into small sections. For example, Koani could be split into 4 zones, each with a different set of rules.
With regards to the neigh on unlimited combinations of clothing, it would, and I think should, be better to add new armour to the game with the stats. The current kit could be cosmetic items with no bonuses, and then you could do a mission or find armour boxes throughout the world with the bonuses on them. I don't think that bonuses should be added to kit that we all have access to instantly, I do feel that we should have to work for it and hunt it out.