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  1. #1

    Some thoughts and suggestions for the game (Please listen Ubi!)

    So I'm loving this game, playing through on the hardest difficulty with a coop partner is a lot more challenging than I thought. But I have a few gripes that have lessened the experience for me....

    #1. Stealth: Knowing your EXACT location without being physically spotted and calling it in.
    This is the biggest problem I've encountered. I'll turn a corner to see an unmarked guy spot me, and if he manages to get a shot off then the entire local gets alerted (that's fine). But if a guy finds a body or I call in a mortar strike or explode my drone while sitting a mountaintop away, they instantly converge on my location.... I'll leave a mine or C4 to be a nice surprise, and when it goes off, they start homing in on my new location! This really needs a fix!

    #2. Ammo: And YOU get and ammo crate, and YOU get an ammo crate! Everyone gets ammo crates!
    There are far, far too many ammo boxes in the game. I don't ever need to carefully ration my ammo when I know there's probably a box within 10 feet of me somewhere. I like the idea of getting the ammo capacity skill for extended deployments without the possibility of a restock in the near future, making things more tense and having to rely on switching up my weapon choices in certain scenarios. Even just an option to restrict ammo crates to Rebel Bases would be amazing!

    #2.5. Switching guns in the start menu: This kind of goes along with #2.
    My friend and I have restricted ourselves to only switching guns at an ammo crate (but with the aforementioned problem, it really isn't a problem). But the idea that you can swap out an SMG for a 4 foot sniper rifle, apparently pulling it out of your ***, in the middle of nowhere is ridiculous. Maybe restrict the gun swapping at higher difficulties or have an option to restrict it altogether.

    #3. Detection: Enemy sight in heavy foliage areas is ridiculous
    I don't mind the detection in urban areas, it's good enough. But in jungle locations and forested areas, I don't understand how a guy can spot me through the immense amount of foliage that separates us! I can't see him for 5 feet away with tons of grass and bushes in the way, how can he see me?? Or even just sitting in a bush waiting for an enemy patrol to walk past, they spot me instantly. I hope there's a fix coming for this.

    #3.5. Vehicular Base Infiltration: Saw it happen in a trailer!
    Yeah so I saw a steathly video trailer before the game came out where two ghosts climb into a vehicle outside the base, drive in, one hops out as soon as they're through the fence and the other drives it the rest of the way. This looked great! But I've tested this, in all weather conditions and all areas of the game, and nothing works. I've tried driving an Unidad APC into an Unidad FOB while it was the middle of the night and raining, and they instantly started shooting...

    #4. Bullet Penetration: Shooting an enemy behind a chainlink fence with a silenced rifle? Nah, can't do that!
    I ran into this problem quite a bit through my game. I'd have the MSR or HTI, suppressed, see an enemy patrolling the perimeter with nothing but a chainlink fence separating his head from my bullet. The chainlink fence always wins..... I've found that bullet penetration is a gamble as to whether it'll work or not. 9 times out of 10, it doesn't work. I understand not being able to penetrate through concrete bricks with a pistol, but an HTI should be able to penetrate a chainlink fence when it's suppressed.

    #5. Rebel Support: UNLIMITED MORTARS!
    I like how the Rebel Support works for the most part, being able to call in Rebels to help you out is great. And after you call them, you can't call another squad until you travel away. I like that. So why am I able to call in unlimited mortar strikes or spotting over and over? I like the mortar strikes, but I'm not a fan of how often you can call them.

    #6. Hit Markers: I hope that shot is going to hit..... Pop. Yup it did.
    I'm not a huge fan of the hitmarkers or the sound it makes every time you shoot an enemy. Even just an option to turn off the hitmarkers would be fantastic.

    #7. Civilians: "Was that gunfire next to me? Better crouch down and not get out of here!"
    For the most part, I like how civilians react. But when I'm setting up ambush sites or preparing traps for the "Defend the radio" missions, I'll pop off a few shots to get civvies to clear the area, but a lot of them will just crouch down and stay right where I want to place a mine, therefore netting me a "CIVILIAN KILLED" flash up on my screen when an enemy vehicle turns up and runs over my mine....

