Rework the revenge system completely:
1.If only 1 player is locked onto you and hits you, revenge will not be gainable AT ALL
2.If 2 players locked on to you and both hit you atleast 2 times you revenge meter should start rising 15% per hit, and the revenge gain should quicken as more players are locked onto you and hit you (3 players = 25% gain, 4 players = 34%)
3.When activated revenge mode, your heavy attacks should be 50% faster and deal 33% more damage, while light attacks do %20 more damage and are only 10% faster (to prevent Assassin spam)
4.Charging attacks (Conqueror's and Warden's bash, Warlord's headbutt, etc.) should knock multiple people over in a small radius if 3 or more players are ganking you
5.Revenge should last according to the number of players ganking you (2 players = 8 seconds, 3 players = 13, 4 players = 17)
6.Gear should not affect revenge (or any stats in general and be purely cosmetic, like Rainbow Six Siege or Team Fortress 2)
7.Attacks in revenge mode should be blockable (only if 3 or more are currently ganking you), and players in revenge mode cannot be guardbroken (2 or more)
8.Revenge should not be gainable by your own attacks
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