    #7.5. Rebel Patrols: They can infiltrate a base better than I can!
    On many missions or general base infiltrations I've noticed a trend of our Friendly Rebels simply driving through the base. They don't even shoot anyone, they simply drive in, have a look around and drive out. I'm not sure if this is due to some algorithm with where cars can drive, but it kind of seems like a base shouldn't just allow Rebels to enter a base. Or even in general I've seen a lot of Unidad or Cartel checkpoints blatantly ignore the Rebel truck with a minigun attached to the bed drive straight through.

    #8. Ghillie Suits: That bush next to the other bushes must be our target!
    I know it's just supposed to be a cosmetic thing, but maybe make ghillie suits have a slight detection reduction bonus in areas with lots of foliage? Just something would be great... And please add more ghillie suit options to the game! Something that I can wear over my backpack would also be appreciated...

    #9. Ghost Packs in the Store: Major gripes with this.
    I have no problems with microtransactions, well actually I do, but that's besides the point! If I love a game, I'll invest in the transactions to keep the content coming. But when I bought some of the packs, I couldn't help but notice I can't do any personalizing touches to the gun or the cosmetic stuff. They come as they are, no customizing... I got the Bren because I loved using that gun in WWII games, only to find that I can't change a single thing on the gun. Or how I can't change the colour of the helmet. I love the customization in the game, but I'm going to forego buying any more weapon/cosmetic packs unless I can get a gun I can truly make mine. I don't use any of the "unique guns" in the game because I like having my own personal touch to them.

    #9.5. Store Items: Kind of a continuation.
    Add more things to choose from!!! I'd like to buy a pack that adds new attachments that I can put on to my gun, not just buy a pack of the attachments that are already in the game. Or buying a pack of new vests to wear or new helmets to make my soldier look like a proper operator! Or new camouflages that I can put on my existing clothing! I love the amount of customization, and I don't mind paying a few more bucks to add to the amount I can customize.

    #10. Mismatched/tinted camouflage: Pretty Straightforward....
    I've noticed that some things like the t-shirt has a slightly darker tint to the camouflage that I have on the rest of my character. As well as the backpack having a slightly lighter tint.

    #11. More enemy density: More bad guys = more dead bad guys.
    I love the bigger bases in the game because I have to approach it much more carefully. But some of the other places, say in towns, are sparsely populated. Sure there's the usual place where they all hang out, but why not add patrols of 2 or 3 that walk along the streets, or post up around the entrances to the town to make sure no pesky spec ops unit comes waltzing it. Maybe even add guys that patrol around the helicopters that we need to steal. I know there's already a group there to dissuade us, but they're easy to take care of. Add a couple of patrols walking the perimeter will make these engagements a bit more interesting.

    That being said for #11, I can understand not adding more enemies to actual missions. They're pretty carefully crafted to make sure the mission is complete-able. In the general world sense though, we could use a few more baddies to open up on.

    That's about all that I can think of. I know there's more that I could list, but either they're such a big problem that I know they would never be able to implement them without changing a massive amount of the game, or that they're already being posted in official threads. Example being the random events.

    I do love the game, I really do, I poured lots of hours into it already with more to come. If they can fix these problems then I have no doubt it can be one of the top games of the year. Keep up the good work Ubisoft!

    Anyone else have something they'd like to chime in with?
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  2. #2
    Fantastic post! Pretty much what people have been saying since the closed beta on the gameplay parts but sadly falls on deaf ears. Having a look at the metacritic now falling to 72 its clear that that for us and the reviewers the game is not good enough but with the huge sales created more than likely half or most of the team will now be working on the next Far Cry/Just Cause crossover title.

    I hope we see proper changes this game badly needs soon like your points but sadly i think theyl listen to the guy that wants to put a load more enemies in the game for all out carnage. Oh and we have a crazy racing mode on the way as well.
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  3. #3
    RHAIN07's Avatar Senior Member
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    Good summary on a lot of points that I agree.

    In regard to # 2, 2.5 and 5. I say leave it. When I am off just exploring and griefing the enemy (not mission), I like the ability to change out weapons & gear on the fly. More options always better IMO.
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  4. #4
    Originally Posted by RHAIN07 Go to original post
    Good summary on a lot of points that I agree.

    In regard to # 2, 2.5 and 5. I say leave it. When I am off just exploring and griefing the enemy (not mission), I like the ability to change out weapons & gear on the fly. More options always better IMO.
    I see what you're saying, so I'd at least like it as an option, maybe not implemented into difficulty lists or something. I like playing with a group, but the group never really follows the rules we set. I'd like to see an option to reduce the ammo crates and gun swapping in menus. That way if I'm playing with a couple of friends and a random, that random doesn't start switching weapons mid-fire fight.

    EDIT: Plus the reduction of ammo would present a few more difficulties when approaching missions. If you were sniper-heavy in a previous mission and are low on ammo, you'd have to improvise with whatever your secondary and sidearm are.
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  5. #5
    I JUST REMEMBERED ANOTHER POINT THAT ELUDED ME EARLIER!

    #12. Aiming from a rooftop! Oh how I wish I could just lean out a little bit to shoot those guys!
    Another issue I've come across is that you don't lean slightly out when trying to aim over a wall or railing or out a window. If I'm on the second floor, and an enemy is just 5 feet from the building, I can't do anything about him because I can't lean over far enough! I've been on overwatch on the 4th floor before and had teammates go down because I'll look out the window, see the shooter, take aim, and see a little red "x" telling me I'm always going to hit that stupid little wall....
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  6. #6
    RHAIN07's Avatar Senior Member
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    Originally Posted by whatever00069ms Go to original post
    I see what you're saying, so I'd at least like it as an option, maybe not implemented into difficulty lists or something. I like playing with a group, but the group never really follows the rules we set. I'd like to see an option to reduce the ammo crates and gun swapping in menus. That way if I'm playing with a couple of friends and a random, that random doesn't start switching weapons mid-fire fight.

    EDIT: Plus the reduction of ammo would present a few more difficulties when approaching missions. If you were sniper-heavy in a previous mission and are low on ammo, you'd have to improvise with whatever your secondary and sidearm are.
    Giving the player the option to lock selected mission kit in solo/co-op, is a good idea. They could add a tab for that in the loadout menu.
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  7. #7
    UbiPhobos's Avatar Community Manager
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    Nov 2016
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    Hey whatever00069ms,

    This is wonderfully detailed. Contains a lot of trending items that the community would like to see and we have shared these with our team to look into for our future updates. I'll share this list along in my report - thanks so much.
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  8. #8
    Originally Posted by whatever00069ms Go to original post
    So I'm loving this game, playing through on the hardest difficulty with a coop partner is a lot more challenging than I thought. But I have a few gripes that have lessened the experience for me....

    #1. Stealth: Knowing your EXACT location without being physically spotted and calling it in.
    This is the biggest problem I've encountered. I'll turn a corner to see an unmarked guy spot me, and if he manages to get a shot off then the entire local gets alerted (that's fine). But if a guy finds a body or I call in a mortar strike or explode my drone while sitting a mountaintop away, they instantly converge on my location.... I'll leave a mine or C4 to be a nice surprise, and when it goes off, they start homing in on my new location! This really needs a fix!

    #2. Ammo: And YOU get and ammo crate, and YOU get an ammo crate! Everyone gets ammo crates!
    There are far, far too many ammo boxes in the game. I don't ever need to carefully ration my ammo when I know there's probably a box within 10 feet of me somewhere. I like the idea of getting the ammo capacity skill for extended deployments without the possibility of a restock in the near future, making things more tense and having to rely on switching up my weapon choices in certain scenarios. Even just an option to restrict ammo crates to Rebel Bases would be amazing!

    #2.5. Switching guns in the start menu: This kind of goes along with #2.
    My friend and I have restricted ourselves to only switching guns at an ammo crate (but with the aforementioned problem, it really isn't a problem). But the idea that you can swap out an SMG for a 4 foot sniper rifle, apparently pulling it out of your ***, in the middle of nowhere is ridiculous. Maybe restrict the gun swapping at higher difficulties or have an option to restrict it altogether.

    #3. Detection: Enemy sight in heavy foliage areas is ridiculous
    I don't mind the detection in urban areas, it's good enough. But in jungle locations and forested areas, I don't understand how a guy can spot me through the immense amount of foliage that separates us! I can't see him for 5 feet away with tons of grass and bushes in the way, how can he see me?? Or even just sitting in a bush waiting for an enemy patrol to walk past, they spot me instantly. I hope there's a fix coming for this.

    #3.5. Vehicular Base Infiltration: Saw it happen in a trailer!
    Yeah so I saw a steathly video trailer before the game came out where two ghosts climb into a vehicle outside the base, drive in, one hops out as soon as they're through the fence and the other drives it the rest of the way. This looked great! But I've tested this, in all weather conditions and all areas of the game, and nothing works. I've tried driving an Unidad APC into an Unidad FOB while it was the middle of the night and raining, and they instantly started shooting...

    #4. Bullet Penetration: Shooting an enemy behind a chainlink fence with a silenced rifle? Nah, can't do that!
    I ran into this problem quite a bit through my game. I'd have the MSR or HTI, suppressed, see an enemy patrolling the perimeter with nothing but a chainlink fence separating his head from my bullet. The chainlink fence always wins..... I've found that bullet penetration is a gamble as to whether it'll work or not. 9 times out of 10, it doesn't work. I understand not being able to penetrate through concrete bricks with a pistol, but an HTI should be able to penetrate a chainlink fence when it's suppressed.

    #5. Rebel Support: UNLIMITED MORTARS!
    I like how the Rebel Support works for the most part, being able to call in Rebels to help you out is great. And after you call them, you can't call another squad until you travel away. I like that. So why am I able to call in unlimited mortar strikes or spotting over and over? I like the mortar strikes, but I'm not a fan of how often you can call them.

    #6. Hit Markers: I hope that shot is going to hit..... Pop. Yup it did.
    I'm not a huge fan of the hitmarkers or the sound it makes every time you shoot an enemy. Even just an option to turn off the hitmarkers would be fantastic.

    #7. Civilians: "Was that gunfire next to me? Better crouch down and not get out of here!"
    For the most part, I like how civilians react. But when I'm setting up ambush sites or preparing traps for the "Defend the radio" missions, I'll pop off a few shots to get civvies to clear the area, but a lot of them will just crouch down and stay right where I want to place a mine, therefore netting me a "CIVILIAN KILLED" flash up on my screen when an enemy vehicle turns up and runs over my mine....

    #7.5. Rebel Patrols: They can infiltrate a base better than I can!
    On many missions or general base infiltrations I've noticed a trend of our Friendly Rebels simply driving through the base. They don't even shoot anyone, they simply drive in, have a look around and drive out. I'm not sure if this is due to some algorithm with where cars can drive, but it kind of seems like a base shouldn't just allow Rebels to enter a base. Or even in general I've seen a lot of Unidad or Cartel checkpoints blatantly ignore the Rebel truck with a minigun attached to the bed drive straight through.

    #8. Ghillie Suits: That bush next to the other bushes must be our target!
    I know it's just supposed to be a cosmetic thing, but maybe make ghillie suits have a slight detection reduction bonus in areas with lots of foliage? Just something would be great... And please add more ghillie suit options to the game! Something that I can wear over my backpack would also be appreciated...

    #9. Ghost Packs in the Store: Major gripes with this.
    I have no problems with microtransactions, well actually I do, but that's besides the point! If I love a game, I'll invest in the transactions to keep the content coming. But when I bought some of the packs, I couldn't help but notice I can't do any personalizing touches to the gun or the cosmetic stuff. They come as they are, no customizing... I got the Bren because I loved using that gun in WWII games, only to find that I can't change a single thing on the gun. Or how I can't change the colour of the helmet. I love the customization in the game, but I'm going to forego buying any more weapon/cosmetic packs unless I can get a gun I can truly make mine. I don't use any of the "unique guns" in the game because I like having my own personal touch to them.

    #9.5. Store Items: Kind of a continuation.
    Add more things to choose from!!! I'd like to buy a pack that adds new attachments that I can put on to my gun, not just buy a pack of the attachments that are already in the game. Or buying a pack of new vests to wear or new helmets to make my soldier look like a proper operator! Or new camouflages that I can put on my existing clothing! I love the amount of customization, and I don't mind paying a few more bucks to add to the amount I can customize.

    #10. Mismatched/tinted camouflage: Pretty Straightforward....
    I've noticed that some things like the t-shirt has a slightly darker tint to the camouflage that I have on the rest of my character. As well as the backpack having a slightly lighter tint.

    #11. More enemy density: More bad guys = more dead bad guys.
    I love the bigger bases in the game because I have to approach it much more carefully. But some of the other places, say in towns, are sparsely populated. Sure there's the usual place where they all hang out, but why not add patrols of 2 or 3 that walk along the streets, or post up around the entrances to the town to make sure no pesky spec ops unit comes waltzing it. Maybe even add guys that patrol around the helicopters that we need to steal. I know there's already a group there to dissuade us, but they're easy to take care of. Add a couple of patrols walking the perimeter will make these engagements a bit more interesting.

    That being said for #11, I can understand not adding more enemies to actual missions. They're pretty carefully crafted to make sure the mission is complete-able. In the general world sense though, we could use a few more baddies to open up on.

    That's about all that I can think of. I know there's more that I could list, but either they're such a big problem that I know they would never be able to implement them without changing a massive amount of the game, or that they're already being posted in official threads. Example being the random events.

    I do love the game, I really do, I poured lots of hours into it already with more to come. If they can fix these problems then I have no doubt it can be one of the top games of the year. Keep up the good work Ubisoft!

    Anyone else have something they'd like to chime in with?
    You made some good points, but you lost me when you want to interfere with how other players play, it's their choice and not yours since they bought the game and paid with their money, so for me 2 and 2.5 is a big no no. You don't want something, don't use it, it's so simple, there's nothing you say that will make it right to dictate how people should play "Their" games.
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  9. #9
    @AlexTM44 That's why I keep suggesting to add it as an option for the player to turn on or off. The game is all about the "way you want to play", so why not give us the options to play as we want? I know some people like the menu weapon swap and the ridiculous amounts of ammo everywhere, but I know a lot of people who don't. So why not give players the options for some of these things.
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  10. #10
    that's a very nice list, man. I'm planning on doing something similar - but a little bit harsher - in the near future. I'm enjoying the game, both solo and friends, but seeing lots of wasted potential for such little things that could be implemented fairly easily makes me cry
    I'm almost at the end playing on PS4 (end meaning story, club actions and trophies) and will keep playing with friends because it's just fun, and that's what matters, but still, there are things that just makes me angry for the potential gameplay options that just seems to be there but aren't.

    about a couple of your points, though:

    3.5: as you noticed eve if you steal one of their vehicles they will always spot you no matter what, especially with planes or chopper (like you have a reversed IFF system on your craft)... The vehicular infiltration is possible, but in few cases, where the thing is actually scripted. I remember seeing the trailer you said, but sadly I don't remember which mission it was. Let me just say that there is at least one mission where they actually prompt you do to that type of insertion - and kindly give you a truck to do it. We haven't actually tried with another one, since there's that, but...

    5: you mean that you don't have synced cooldowns with all of the rebels abilities? you can just call in mortars like there's no tomorrow? if so that might be a bug on your system... I haven't find a single person that have this issue :\
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